Jump to content
Mr. Green Gaming

zs_red_farmstead


Recommended Posts

Posted

My first map! :D I've gone pretty far with it too. I guess. :D Here are some samples:

Upper floor of the farmhouse:

post-12-1227713703_thumb.jpg

Lower floor of the farmhouse:

post-12-1227713709_thumb.jpg

But I still got this problem about everything going white... anyone got an answer? Or do I just need more lights? Plus the fire ain't working. :/

I'm still fixing textures around the map, for anyone who wonders. :P

Posted

So you got new screens without HDR? :o

Maps with HDR look better, so it would be more nice to use env_cubemaps and then compile with HDR.

Posted

Have gotten pretty far today... the large barnhouse is almost complete. Just need a fire, and some physics props, and then I'll start with everything else. :) I'll also post more screenshots tomorrow.

Posted

New screenshots.

New lower floor:

post-12-1227792343_thumb.jpg

Completely renovated upper floor:

post-12-1227792436_thumb.jpg

And you can break the floor under the fireplace, so fast zombies can't get up to the top floor that easy. :D

Screenshot from below:

post-12-1227792476_thumb.jpg

Screenshot from above:

post-12-1227792498_thumb.jpg

I'll compile the map in HDR after I've completed it. I don't wanna waste space with those env_cubemaps. :S

Posted
Yes, I know, but I'll do it after I've done everything in my map. :) Before compiling of course.

Just to be sure, the cubemaps won't take effect until you type 'buildcubemaps' in console when running the final version of the map. Restart the map after that to see the changes. The .bsp in your maps folder should then contains the cubemap data, so that's the one you need to release :)

Posted

hi, redgord .if you want static props then prop_static and make sure it has the static checked, in the model browser , at info tab . You can make prop_physics static by checking the 'motion disabled' flag .

Posted
hi, redgord .if you want static props then prop_static and make sure it has the static checked, in the model browser , at info tab . You can make prop_physics static by checking the 'motion disabled' flag .

Yes, I know, but I didn't get it why the static props weren't there from the first place. :S Like, I put a rock, at a place, and it weren't there when I went there. Same thing with different fences and all, but it's fixed now. :)

Map is around 30% finished now. XD

Edit: Map is 3.22 mb right now. And I've barely made everything! The complete map might become 5-7 mb... so prepare for the worst. XD Oh, and don't forget that I'll also compile with HDR. That'll make it even bigger! Well... we'll see how it turns out. This map wen't pretty nice for being one of my first ones. :')

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...