Ninja :D Posted May 6, 2009 Share Posted May 6, 2009 hammer hates me, and decided it wouldnt let me open the old map, (which was looking ok ) so im making a new one so far, its rainy and a warehouse again <3im using the different types of lights like i was told to so any ideas or tips or anything will be helpful! Quote Link to comment
Botervloot Posted May 6, 2009 Share Posted May 6, 2009 Again? ALWAYS make a space, that is enterable from 2 sides. Or it has to be a small room. Think of this, and use it in any way you see fit *1 door, 1 vent*;*2 doors*, hole in wall, door ect.For variation, make things like a door, a ventilation shaft, sewer, but also a walkable roof, bridge, or something like that.Make your map unique. Make something that has never been done in ZS before. You will get kudos for that. Like a bridge, that will fall down when lots of weight *say, people walk on it*. So you will have to make plans on how many will cross. Make it like so, that it's long.And maybe work with different colours of light. Not white lights, but more realistic light, like a bit yellowish. Quote Link to comment
Ninja :D Posted May 6, 2009 Author Share Posted May 6, 2009 Again? ALWAYS make a space, that is enterable from 2 sides. Or it has to be a small room. Think of this, and use it in any way you see fit *1 door, 1 vent*;*2 doors*, hole in wall, door ect.For variation, make things like a door, a ventilation shaft, sewer, but also a walkable roof, bridge, or something like that.Make your map unique. Make something that has never been done in ZS before. You will get kudos for that. Like a bridge, that will fall down when lots of weight *say, people walk on it*. So you will have to make plans on how many will cross. Make it like so, that it's long.And maybe work with different colours of light. Not white lights, but more realistic light, like a bit yellowish.the sewer idea is good, this has probably been done before but i got triggerable thunder, and the bridge sounds like a good idea! the lighting is much improved from last time thanks to you!i might need some help with the bridge as im still quite a noob mapper so any tips on weight triggers would help Quote Link to comment
Donlan Posted May 6, 2009 Share Posted May 6, 2009 Try and develop your own way of mapping, avoid the standard house defence type maps unless you have something truly unique to add to it, It is far easier to just redo the same idea other people have done before. But coming up with something new and innovative may be harder but gives people something to remember your maps by, when I think of abstract type maps, clavus's work comes to mind when I think of fun & pretty realistic maps I think of Deluvas. Quote Link to comment
Ninja :D Posted May 6, 2009 Author Share Posted May 6, 2009 Try and develop your own way of mapping, avoid the standard house defence type maps unless you have something truly unique to add to it, It is far easier to just redo the same idea other people have done before. But coming up with something new and innovative may be harder but gives people something to remember your maps by, when I think of abstract type maps, clavus's work comes to mind when I think of fun & pretty realistic maps I think of Deluvas.hmm well i like making maps that are like zombie escape (as in running down a path) but with also many ways of going to the end, and eventually ending up (if your lucky enough) with a kinda last stand room, i also like maps with traps, as stated above the bridge is my kinda thing although i have no clue how to do it Quote Link to comment
Donlan Posted May 6, 2009 Share Posted May 6, 2009 hmm well i like making maps that are like zombie escape (as in running down a path) but with also many ways of going to the end, and eventually ending up (if your lucky enough) with a kinda last stand room, i also like maps with traps, as stated above the bridge is my kinda thing although i have no clue how to do it The bridge type thing would be quite easy to set up, you'd just need to make a pretty intricate wooden type bridge first (individual planks of wood) create the planks separately, tie each one to func_physbox, set that to break on pressure, then just pretty much repeat that untill you get a whole bridge.(Not sure how well it would perform or how practical it would be if used in a map though)Thats just a very basic way o how I'd go about it. Quote Link to comment
A Random Hobo Posted May 6, 2009 Share Posted May 6, 2009 That wouldn't work. Break on pressure will break when one person stands on it, not several. It would be slightly possible with a trigger_multiple, and [[logic_random]] (Right entity name?) Although this wouldn't quite depend on alot of pressure, but the more people that go on it the more likely it is to happen. Quote Link to comment
Botervloot Posted May 6, 2009 Share Posted May 6, 2009 That wouldn't work. Break on pressure will break when one person stands on it, not several. It would be slightly possible with a trigger_multiple, and [[logic_random]] (Right entity name?) Although this wouldn't quite depend on alot of pressure, but the more people that go on it the more likely it is to happen.Make lua weight tool, set weight for player.Done I'm not sure though if it works in MP. Quote Link to comment
A Random Hobo Posted May 6, 2009 Share Posted May 6, 2009 You can't pakrat lua :/ Quote Link to comment
Ninja :D Posted May 7, 2009 Author Share Posted May 7, 2009 any one know how to get env_shake to work? (its for the bridge)because when i try it it dont work Quote Link to comment
Mr. Darkness Posted May 7, 2009 Share Posted May 7, 2009 Add some radius of this shake and... start enabled maybe. Also add how hard will it shake. make Radius 1200 for minimum Quote Link to comment
Ninja :D Posted May 7, 2009 Author Share Posted May 7, 2009 i had idea that instead of weight making it breakmaybe a bomb or something goes off? Quote Link to comment
Evolve Posted May 7, 2009 Share Posted May 7, 2009 make a map of a large, abandoned ship, stranded on a reef, with holes in the hullthere is a smaller 'infected' ship near it, in which the zombies spawn Quote Link to comment
Ninja :D Posted May 7, 2009 Author Share Posted May 7, 2009 make a map of a large, abandoned ship, stranded on a reef, with holes in the hullthere is a smaller 'infected' ship near it, in which the zombies spawnsounds like a good idea, but atm im working a a warehouse themed one in the middle of a thunderstorm Quote Link to comment
Mr. Darkness Posted May 7, 2009 Share Posted May 7, 2009 And 18 minutes pass and the ship is starting to boom and the shake works...Really good idea.But make more triggers then. Also make many trigger hurts, cos the ship explodesadd logic_timer for this all. Quote Link to comment
Botervloot Posted May 7, 2009 Share Posted May 7, 2009 (edited) You can't pakrat lua :/You don't need to packrat everything Or just do trigger_multiple, afther a number of players crossed that line, the bridge collapses. Edited May 7, 2009 by Botervloot Quote Link to comment
Ninja :D Posted May 7, 2009 Author Share Posted May 7, 2009 And 18 minutes pass and the ship is starting to boom and the shake works...Really good idea.But make more triggers then. Also make many trigger hurts, cos the ship explodesadd logic_timer for this all.errm :S the ship was an idea from Evolve XD Quote Link to comment
Hundred2 Posted May 7, 2009 Share Posted May 7, 2009 Maybe an health machine disguised as a "Click this button and die" button.When they press it. Cage goes up. ceiling goes down in the cage.Splat Quote Link to comment
Ninja :D Posted May 8, 2009 Author Share Posted May 8, 2009 breakable bridge works its on a cross per person basisso when 1 person goes from the first end, it removes 6 hp from bridge, and when you get to the other end, it adds 6so, unless people are being gay and add loads of health to it, thats the only way it seemed to work.....so, after the bridge im thinking of a tower, ill get a drawn plan of map Quote Link to comment
A Random Hobo Posted May 8, 2009 Share Posted May 8, 2009 If you make it OnStartTouch and OnEndTouch, then it will only go if a certain amount are on it, but people can't glitch it. Quote Link to comment
Darkstar Posted May 8, 2009 Share Posted May 8, 2009 you should have a giant cheesecake in the middle of the map!i would give you sex forever!!!im saying that outloud to anyone who is currently making a map Quote Link to comment
Ninja :D Posted May 9, 2009 Author Share Posted May 9, 2009 you should have a giant cheesecake in the middle of the map!i would give you sex forever!!!im saying that outloud to anyone who is currently making a maplol, ill make a secret cheezecakez room for u! :3 Quote Link to comment
Darkstar Posted May 9, 2009 Share Posted May 9, 2009 you should have a giant cheesecake in the middle of the map!i would give you sex forever!!!im saying that outloud to anyone who is currently making a map lol, ill make a secret cheezecakez room for u! :3 Quote Link to comment
Donlan Posted May 9, 2009 Share Posted May 9, 2009 Error! Stop spamming! I laughed after reading such a hypocritical message... Quote Link to comment
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.