lame shot Posted September 14, 2015 Share Posted September 14, 2015 Just saying server looks good, better fps then we had in the last 2 years.and the gameplay is also enjoyable. I dont get what all the moaning is about Braindawg 1 Link to comment
Braindawg Posted September 14, 2015 Share Posted September 14, 2015 the majority of the people bitching and moaning haven't even played Mr. Green ZS recently like get on the server with 1-2 other friends and wait for players to join. It's a pretty fun gamemode. Link to comment
Pufulet Posted September 15, 2015 Share Posted September 15, 2015 (edited) Weekend Priority Todo List (may get updated by friday): WeaponsAdd Rail Gun (braindawg).Update Alyx Gun model (braindawg).Update barreta model (braindawg).Add Pulse Shotgun (braindawg).Update Infernus tracer.Increase Deagle damage from 24 to 25.Increase P228 damage from x to x + 1.Increase Mac10 damage from 8 to 9.Update chainsaw (braindawg).Update medkit model to use official viewmodel.BugsFix certain tools and weapons showing the model inside the player (todo with world model).Fix notification messages barely showing.See if zombine animation code is correctly executed now that rage has been modified.Fix heartbeat of humans not showing correctly sometimes.Fix F1 menu still having bad scaling.Failed to load sound "weapons\melee\frying_pan\pan_hit-04.wav"Investigate missing music from spawn.QualityRob's Colourmod!Switch undead to use human font for consistency. Edited September 17, 2015 by Pufulet Link to comment
Guest Posted September 15, 2015 Share Posted September 15, 2015 Fix demo playback issue (or else I pay Rob to beat you up).http://wiki.garrysmod.com/page/engine/IsPlayingDemo Link to comment
Braindawg Posted September 17, 2015 Share Posted September 17, 2015 http://images.akamai.steamusercontent.com/ugc/687153139794711093/D2F5D85FEE98FCB88105701D307EEA7BC45A3173/ whoops Link to comment
Pufulet Posted September 19, 2015 Share Posted September 19, 2015 A couple of updates today improving the overall quality of the mod. We reached about 26 players at one point. http://images.akamai.steamusercontent.com/ugc/615095545767991520/F0309D8886C91BD4B161EFABA7A949B6DA8F7D34/http://images.akamai.steamusercontent.com/ugc/615095545767744953/6F2A04E0E22B49BA4E8330EB85126BB9B5DF10D3/ Link to comment
Braindawg Posted September 19, 2015 Share Posted September 19, 2015 nerf the shit out of howlers, one howler is the death of an entire barricade. Too much damage, too much health, and duration of screams is way too long. Link to comment
Pufulet Posted September 20, 2015 Share Posted September 20, 2015 - Players now spawn with random colours.- Fast Zombies are now slower when attacking.- Howler is slower when attacking.- Ghast can now transform back into ghast form.- Ghast is slower when attacking.- Updated several viewmodels of the undead. Link to comment
Pufulet Posted September 21, 2015 Share Posted September 21, 2015 Weekend Priority Todo List (may get updated by friday): BalanceLower Berserker "Vampire" health leech from 10% to 7.5%.Lower Berserker "Vampire" health from kill penalty from 90% to 80%.Give Berserker base +10% damage resistance.BugsFixed Zombine crouching with grenade.Fix Commando "Whatever it's called" not giving the +20% clip size.Fix F1 menu scaling. Link to comment
Pufulet Posted September 26, 2015 Share Posted September 26, 2015 (edited) - Fixed Zombine playing incorrect animations when holding a grenade. - Fixed Berserker damage resistance being incorrect. - Berserker now receives 5% of damage done with melee weapons to health. - Updated Berserker Vampire perk. Edited September 26, 2015 by Pufulet Link to comment
Guest Posted September 27, 2015 Share Posted September 27, 2015 High ping and then jumping causes this. Link to comment
Pufulet Posted October 4, 2015 Share Posted October 4, 2015 (edited) General quality improvement of the mod and game flow.- Fixed Grenades and Ammo pack not showing ammo count.- Fixed F1 menu scaling.- Players that receive a weapon drop will automatically get that weapon in their inventory and the old one will be removed (needs further updating to compare power of weapon to current).- Several weapons have been buffed.- Pulse weapons now share the same stats apart from accuracy, walkspeed and firerate.- Fixed being able to spam grenades with alt fire.- Fixed a material error.- Potential optimisations.- Potential fixes for smoothness when zombies die.- Increased distance required for dynamic spawning from humans.- Fixed certain messages not staying on the screen long enough. Edited October 4, 2015 by Pufulet Link to comment
Pufulet Posted October 4, 2015 Share Posted October 4, 2015 Next weekend's priority todo list: Weapon DropsOnly switch to improved weapons.Transfer ammunition on switch.Set certain starter weapons to not be allowed to drop (plank, knife etc.).Weapon tier system to properly balance out when weapons drop?Balance+15 units speed to zombine on rage.(damage resistance on rage?)Behemoth health to 2000.Barricading100 nail health, remove bonuses from levels.Support perk for 140 health with different material on nails.Add a better visual for health of nails.WeaponsChainsaw (braindawg) https://www.dropbox.com/s/8fnt1mawy8tu9gn/Chainsaw.txt?dl=0Bugsfix Behemoth not playing attack animation.FeaturesBehemoth warcry? (buff all nearby undead) Link to comment
Pufulet Posted October 9, 2015 Share Posted October 9, 2015 Gotta fix: Onix: can't attack with behemoth, mouse1 doesn't work Link to comment
Pufulet Posted October 10, 2015 Share Posted October 10, 2015 - Players will not get their weapon swapped if the drop has a lower DPS. Instead that weapon will drop to the floor and the player will then get given bonus ammunition. Link to comment
Pufulet Posted October 11, 2015 Share Posted October 11, 2015 Started designing a new loadout menu from scratch. Nothing worth showing off yet but will properly function and bring certain changes to perks no doubt as well. Link to comment
Pufulet Posted October 12, 2015 Share Posted October 12, 2015 Here's what I currently have: TOOLTIPS! The bonus perks are automatically calculated on your rank now. Still need to add "+" and "%" accordingly to each. http://images.akamai.steamusercontent.com/ugc/572313256329693309/87C5616920DFB8FA2C9519579907F0240799D3E7/ Link to comment
Pufulet Posted October 15, 2015 Share Posted October 15, 2015 We will have a new and improved perk system. http://images.akamai.steamusercontent.com/ugc/574565690958495989/339B397BA0F4C400787F33FDE2FCAF2531FFB7ED/ Braindawg 1 Link to comment
Pufulet Posted October 17, 2015 Share Posted October 17, 2015 All perks are being rethought, have icons and no downsides. There will be 4 rows of perks (equipment, specialist, personal and global) You will see all perks but if you're not high enough level they will be red and tell you what rank you need to be. http://images.akamai.steamusercontent.com/ugc/574565690966147436/D8F6BC6B09D6A6E25A71E0255A0FFD6332B6005A/ Link to comment
Cheeseman Posted October 18, 2015 Share Posted October 18, 2015 (edited) Good. I always thought that all of the perks which have not yet been unlocked should also be visible in the menu. It makes it easy for a new player to understand that they unlock perks as they level up, Edited October 18, 2015 by Cheeseman Link to comment
Pufulet Posted October 18, 2015 Share Posted October 18, 2015 Spent most morning on saving and loading the new perk system. The mod will remember each class' selected perks which are saved when you spawn.Locked perks will tell you at what rank they will unlock.4th row perks including the option for none will be global gameplay changers for you. Currently you have the option of receiving double SP at the cost of not receiving SPfor damaging the undead. http://images.akamai.steamusercontent.com/ugc/574565690969837878/9260E74B148192AB49997908AABE04044E9B8AAA/ Link to comment
Greens Duby Posted October 18, 2015 Greens Share Posted October 18, 2015 (edited) Try adding SetTitle( "" ) in your DFrame. Edited October 20, 2015 by Pufulet Link to comment
NECROSSIN Posted October 20, 2015 Share Posted October 20, 2015 No more taint Quad_Tube 1 Link to comment
Pufulet Posted October 23, 2015 Share Posted October 23, 2015 (edited) The initial update is ready for release and I'm currently waiting for Braindawg to send me the updated icons for all perks. Expect it saturday. http://images.akamai.steamusercontent.com/ugc/574566418097690645/4D98B47F12168A9E1F2FC05538012EEC958736B8/ A new class and perk system designed from scratch.All perks have been revisited and redesigned.All weapons are more accurate and have their accuracy system closer to how CSGO does it.Normal zombie does 25 damage.Ability to pick a global perk which allows you to get significantly more SP from kills but not from damage (for the old veterans).More perks can and will be added in the future easily.Disabled invisible shadows from players, weapons and props to we should notice an fps boost. Edited October 23, 2015 by Pufulet Link to comment
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