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Mr. Green Gaming

Perpetual Portal Projects


Clavus

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Raaaaaaaage

4th revision tonight.

This teaches me a lot about both testing and level design. People WILL NOT solve your puzzle the right way unless it's the ONLY WAY.

That's how Valve did it. :P

Edit: all you have to add is a non-portal surface from where I was able to exploit :P

Edited by Guest
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Finished my second level.

The Two Steps of Science.

post-312-0-58962700-1336587758_thumb.jpg

http://steamcommunity.com/sharedfiles/filedetails/?id=68612977

I was planning to make four puzzle rooms, but when I finished the second one I suddenly hit a "Item Cap", so I had to cut the four rooms into two rooms.

Rage-quitted after spending 5 minutes in the laser redirection room. Wasn't very fun.

I did finish that other room, but it wasn't very intuitive. It took me some while to discover I first had to find that orange gel somewhere. The bigger you make your map, the clearer you have to present it.

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Finished my second level.

The Two Steps of Science.

post-312-0-58962700-1336587758_thumb.jpg

http://steamcommunit...ls/?id=68612977

I was planning to make four puzzle rooms, but when I finished the second one I suddenly hit a "Item Cap", so I had to cut the four rooms into two rooms.

Rage-quitted after spending 5 minutes in the laser redirection room. Wasn't very fun.

I do admit I had to just rush it when I found out there's a item limit. Baron had the same complaint only he lost patience in the water room :V

+ No checkpoints for some reason, which only made it worse.

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