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Mr. Green Gaming

BadPing

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Posts posted by BadPing

  1. Hey! Just wanted to know: is this idea completely discarded? I do enjoy this kind of gamemode and I'm sure we can make it noob friendly. I know it's pretty hard to reach the hunter when you don't know the map but I believe the gamemode is still pretty fun to play with all the loops, massive jumps, lightning and air manipulation (mastering this can prove pretty useful in other gamemodes and the race server). Here are some ideas to see if you can consider implementing it:

     

    - Respawn (this is a must for the gamemode to not be hated).

    - Short time limit and new timer once the hunter is reached.

    - To avoid camping, you won't get GC if you didn't reach the hunter.

    - If you get the hunter, you earn some GC. Also, if you kill another hunter (killing in DD/delivering flag in CTF).

    - Winner gets the most GC. If there's no winner after time runs out, divide GC or no winning GC. Reaching the hunter GC still applies.

    - Replace RTF with this. RTF is like a very basic form of DM and it's not popular at ala. You really can't damage the server's popularity by replacing it.

    - Create a sticky tutorial thread for air control. Advertise it when DM gets played ("Die much? Learn to DM! link"). We can all help with this.

     

    What do you think? Is this too hard or impossible to do? I'd like to hear your opinions. Just don't say that not getting GC for being a noob will be an issue because currently in RTF only one player does. Actually, with the recommendations above you'll have a slightly better chance to get GC.

  2. It was just a suggestion neox, you can do whatever you please. I understand what you are trying to say about disk space, no need to keep repeating it but I still think you're missing the whole point, the bigger picture. I just hope map uploaders (whose work I appreciate a lot) will take this rule into consideration when reviewing maps. It has a reason to exist.

  3. Well, I'm not crying. I'm just thinking ahead and trying to understand why a rule made by server managers is not being enforced by admins. This was the original question in my post which no one has been able to answer. The rule was created because of too much unnecessary music and to avoid exponential growth of the server files, or at least this is what makes the most sense to me. Music files cannot be separated from map files which makes neox suggestion non plausible and makes the rule even more relevant.

     

    Also, neox, respect yourself. Don't go around calling people 'faggets' just because they don't agree with you, learn to handle opposing opinions and don't try to win arguments by flaming. I only say this because you're an admin and somewhat represent the whole community, I wouldn't care less if you were a regular player, but you're not. Be a leader, act like one.

  4. i think it can be done in race without problems as well as in mix but there is some scripts needed before imo, example for race there is script needed which will make same map unplayable (after it has been bought) for 1 hours + on mix it should block same game modes in a row, in map purchases. also every second map must be random, etc.

     

    Seems reasonable.

     

    Will there be any kind of alternatives evaluation anytime soon? Or will the price stay the same forever (or a long time)? I know the topic has been brought up in the past but times change and I'm trying to keep this issue floating around in your heads  :)

  5. Will the server take the bet? Or will it be a pool bet within betting players? I don't think the server taking bets would be a good idea, specially since the upcoming gc to real money thing. How's it gonna be?

  6. Nobody forces you to listen to 'shitty' songs or download them... (some songs are awful, I can't shake it) first of all, /soundsoff if you don't want to hear songs anymore, or /settings, and set the map music to 0%. If you think that you're wasting HDD space on map songs download your HDD must be a potato with 3 cables, come on it's just 2/3 MB each one, I've been playing MTA since 2010, and my MTA folder is not even using 6 GB of my disk space. 

     

    Actually, I am forced to download them and keep them stored and 6 GB is way too much for just maps.

     

    Totally agree with neox. Max song size is like 5 mb - so what's the problem? 1500 maps - 7500Mb - 1 film in not the best quality. Also you can clean up ur resources folder, probably there too much unused trash

     

    I can't clean it up because sever will force me to download songs again.

     

    With my reply I've meant, that music it's nothing compared with all other files you download from servers (scripts, mods, etc..)

     

    The MTA folder it's -500 MB when it's new.

     

    Music I won't even listen takes way more space than just the map.

     

    Thats not true at all, Music files are the biggest files on the server, a map resource is most likely around 50-60kb without music, And lua files are a necessity to let the game run, so you can't really compare it to music.

     

    My point is, it's actually good to limit the music and size of the map, untill it becomes optional to download.

     

    My guess was that the rule was made to do exactly what you are saying but I get the feel from this thread that most admins (or map uploaders) disagree with it and just let it slide, which is unfortunate.

  7.  

    MAP RULES

     

    To get a better average map quality we'll be enforcing some new rules for new maps on both servers.

    Currently our servers have plenty of "ordinary" maps so from now on our map managers need to be a bit more restricted on uploading maps. This means that from now some maps won't get uploaded unless they're good or needed. With this new enforcement it makes sense that many of our outdated and badly rated maps get deleted.

     
    • Music or vehicle mods is only allowed if it fits the map theme (example: kungfu map has a kungfu song) and is relatively small

     

     

    Hi. I don't see this rule being enforced. Why? There are very few themed maps but almost every map I play has a shitty song. It's annoying having to download songs I'm not even gonna listen and waste HDD space.

  8. lowering the price will cause a map-center abuse

    all players are going to buy DD and SH maps

    so keep the map price as it is for now and forever.

    This. :thanks:

    This time the high price actually has a purpose.

    Only post that tries to answer the question. But still, why are you so sure this will happen? 200 gc is still a considerable amount . You need to win between 10-20 times to get this amount of coins. Why do you think anyone will spend 200 gc every time a map they don't like comes up just so they can avoid 5 min of gameplay?

    The thing that makes you play at all, to get GreenCoins and unlock perks/buy maps are those prices. It's like the paintjob perk, it costs a lot (15000 GC), but when you finally get it you're really satisfied and you keep playing hard to get more GCs and buy other perks, also earn them for the new exchange method (GC > €) that would be in coming this year.

    I get the paintjobs and cars being quite expensive because it's a permanent thing and it may somehow show you're a good/regular/old player and may get you some sense of superiority over the others . All good, but buying maps is much more dynamic. You spend gc to just buy one map. And after 4 minutes it's all gone. This is why I think the price should be way lower.
  9. Bad idea, ill use my 5 years Call of Duty experiences to tell you this will make a total Spawntrap/spawnkill 

     

    ps: except if you change the spawns of all maps or make the players choose the respawn like Battlefield lol

    You'll have GM on for a while. Same as how it is now.

  10. 1. Would it be possible to add an interface, where we could see all of our top-times?

    2. Don't judge too fast on this one.

    Would it be possible to make tanks unable to shoot on DD's? I understand that it's fun to see the tank flying around half of the time, so removing them is not an option,

    but the shooting is just so annoying.

    3. I think we all can agree, that getting those slow or hard-to-handle cars (dozer, forklift, kart, etc.) in NTS is just not fun. Especially if you're in front. 

    Would it be possible to implement a method, that checks if you already got one of those "shit"-cars durring the race, and rerolls them if you did.

    This might be a stupid idea, but I really think it would make NTS more enjoyable over-all. 

    4. And lastly. You're thoughts on auto-deleting all maps that get more dislikes than likes (after a certain number of course, not 1 > 0);

    1. Yes. Cool idea.

    2. Maybe, guess we need some voting on this one.

    3. Hell no, it's NTS for something. You might not enjoy it but the other players passing you are rejoicing in your misery.

    4. Would need to be a big like/dislike ratio like 1:10, most players don't even care about voting or don't know how. Also, any map should be played and voted certain amount of times to apply the keep/delete criterion. Anyhow, I think it's better to report the map and get it reviewed by a map manager.

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