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Mr. Green Gaming

IntensityRising

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Everything posted by IntensityRising

  1. Offtopic: I am a faggot. Ontopic: Well... Theres one thing i really dont like about deathrun maps. Its those pieces of the path that break on you when you step on them. Try to keep those to a minimum if you can... or atleast make them obvious like. Sorry if this an unreasonable bump like that one i made for that surf map...
  2. Desper. Highly uncommon, but i guess if a human uses an experimental's turret they could jump up on a ledge and get to the cross at top of mountain
  3. Hmmm this is quite confuzzling now, some of what i know is known, and some of what you know i dont know, and yea... Is there a list somewhere of all the glitches, both blocked and awaiting blockage?
  4. Oooh... I just found a skywalking one in cs_assault. From the main gate of the warehouse, above the little hut is a ledge, you can place a baby behind an invis wall there, and get to the other side of the warehouse, jump up on buildings, get to the highest point and jump into the streets. Bam, skywalking. You can also get into the tunnels on either side of the traintracks, though they dont go very far. On another note, you can jump onto the building directly right of zombie spawn, get to the top and make your way to the fence part, from there you can put a baby on top of a vent and get out of the map on zombie side. Not much there really, but if a kind... err make that mischievious stalker master decides to send a human over, he should be able to be far enough away from warghouls to grab some achievments.
  5. A lot of the maps designed by valve are glitchable, and when they often are incredibly hard to fix. For example, in de_nuke, you can get right next to a fence in zombie spawn, look upish, and spawn a baby at the height of a bones jump. from there, you can start running around past the fences and to the human spawn, possibly even above the warehouse building from the watertower thinger above human spawn.
  6. This map looks nice, but it is really small, a bit reminiscent of surf_japan, and i'm not sure if my opinion is the same as anyone elses here, but that map was pure gay. Needs to be harder and longer imo, maybe with noob surfs that have teleports to significantly less significant significant places(for the beginner surfers).
  7. Im slightly saddened at how Infected Wars died out. I really loved playing this game and turning around camping trips at zombie spawn. emRa, I am sorry, I did not know that but i will try to do this in the future. Error, i will add you as soon as I can, and if de_port is that really foggy map, then theres a few i can show you that may or not be helpful to zombies( and humans if theres a kind stalker master exploiting). Edit: de_industry is what i was talking about. Would de_port's glitch be a skywalking one?
  8. Alright, i'm sure most of you dont remember who i am(Or even know who i am), but this is duherman. I, along with Lord Omega, were two people who first got caught massively exploiting using baby glitches in de_nightlife. Cowchucker got immensely pissed at this and attempted to block the entry points. Afterwards, we were to attempt to exploit the maps in the mapcycle and point out to admins where the entry points were. If any admins care anymore about infected wars, then i'll begin posting my findings in this topic along with pictures if i can. From what i've gathered since returning three days ago, nightlife is glitchable still, finally glitched train and I found a minor one in powerhouse.
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