bastardman Posted November 26, 2008 Share Posted November 26, 2008 My first map! I've gone pretty far with it too. I guess. Here are some samples:Upper floor of the farmhouse:Lower floor of the farmhouse:But I still got this problem about everything going white... anyone got an answer? Or do I just need more lights? Plus the fire ain't working. :/I'm still fixing textures around the map, for anyone who wonders. Quote Link to comment
Clavus Posted November 26, 2008 Share Posted November 26, 2008 Cubemaps env_cubemap. Look for tutorials. Quote Link to comment
bastardman Posted November 26, 2008 Author Share Posted November 26, 2008 Cubemaps env_cubemap. Look for tutorials.Well... ehr, Ywa told me to not compile with HDR checked. And it solved the problem. Quote Link to comment
Ywa Posted November 26, 2008 Share Posted November 26, 2008 So you got new screens without HDR? Maps with HDR look better, so it would be more nice to use env_cubemaps and then compile with HDR. Quote Link to comment
Damien Posted November 26, 2008 Share Posted November 26, 2008 are you going to make an outside farm based largearea,because that would be cool. Quote Link to comment
bastardman Posted November 26, 2008 Author Share Posted November 26, 2008 are you going to make an outside farm based largearea,because that would be cool. I will. I got the idea from that large farm place from L4D :0 Quote Link to comment
Damien Posted November 26, 2008 Share Posted November 26, 2008 lol fast reply, didnt know someone was still on the forum.that would be relly cool, hate that small maps where you get locked in by zombies Quote Link to comment
bastardman Posted November 26, 2008 Author Share Posted November 26, 2008 Have gotten pretty far today... the large barnhouse is almost complete. Just need a fire, and some physics props, and then I'll start with everything else. I'll also post more screenshots tomorrow. Quote Link to comment
bastardman Posted November 27, 2008 Author Share Posted November 27, 2008 New screenshots.New lower floor:Completely renovated upper floor: And you can break the floor under the fireplace, so fast zombies can't get up to the top floor that easy. Screenshot from below:Screenshot from above:I'll compile the map in HDR after I've completed it. I don't wanna waste space with those env_cubemaps. :S Quote Link to comment
Clavus Posted November 27, 2008 Share Posted November 27, 2008 Uh... if you're compiling with HDR, then cubemaps are a must if you want proper reflection. Quote Link to comment
bastardman Posted November 27, 2008 Author Share Posted November 27, 2008 Uh... if you're compiling with HDR, then cubemaps are a must if you want proper reflection.Yes, I know, but I'll do it after I've done everything in my map. Before compiling of course. Quote Link to comment
Clavus Posted November 27, 2008 Share Posted November 27, 2008 Yes, I know, but I'll do it after I've done everything in my map. Before compiling of course.Just to be sure, the cubemaps won't take effect until you type 'buildcubemaps' in console when running the final version of the map. Restart the map after that to see the changes. The .bsp in your maps folder should then contains the cubemap data, so that's the one you need to release Quote Link to comment
bastardman Posted November 28, 2008 Author Share Posted November 28, 2008 Now I can't put any new static props in the map anymore. They're not there when playing! Is there a solution for this annoying matter? > Quote Link to comment
Deluvas Posted November 28, 2008 Share Posted November 28, 2008 hi, redgord .if you want static props then prop_static and make sure it has the static checked, in the model browser , at info tab . You can make prop_physics static by checking the 'motion disabled' flag . Quote Link to comment
bastardman Posted November 28, 2008 Author Share Posted November 28, 2008 hi, redgord .if you want static props then prop_static and make sure it has the static checked, in the model browser , at info tab . You can make prop_physics static by checking the 'motion disabled' flag .Yes, I know, but I didn't get it why the static props weren't there from the first place. :S Like, I put a rock, at a place, and it weren't there when I went there. Same thing with different fences and all, but it's fixed now. Map is around 30% finished now. XDEdit: Map is 3.22 mb right now. And I've barely made everything! The complete map might become 5-7 mb... so prepare for the worst. XD Oh, and don't forget that I'll also compile with HDR. That'll make it even bigger! Well... we'll see how it turns out. This map wen't pretty nice for being one of my first ones. :') Quote Link to comment
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