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nitronica got a reaction from Gametaff in Can I get unbanned?
Perfect run my ass. You missed 1 or 2 speedboosts but still managed to catch up with me. I had a near perfect run and got top 3 and you beat me by 2 seconds. The map was 'Rainbow Road Club' by the way.
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nitronica got a reaction from Quad_Tube in Mappers Wanted
I changed all the small cps to size = 5
Edit: Also in my opinion it should be like in the race server, with ghostmode the first 5 checkpoints.
nts-awesomesauce.zip
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nitronica reacted to BinSlayer in Mappers Wanted
New plans for new gamemode:
After many considerations and seeing how succesful the map in cause is, we've decided what our next gamemode will be and we hope that the idea will suit everyone :')
NEVER THE SAME
Basically, race maps with checkpoints around San Andreas and a vehicle randomizer for each checkpoints!
What do you guys think?
But if we'll go through with this, we need maps for it. There will be the official map + others for more diversity. So we need to put to work everyone's creativity!
How To Make A NTS-Map.
1. Make a race map like any other. But, our randomizer will need to know if it needs to choose a plane, a boat or a car.
As a result, I'm thinking that checkpoints need to be created carefully. Such as: Blue checkpoints means a random car. Red checkpoints means a random plane and Green checkpoints means a random boat. Simple as that. Just make sure you get the colors right. That's it.
2. Don't change vehicles via checkpoints. (Server Script will do that)
3. Save the map, open it and @ meta.xml , replace the gamemodes tag 'race' with 'nts' .
4. The meta.xml and the .map file go in a .zip archive which you can then upload in a Forum Attachment in posts here.
5. Try to stick to San Andreas maps for now (like original Never The Same). Make sure your map has a few curbs and isn't a short map. You should add as many checkpoints as possible as that is what makes this gamemode fun. The checkpoints should also have a proper distance between each other so that you can drive a while with your randomly selected vehicle. (just like the original NTS map by me)
6. Don't add any scripts that interfere with changing cars.
7. 32 unique spawnpoints required. (unique = not in the same place/space)
Careful with setting the checkpoints color.
Blue = 0, 0, 255 (RGB COLORS)
Red = 255, 0, 0
Green = 0, 255, 0
EACH checkpoint needs to be COLORED accordingly.
NO other color is accepeted except for those!
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We'll add the gamemode in the server once we get enough maps.
We're hoping it will help make the MIX server a successful server and attract more people.
edit: other stuff I forgot to mention: It would be best if the first few checkpoints were big. I mean the size should be like more than 5(even 5). It will help with avoiding startup fuckups a little.
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nitronica got a reaction from Quad_Tube in Mappers Wanted
Love the idea, it will surely make the 2nd server more popular. Already made the first map Couldn't really think of a good name for it..
nts-awesomesauce.zip
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nitronica got a reaction from Quad_Tube in Mappers Wanted
2 new maps, ctf and rtf
ctf-dockctf.zip
rtf-challenge.zip
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nitronica got a reaction from Quad_Tube in map
Hi, I made a few changes to The Other Side;
v1.1
- Some tweaks in the coaster
- Speedboost in the last loop
- Made it clearer that you have to go in the boat
- Fixed the checkpoints in the boat (before it was like you changed vehicle)
- NRG-500 instead of Flash
- Replaced all waterjump objects with cs_roadbridge
- Smaller .mp3 file size
- Some other small changes
race-theotherside.zip
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nitronica got a reaction from Quad_Tube in Mappers Wanted
Manhunt on a farm
manhunt-hillbillyhunting.zip
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nitronica reacted to Gametaff in Mappers Wanted
Hey Bin! I've finished my first Manhunt Map, here it is
here
manhunt-victim's revolution.zip
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nitronica got a reaction from Gametaff in Mappers Wanted
Manhunt on a farm
manhunt-hillbillyhunting.zip
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nitronica got a reaction from Quad_Tube in Mappers Wanted
You can place all the red spawnpoints first, then the blue ones, and then open the .map file in Notepad and rename the spawnpoints so it looks like this:
<spawnpoint id="spawnpoint (Turismo) (1)" vehicle="451" posX="2478.1000976563" posY="-1678.5" posZ="13.10000038147" rotX="0" rotY="0" rotZ="0"></spawnpoint>
<spawnpoint id="spawnpoint (Turismo) (3)" vehicle="451" interior="0" posX="2481.8999023438" posY="-1678.5" posZ="13.10000038147" rotX="0" rotY="0" rotZ="0"></spawnpoint>
<spawnpoint id="spawnpoint (Turismo) (5)" vehicle="451" interior="0" posX="2485.3000488281" posY="-1678.0999755859" posZ="13.10000038147" rotX="0" rotY="0" rotZ="0"></spawnpoint>
<spawnpoint id="spawnpoint (Turismo) (7)" vehicle="451" interior="0" posX="2489.1999511719" posY="-1678.4000244141" posZ="13.10000038147" rotX="0" rotY="0" rotZ="0"></spawnpoint>
<spawnpoint id="spawnpoint (Turismo) (9)" vehicle="451" interior="0" posX="2492.8000488281" posY="-1678.0999755859" posZ="13.10000038147" rotX="0" rotY="0" rotZ="0"></spawnpoint>
<spawnpoint id="spawnpoint (Turismo) (2)" vehicle="451" interior="0" posX="2649.8999023438" posY="-1402.3000488281" posZ="30" rotX="0" rotY="0" rotZ="0"></spawnpoint>
<spawnpoint id="spawnpoint (Turismo) (4)" vehicle="451" interior="0" posX="2653.3999023438" posY="-1402.8000488281" posZ="30" rotX="0" rotY="0" rotZ="0"></spawnpoint>
<spawnpoint id="spawnpoint (Turismo) (6)" vehicle="451" interior="0" posX="2656.5" posY="-1402.4000244141" posZ="30" rotX="0" rotY="0" rotZ="0"></spawnpoint>
<spawnpoint id="spawnpoint (Turismo) (8)" vehicle="451" interior="0" posX="2659.6000976563" posY="-1402.5" posZ="30.10000038147" rotX="0" rotY="0" rotZ="0"></spawnpoint>
<spawnpoint id="spawnpoint (Turismo) (10)" vehicle="451" interior="0" posX="2662.8999023438" posY="-1402.3000488281" posZ="30.10000038147" rotX="0" rotY="0" rotZ="0"></spawnpoint>
1, 3, 5, 7, 9 etc is red and 2, 4, 6, 8, 10 etc is blue.
Edit: Actually, you might have to rearrange the spawns (cut and paste) so it's in this order:
<spawnpoint id="spawnpoint (Turismo) (1)" vehicle="451" posX="2478.1000976563" posY="-1678.5" posZ="13.10000038147" rotX="0" rotY="0" rotZ="0"></spawnpoint>
<spawnpoint id="spawnpoint (Turismo) (2)" vehicle="451" interior="0" posX="2649.8999023438" posY="-1402.3000488281" posZ="30" rotX="0" rotY="0" rotZ="0"></spawnpoint>
<spawnpoint id="spawnpoint (Turismo) (3)" vehicle="451" interior="0" posX="2481.8999023438" posY="-1678.5" posZ="13.10000038147" rotX="0" rotY="0" rotZ="0"></spawnpoint>
etc
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nitronica got a reaction from Quad_Tube in Mappers Wanted
RTF: To the top of the mountain!
Vehicle: Monster 1
rtf-mountain.zip
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nitronica got a reaction from BinSlayer in Mappers Wanted
RTF: To the top of the mountain!
Vehicle: Monster 1
rtf-mountain.zip
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nitronica got a reaction from BinSlayer in Mappers Wanted
Here is a manhunt map in LS with quadbikes
manhunt-lsmh.zip