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Mr. Green Gaming

Reiska

Greens
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Posts posted by Reiska

  1. Remove all starting guns apart from usp and p228. Everyone should start like this apart from the odd magnum.

     

    Crowbar on spawn only with gordon freeman. Buy it in the shop.

     

    Make medkit charge at least 100sp for 30, health should be a precious resource like in the old days. Health chargers were considered a blessing.

     

    Remove all beneficial health bonuses from the dice apart from one that gives you x amount of health back. Seriously, I always get health.

     

    Propkilling shouldn't reward 3 score. Redeem after killing 2 humans is a terrible ratio to this game.

     

    Poison zombie/headcrab should unlock after 60% of the game and zombines when there's 4 minutes left.

     

    Zombine aren't terrifying like they used to be. Holding out a grenade should make you charge with speed.

     

    Fast zombies are free points, they attack way too slow.

     

    Starting zombies wont even need a health bonus with these changes.

     

    Howlers should be able to attack with claws for 10-15 damage with left click. Right click should still scream and disorientate all humans nearby. They are currently very easy to use for cheap damage and don't really serve much meaning apart from killing you if you're on 5 hp.

     

    Do all of these and you might have a more enjoyable zs in my opinion.

     

    If I remember right when pufulet made updates he made zombies so overpowered that the server was empty for a really really long time

     

    Most of what you suggest would increase the zombies power and people already are dying in almost every round

     

    Howler claw attack though doesn't sound bad

     

    However something like Increasing medkit charge price would be utmost stupid since almost nobody heals each other, since you don't gain any points from it and almost all the sp already goes to ammo or guns

  2. My idea is to either lower the gun prices or make zombies give more sp so we get more guns, atm its boring to play with just smgs and pistols, we need more variety on guns

     

    Of course the zombies need to be buffed at the same time, mainly their health, maybe the ethernals dmg too

     

    Last time when sp got increased we had a big spike in players filling the server

     

    What is missing for me is the feeling of getting a good guns and running around with it, atm it just too frustrating to reach there

     

    And I don't think that giving players better guns will make that much of an unbalance, especially if zombies are buffed too at the same time, the rifles for example or the m3 are kinda weak anyways

  3. there was a really nice cading/semi-okay running map.  I think it was nuclear vault/bunker/vault or whatever?  I know there was a highly reported bug that zombies could sometimes be stuck in zombie spawn.  If that bug gets fixed I'd love to see it re-added.  

     

    Also unpopular opinion but Swimming Pool is a bad map.  Players can nail zombie spawn shut (and even if this problem is fixed in the future, zombie spawn camping is rampant as fuck, all the zombies spawn in a tiny ass truck.), the map is basically a big wide open shooting range, and the hallways can be caded to be a wall of bullets just like Jail.

     

     

     

    My suggestion would be to move the zombie spawn on the roof

  4. I think that right now too little ammo is given for the comeback perk. If I redeem and am going to run I won't last very long at all if there is a decent number of zombies. Maybe scale the ammo based on zombie player number? You don't want someone to have a lot of ammo against 2 zombies. 

     

    I like how you are putting more emphasis on running Ywa, adding back the compass shows this. This is what Mr.Green has that the other servers don't. If you want to sit behind a cade every game then that's what Nox is for. 

     

    Also when seeker attacks there is a high chance of the player getting stuck. Was this intentional? One time I got stuck in seeker and was being hit then someone redeemed on top of me and was also stuck. We both died.

     

    about the comeback perk, I think there should me a time limit before you get the rifle/shotgun like after there is 10 mins left or something, so people wont get shotguns and rifles at the first 2 minutes by suiciding and redeeming right after, potentially ruining other peoples game and making them rage

     

    I never myself found the ammo on the comeback weapon troubling, since you can get pretty much ammo from the crate and possibly from mobile supply to the weapon

  5.  

    Im pretty sure everyone agrees that last man stand should come back, on the condition that you'd only get it if there is 15 zombies or more, so we wont have rounds where someone is being last against 5 zombies with a powerful gun

    Was that a shop item?

     

    Yes, bought with gc

  6. Im pretty sure everyone agrees that last man stand should come back, on the condition that you'd only get it if there is 15 zombies or more, so we wont have rounds where someone is being last against 5 zombies with a powerful gun

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