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Mr. Green Gaming

zs_junkyard - release


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This is far away from outpost. It is very well optimized with nodraws on displacements and etc. Besides I have noticed that Mr.Greens have the old laggy outpost. I have made a fix long time ago. it seems Clavus haven't up it here.

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This is far away from outpost. It is very well optimized with nodraws on displacements and etc. Besides I have noticed that Mr.Greens have the old laggy outpost. I have made a fix long time ago. it seems Clavus haven't up it here.

Links? ^_^'

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You don't texture displacements with nodraw, you just click to destroy any sides not seen instead. Texturing them with nodraw causes compile errors

I dont select the whole brush and then hit the Create. When u select only 1 of the sides and make it displacement the others that u dont see just disappears. And yea I know about that with the nodraw its not error just saying "nodraw on surface" i'm not using that kind of disaplcement. And yea I have nodraw aorund disaplceemnts.

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I dont select the whole brush and then hit the Create. When u select only 1 of the sides and make it displacement the others that u dont see just disappears. And yea I know about that with the nodraw its not error just saying "nodraw on surface" i'm not using that kind of disaplcement. And yea I have nodraw aorund disaplceemnts.

I see what you mean, you were meaning the technique when you seal the displacements with nodraw brushes am I right?

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I dont select the whole brush and then hit the Create. When u select only 1 of the sides and make it displacement the others that u dont see just disappears. And yea I know about that with the nodraw its not error just saying "nodraw on surface" i'm not using that kind of disaplcement. And yea I have nodraw aorund disaplceemnts.

I see what you mean, you were meaning the technique when you seal the displacements with nodraw brushes am I right?

Yes thats right and I am not using the technique where it leaves nodraw on sruface etc.

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Great map yet again. Only points of critique:

* Clipping displacement(s) just under the pier.

* The color correction effect doesn't transfer fluently and is kind of misplaced.

I'll put it on the server :)

I wont use color corrections for ZS anymore in future. And I want to make a ZS race map just for the fun. I received alot of good comments about the tunnel under the map with the trigger_push. Tell me what do you think for the idea. :P

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Great map yet again. Only points of critique:

* Clipping displacement(s) just under the pier.

* The color correction effect doesn't transfer fluently and is kind of misplaced.

I'll put it on the server :)

I wont use color corrections for ZS anymore in future. And I want to make a ZS race map just for the fun. I received alot of good comments about the tunnel under the map with the trigger_push. Tell me what do you think for the idea. :P

lol Race map sounds like a fun concept :)

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