Hundred2 Posted May 17, 2009 Posted May 17, 2009 A few minutes ago we discovered a out of the map bug in subversive V1.This door can be destroyed.and then you can end under the map.heres some pic:Needs a fix. dont want everyone to end under the map. making it even harder for the zombs. Quote
Hundred2 Posted May 17, 2009 Author Posted May 17, 2009 I have send a message to him about it . Quote
Deluvas Posted May 17, 2009 Posted May 17, 2009 I told you about this a long time ago but no one would listen :/ .. Quote
Stelk Posted May 17, 2009 Posted May 17, 2009 hmm Prismaa told me about it so I decided to check it. First of all this is not a bug or glitch. This is the retarded JetBoom's ZS version. He made that kind of doors breakable for ZS, which they are not supposed to be breakable. While making this door I wanted to seal the hallway with locked door to look more realistic. But JetBoom ruined everything. Quote
Clavus Posted May 18, 2009 Posted May 18, 2009 hmm Prismaa told me about it so I decided to check it. First of all this is not a bug or glitch. This is the retarded JetBoom's ZS version. He made that kind of doors breakable for ZS, which they are not supposed to be breakable. While making this door I wanted to seal the hallway with locked door to look more realistic. But JetBoom ruined everything.Well, the fact you use a prop door to seal off your map is not really a good thing Just make it a brush with the door texture applied to it. Or place a brush behind it. Quote
Stelk Posted May 26, 2009 Posted May 26, 2009 hmm Prismaa told me about it so I decided to check it. First of all this is not a bug or glitch. This is the retarded JetBoom's ZS version. He made that kind of doors breakable for ZS, which they are not supposed to be breakable. While making this door I wanted to seal the hallway with locked door to look more realistic. But JetBoom ruined everything.Well, the fact you use a prop door to seal off your map is not really a good thing Just make it a brush with the door texture applied to it. Or place a brush behind it.Well by sealing with the prop door I didnt meant to seal to avoid glitches or leaks. I just wanted to end that side by a different way than brush. Its a fact that JetBoom did something that he shouldn't do. But anyway its his gamemode. Quote
Clavus Posted May 26, 2009 Posted May 26, 2009 hmm Prismaa told me about it so I decided to check it. First of all this is not a bug or glitch. This is the retarded JetBoom's ZS version. He made that kind of doors breakable for ZS, which they are not supposed to be breakable. While making this door I wanted to seal the hallway with locked door to look more realistic. But JetBoom ruined everything.Well, the fact you use a prop door to seal off your map is not really a good thing Just make it a brush with the door texture applied to it. Or place a brush behind it.Well by sealing with the prop door I didnt meant to seal to avoid glitches or leaks. I just wanted to end that side by a different way than brush. Its a fact that JetBoom did something that he shouldn't do. But anyway its his gamemode.Just make it a prop_dynamic/static or something, depending on what the model supports. func_door(_rotating) get deleted for a reason. Quote
Hundred2 Posted June 1, 2009 Author Posted June 1, 2009 Oh noes its horrible. another door like this is discovered.door is hereand here you see damage.and here you see its DEADcan this one also be fixed O.O Quote
Chikennugget1 Posted June 1, 2009 Posted June 1, 2009 Oh noes its horrible. another door like this is discovered.door is hereand here you see damage.and here you see its DEADcan this one also be fixed O.OHey,it's me with point point Quote
Hundred2 Posted August 29, 2009 Author Posted August 29, 2009 .... thread necro. this thread was 1-2 months old Quote
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