Stelk Posted May 2, 2009 Share Posted May 2, 2009 ==== JunkYard ====My newest map for Zombie Survival. Its based on details and quality.Features:- Protected Zombie spawn.- Undergorund passage for zombies + trigger_push for faster movement.- Few health vials.- Color Correction effect.- Sounds.and more..Hope you like it.Link: http://www.garrysmod.org/downloads/?a=view&id=67873Screens: Quote Link to comment
Chikennugget1 Posted May 2, 2009 Share Posted May 2, 2009 Hey,I used this name for one of my maps(under construction),but no problem.Your map seems awesome,but,I'm a bit sceptic...dunno why. Quote Link to comment
Deluvas Posted May 2, 2009 Share Posted May 2, 2009 I hope this isn't like outpost, where you get 20 fps .. D: and lots of spawnkillers .. Good job anyway.. lots of work. Also, can you give me your steam id ? I would like to add you to my list (as mapper ). Mine is deluvas. Quote Link to comment
Stelk Posted May 2, 2009 Author Share Posted May 2, 2009 This is far away from outpost. It is very well optimized with nodraws on displacements and etc. Besides I have noticed that Mr.Greens have the old laggy outpost. I have made a fix long time ago. it seems Clavus haven't up it here. Quote Link to comment
Clavus Posted May 2, 2009 Share Posted May 2, 2009 This is far away from outpost. It is very well optimized with nodraws on displacements and etc. Besides I have noticed that Mr.Greens have the old laggy outpost. I have made a fix long time ago. it seems Clavus haven't up it here.Links? ' Quote Link to comment
Stelk Posted May 2, 2009 Author Share Posted May 2, 2009 Link with outpost fix. Name changed to outpost_final. I made a massive walls to close the map. No more nature feeling.http://filesmelt.com/Filehosting2/download...tpost_final.rar Quote Link to comment
Donlan Posted May 2, 2009 Share Posted May 2, 2009 You don't texture displacements with nodraw, you just click to destroy any sides not seen instead. Texturing them with nodraw causes compile errors Quote Link to comment
A Random Hobo Posted May 2, 2009 Share Posted May 2, 2009 Also, put a nodraw under the displacments. This stops it from rendering the entire map all at once. Quote Link to comment
Stelk Posted May 2, 2009 Author Share Posted May 2, 2009 You don't texture displacements with nodraw, you just click to destroy any sides not seen instead. Texturing them with nodraw causes compile errorsI dont select the whole brush and then hit the Create. When u select only 1 of the sides and make it displacement the others that u dont see just disappears. And yea I know about that with the nodraw its not error just saying "nodraw on surface" i'm not using that kind of disaplcement. And yea I have nodraw aorund disaplceemnts. Quote Link to comment
Mr. Darkness Posted May 3, 2009 Share Posted May 3, 2009 How big is it?And how... what to ask..? Quote Link to comment
Damien Posted May 3, 2009 Share Posted May 3, 2009 Another great map, and of course it's from stelk Quote Link to comment
Donlan Posted May 3, 2009 Share Posted May 3, 2009 I dont select the whole brush and then hit the Create. When u select only 1 of the sides and make it displacement the others that u dont see just disappears. And yea I know about that with the nodraw its not error just saying "nodraw on surface" i'm not using that kind of disaplcement. And yea I have nodraw aorund disaplceemnts.I see what you mean, you were meaning the technique when you seal the displacements with nodraw brushes am I right? Quote Link to comment
Stelk Posted May 3, 2009 Author Share Posted May 3, 2009 I dont select the whole brush and then hit the Create. When u select only 1 of the sides and make it displacement the others that u dont see just disappears. And yea I know about that with the nodraw its not error just saying "nodraw on surface" i'm not using that kind of disaplcement. And yea I have nodraw aorund disaplceemnts.I see what you mean, you were meaning the technique when you seal the displacements with nodraw brushes am I right?Yes thats right and I am not using the technique where it leaves nodraw on sruface etc. Quote Link to comment
Clavus Posted May 4, 2009 Share Posted May 4, 2009 Great map yet again. Only points of critique:* Clipping displacement(s) just under the pier.* The color correction effect doesn't transfer fluently and is kind of misplaced.I'll put it on the server Quote Link to comment
Stelk Posted May 4, 2009 Author Share Posted May 4, 2009 Great map yet again. Only points of critique:* Clipping displacement(s) just under the pier.* The color correction effect doesn't transfer fluently and is kind of misplaced.I'll put it on the server I wont use color corrections for ZS anymore in future. And I want to make a ZS race map just for the fun. I received alot of good comments about the tunnel under the map with the trigger_push. Tell me what do you think for the idea. Quote Link to comment
RoboRobb Posted May 4, 2009 Share Posted May 4, 2009 Great map yet again. Only points of critique:* Clipping displacement(s) just under the pier.* The color correction effect doesn't transfer fluently and is kind of misplaced.I'll put it on the server I wont use color corrections for ZS anymore in future. And I want to make a ZS race map just for the fun. I received alot of good comments about the tunnel under the map with the trigger_push. Tell me what do you think for the idea. lol Race map sounds like a fun concept Quote Link to comment
Clavus Posted May 4, 2009 Share Posted May 4, 2009 Add this map to the server I'll put it on the server Can someone lend him a pair of glasses? Quote Link to comment
Darkstar Posted May 4, 2009 Share Posted May 4, 2009 Add this map to the server I'll put it on the server Can someone lend him a pair of glasses? *hands nico a pair of glasses* Quote Link to comment
Nico Posted May 4, 2009 Share Posted May 4, 2009 Add this map to the server I'll put it on the server Can someone lend him a pair of glasses? Thank you Quote Link to comment
Mr. Darkness Posted May 4, 2009 Share Posted May 4, 2009 Need some moar practice on speaking and mapping Quote Link to comment
Damien Posted May 10, 2009 Share Posted May 10, 2009 nice, map has been added [haven't had internet in a few days] Quote Link to comment
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.