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Mr. Green Gaming

zs_junkyard - release


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Posted

I hope this isn't like outpost, where you get 20 fps .. D: and lots of spawnkillers .. Good job anyway.. lots of work. Also, can you give me your steam id ? I would like to add you to my list (as mapper :) ). Mine is deluvas.

Posted

This is far away from outpost. It is very well optimized with nodraws on displacements and etc. Besides I have noticed that Mr.Greens have the old laggy outpost. I have made a fix long time ago. it seems Clavus haven't up it here.

Posted
This is far away from outpost. It is very well optimized with nodraws on displacements and etc. Besides I have noticed that Mr.Greens have the old laggy outpost. I have made a fix long time ago. it seems Clavus haven't up it here.

Links? ^_^'

Posted

You don't texture displacements with nodraw, you just click to destroy any sides not seen instead. Texturing them with nodraw causes compile errors

Posted
You don't texture displacements with nodraw, you just click to destroy any sides not seen instead. Texturing them with nodraw causes compile errors

I dont select the whole brush and then hit the Create. When u select only 1 of the sides and make it displacement the others that u dont see just disappears. And yea I know about that with the nodraw its not error just saying "nodraw on surface" i'm not using that kind of disaplcement. And yea I have nodraw aorund disaplceemnts.

Posted
I dont select the whole brush and then hit the Create. When u select only 1 of the sides and make it displacement the others that u dont see just disappears. And yea I know about that with the nodraw its not error just saying "nodraw on surface" i'm not using that kind of disaplcement. And yea I have nodraw aorund disaplceemnts.

I see what you mean, you were meaning the technique when you seal the displacements with nodraw brushes am I right?

Posted
I dont select the whole brush and then hit the Create. When u select only 1 of the sides and make it displacement the others that u dont see just disappears. And yea I know about that with the nodraw its not error just saying "nodraw on surface" i'm not using that kind of disaplcement. And yea I have nodraw aorund disaplceemnts.

I see what you mean, you were meaning the technique when you seal the displacements with nodraw brushes am I right?

Yes thats right and I am not using the technique where it leaves nodraw on sruface etc.

Posted

Great map yet again. Only points of critique:

* Clipping displacement(s) just under the pier.

* The color correction effect doesn't transfer fluently and is kind of misplaced.

I'll put it on the server :)

Posted
Great map yet again. Only points of critique:

* Clipping displacement(s) just under the pier.

* The color correction effect doesn't transfer fluently and is kind of misplaced.

I'll put it on the server :)

I wont use color corrections for ZS anymore in future. And I want to make a ZS race map just for the fun. I received alot of good comments about the tunnel under the map with the trigger_push. Tell me what do you think for the idea. :P

Posted
Great map yet again. Only points of critique:

* Clipping displacement(s) just under the pier.

* The color correction effect doesn't transfer fluently and is kind of misplaced.

I'll put it on the server :)

I wont use color corrections for ZS anymore in future. And I want to make a ZS race map just for the fun. I received alot of good comments about the tunnel under the map with the trigger_push. Tell me what do you think for the idea. :P

lol Race map sounds like a fun concept :)

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