NECROSSIN Posted September 5, 2015 Posted September 5, 2015 I am capable of porting over items from the current mod into 3.0 and getting us a piece of the ZS cake. I as well as you guys knows what makes Mr.Green special. I can get that feeling of gameplay quite easily I believe. But obviously there needs to be a chat with Ywa about what he wants to do about all of this. Lol
Braindawg Posted September 5, 2015 Posted September 5, 2015 I am capable of porting over items from the current mod into 3.0 and getting us a piece of the ZS cake. I as well as you guys knows what makes Mr.Green special. I can get that feeling of gameplay quite easily I believe. But obviously there needs to be a chat with Ywa about what he wants to do about all of this. You never know when to stop do you.
Pufulet Posted September 5, 2015 Posted September 5, 2015 - Updated F1 Menu. - Fixed missing sound errors. - Updated weapon selection HUD to be clearer. - Updated ethereal and ghast health/speed stats. - Removed FOV option in F4. - Mobile supply crate has 200 health and the colour of it changes as it takes damage. - Weapons are now salvaged at a mobile supply crate by throwing them at it. - Updated salvaging system. - Updated HUDs. - The SP requirement is increased by 50SP every time a drop is received. - The weapon drop will now be sensibly given depending on the round time (no weak weapons near end). - Several other changes and updates.
Albzi Posted September 5, 2015 Posted September 5, 2015 Just a question, did you remove the whole FOV options because of the one bug I had, or because it was part of a bigger issue? I loved having a different FOV than default. Antz 1
Pufulet Posted September 5, 2015 Posted September 5, 2015 I removed it because of the problems it can cause with view models but I'm gonna add it back slightly modified.
Pufulet Posted September 6, 2015 Posted September 6, 2015 (edited) - Fast zombie damage 5->4 - Fast zombie health 140 -> 135 - Howler scream doesn't shake screen of own player. - Props can now be held in place with [sHIFT]. - Added Vampire perk for Berserker. - Updated Bullet Storm perk for Support. - Reduced required SP from 100 -> 150 -> 200 to 100 -> 130 -> 160 etc. Edited September 6, 2015 by Pufulet
Ywa Posted September 6, 2015 Author Posted September 6, 2015 So you're saying i can't lua code, Ywa? :')No I didn't. I just said you aren't a high-skilled coder. That's something totally different than what you think I'm trying to say. Don't let it go to your ego man. I appreciate your work, really.
Pufulet Posted September 6, 2015 Posted September 6, 2015 - Added "Mobile Supply" perk for Support. - Changed "Board Pack" perk for Support. - Supports now spawn with an ammo pack by default. - Readded "Fortify" perk for Support. - Ammo boxes and mobile supplies can now give boards to the boardpack and store ammo for ammo packs. - Increased hammer starting nails to 20 from 10.
Pufulet Posted September 6, 2015 Posted September 6, 2015 - Ammo Pack can now store ammunition which can be later used.- Board Pack now gives random boards.- Ammo Pack and Board Pack don't disappear if empty. I believe I'm done with all the updates that I wanted to do for this weekend unless anything else comes up.
Pufulet Posted September 7, 2015 Posted September 7, 2015 (edited) My priority todo list (more will gett added) for this weekend coming up: BugsGet Rob to fix melee base crowbar bug.Get Rob to fix crouching hitbox exploit.Fix weapon receive messages being too short.Voting ScreenMore maps to choose from.Voting power based on SP gained."SP Gained" panel."XP Gained" panel.Remove "Assists" panel.ContentAdd medic rifle (braindawg) https://dl.dropboxusercontent.com/u/45343901/Medic%20Rifle.txtAdd annabelle (braindawg) https://dl.dropboxusercontent.com/u/45343901/Annabelle.txtAdd a pyro weapon (braindawg) https://dl.dropboxusercontent.com/u/45343901/Red%20Matter%20Cannon.txt QualityReset / Save perk choices when switching classes.Actually meaningful perks with icons. Edited September 13, 2015 by Pufulet
Dr.Darkness Posted September 8, 2015 Posted September 8, 2015 I just want a playable zs, all this misc shit doesn't do justice Albzi and Reiska 2
Pufulet Posted September 8, 2015 Posted September 8, 2015 Maybe if you contributed in a useful way to me instead of moaning like a cheap whore. lame shot and Braindawg 2
Albzi Posted September 8, 2015 Posted September 8, 2015 Maybe if you contributed in a useful way to me instead of moaning like a cheap whore.This really isn't the best way to resolve issues like this Pufu. A little bit of professionalism can go a long way. Ywa 1
Braindawg Posted September 9, 2015 Posted September 9, 2015 (edited) This really isn't the best way to resolve issues like this Pufu. A little bit of professionalism can go a long way. >Pufulet gets insulted>responds with an insult>"Pufulet you need to be more professional" what. Edited September 9, 2015 by Braindawg
Albzi Posted September 9, 2015 Posted September 9, 2015 (edited) I just think that him insulting people isn't going to get them to give constructive feedback. They'll instead just insult. If Pufulet at least responds 'professionally' it then can be argued it's not 100% Pufu's fault the gamemode is bad. But, with him insulting others too, it looks bad on him too. I just want to say I have nothing against Pufulet, I just think he way he deals with stuff could be better in order to work to some sort of agreement with ZS. Edited September 9, 2015 by Lex
Dr.Darkness Posted September 9, 2015 Posted September 9, 2015 I just think that him insulting people isn't going to get them to give constructive feedback. They'll instead just insult. If Pufulet at least responds 'professionally' it then can be argued it's not 100% Pufu's fault the gamemode is bad. But, with him insulting others too, it looks bad on him too. I just want to say I have nothing against Pufulet, I just think he way he deals with stuff could be better in order to work to some sort of agreement with ZS. Are you lexadar?
Albzi Posted September 9, 2015 Posted September 9, 2015 I was at one point Lexadar yes.I've had various names, BeatAlex, Lex, Lexadar, Alex & I'm current Albzi.
Pufulet Posted September 12, 2015 Posted September 12, 2015 - Added Annabelle.- Added Medic Rifle.- Added "Infernus" Cannon. (Holy shit this looks awesome braindawg)- Updated HUDS for improved performance.
Pufulet Posted September 12, 2015 Posted September 12, 2015 - Added Stun Stick.- Updated melee view punch.- Updated certain class perks.- Updated new zombie class unlock messages.
Pufulet Posted September 13, 2015 Posted September 13, 2015 - Fixed melee viewmodel bug.- Balanced and updated several melee weapons.- Added Lead Pipe.- Lowered the global speed of humans by 8 units.
Pufulet Posted September 13, 2015 Posted September 13, 2015 - Crouched players can be damaged noticeably easier.- Zombies hit with melee are slightly dazed.
Pufulet Posted September 13, 2015 Posted September 13, 2015 - Zombines no longer enrage when pulling a grenade out.- Zombines enrage when at 50% health or less.- Lowered speed of headcrabs.
Albzi Posted September 13, 2015 Posted September 13, 2015 - Crouched players can be damaged noticeably easier. Just wondering, why is this a thing? Why if a player is crouched they can be hurt easier? What logical reason is there?
Pufulet Posted September 13, 2015 Posted September 13, 2015 (edited) Due to a gmod update, crouched players had broken hit boxes. This is fixed. Also, I have done all the updates that I wanted to and feeling worn out once again until next weekend. Edited September 13, 2015 by Pufulet
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