Chikennugget1 Posted April 30, 2009 Share Posted April 30, 2009 Hey,how do you resize a big block in hammer?(I mean,I can resize by using the 2d views but does an other way to resize exists?) Quote Link to comment
Mr. Darkness Posted May 3, 2009 Author Share Posted May 3, 2009 I dont know how to tell... maybe you can do it using screen but u have to use options first Quote Link to comment
Mr. Darkness Posted May 3, 2009 Author Share Posted May 3, 2009 ADDED:light_enviroment; a teleporter threw tower(parent: a button), the map has a "continue".map is not so dark now Quote Link to comment
Mr. Darkness Posted May 8, 2009 Author Share Posted May 8, 2009 Finished!Added: scary base! it can turn off all the lights and the scary music plays. really scary.damn too many screenshots!Those arent all! Quote Link to comment
Sneed Posted May 8, 2009 Share Posted May 8, 2009 Add more detail to your map it feels empty for some reason :/ no zombie survival feeling... but i cant say your map sucks ... becuse i cant even make a wall in source SDK. Quote Link to comment
Mr. Darkness Posted May 9, 2009 Author Share Posted May 9, 2009 Ahaha lolI will paint it more and... and...well... maybe add more props. Quote Link to comment
Mr. Darkness Posted May 9, 2009 Author Share Posted May 9, 2009 ADDED: bunker - zombies spawn point.Oh sneed , You will feel a real scary zombie survival when the light in house will be turned off Even i was scared XD, really! Quote Link to comment
Donlan Posted May 9, 2009 Share Posted May 9, 2009 Sure is far better than your previous attempts, I'll post some stuff on how to improve it later Quote Link to comment
Mr. Darkness Posted May 9, 2009 Author Share Posted May 9, 2009 Added: Func_detail frames Quote Link to comment
Mr. Darkness Posted May 9, 2009 Author Share Posted May 9, 2009 some pics that i didn't upload:On 10th image theres have to be a cactus that will closes the teleport XDwell, u press the button on control panel and the map becomes dark... Cool?like on 4 last imagesehrm... need to add camera Quote Link to comment
Ninja :D Posted May 9, 2009 Share Posted May 9, 2009 it looks of, maybe get some displacements or walls around the map or a skybox because without them it looks slightly flat and unreal Quote Link to comment
Mr. Darkness Posted May 9, 2009 Author Share Posted May 9, 2009 try to remember other maps like zs_greenpub or zs_fortressthey haven't got walls. Also the walls cause more problems Quote Link to comment
Mr. Darkness Posted May 9, 2009 Author Share Posted May 9, 2009 FINAL ADD!!!ADDED: camera + monitor, to get teleported u have to jump, The monitor is on control panel, the light in base can be turned off/on, pics in .zip file are reloaded, map added.look at 2 last pics. Do u see difference? RIGHT! the lights of map are turned off!Oh shi... The ladder wont work D:I hate myselfzs_infectedhouse_v1___new_pics.zip Quote Link to comment
Botervloot Posted May 9, 2009 Share Posted May 9, 2009 I didn't knew the 3th and 4th picture had a cool glow effect on the model's glowing text. That's nice. Quote Link to comment
Mr. Darkness Posted May 9, 2009 Author Share Posted May 9, 2009 Some of the pictures have something wierd :/like they have been as you told glowed lol Quote Link to comment
Mr. Darkness Posted May 9, 2009 Author Share Posted May 9, 2009 Also the language of my game is Russian (well right ) Quote Link to comment
Mr. Darkness Posted May 9, 2009 Author Share Posted May 9, 2009 The map will continue by next part. I planed it. Quote Link to comment
Mr. Darkness Posted May 9, 2009 Author Share Posted May 9, 2009 if u will jump down in the controllroom u will laugh and at the same time be frightened, cos u see animated prop_dynamic zombies Quote Link to comment
A Random Hobo Posted May 9, 2009 Share Posted May 9, 2009 try to remember other maps like zs_greenpub or zs_fortressthey haven't got walls. Also the walls cause more problemszs_fortress uses a 3d skybox*Hintity hint hint* Quote Link to comment
Mr. Darkness Posted May 12, 2009 Author Share Posted May 12, 2009 Hmm... I think Clavus downloaded the wrong version XDDDDOh no he didn't... Quote Link to comment
Mr. Darkness Posted May 29, 2009 Author Share Posted May 29, 2009 Added: The house is not so blocky now, moar detail, 3d skybox, and more...only 2nd floor is a little bit blocky Quote Link to comment
Mr. Darkness Posted June 1, 2009 Author Share Posted June 1, 2009 New picsThere are some errors staying still, but i shall fix themEDIT: The toilet room has light Quote Link to comment
Clavus Posted June 1, 2009 Share Posted June 1, 2009 It still lacks detail. Brushwork and texturing is illogical or boring, and I'm still seeing the glass wall in the 6th picture. I don't know if you think that this map will end on the server, but I'm afraid that's out of the question. Quote Link to comment
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