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Mr. Green Gaming

A Random Hobo

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Posts posted by A Random Hobo

  1. This dude is fairly "old school" in my timeline of Zombie Mod. Welcome Back ;)

    Personally, I call someone from 2007 old school (You won't know me, I normally play other servers) , but, meh

    And hey hundred.

  2. There is a leak. --- There is no leak, because i look through the compile log every time. No leaks. Its a nodraw. Care to locate for me, as i asked earlier?

    I forgot to pakrat the skybox. That might be the problem

    Displacement in 3D skybox misaligned. -- I reduced the power of the displacment because it is known to cause lag. Ill look into it.

    At spawn. The big (also unrealistic brushes) are misaligned. There are several more things that are misaligned ect.

    Screenshot?

    Due to the narrow rooms, it's too easy for the zombies to kill the humans. -- The higher up you are, the less safe you are.

    And why make mirrors. They are useless, and add up to your compile time and filesize. Make it Cubemap based, if you really want mirrors.

    Adds to realism. Takes nothing noticible up from the fps, and the filesize is relitivly small

  3. Nocollide takes good care of that

    No leaks. Would be a nodraw. Can you tell me where it is?

    Where?

    The entire floor is a spawn room. Where?

    Yea, bathrooms tend to have mirrors

    It's not actually. There are several places humans can cade, while zombies have a good chance also.

    Earlier version of the map is already on Killa's zs and Noxious zs.

    Failed attempts at the vmex protecter.

  4. Then create one

    Make sure you use the Orange Box settings.

    For all of you who are having the grid problems. I had to it too but fixed it. Use the orange box engine. Not ep1. And if that doesnt fix it, make sure the paths are exactly what he specified. And not something you thought would work, like "$SteamUserDir\garrysmod\garrysmod\maps"instead of "$SteamDir\steamapps\USERNAME\garrysmod\garrysmod\maps" for the Place Compiled Maps.
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