Ywa Posted May 31, 2013 Share Posted May 31, 2013 Hello! I think I know what direction I want to head with the gamemode: Make it less boring & every play should be a bit different. In order to accomplish this I want to implement the following changes:- Remove wave-system and replace it with traditional time-based survival. This survival time is a bit randomized. Should be between 18 and 30 minutes.- Pick your own moment to buy stuff from the SkillShop: 1 crate per map and it's there from begin to end, and always available. I think you'll wish you have eyes in your back. - Ammo crates will be combined with a health crate and/or there'll be a new type of crate for health. OR I'll make it more interesting for humans to pick the medic-perks.- Zombie classes unlock based on the progress of zombies. If the game is (time-wise) halfway and still only 20% of the players is zombie, unlock better classes earlier. I aim at having 50% zombies at 50% of game-time.- Zombie boss spawns every round, but health depends on how good zombies are doing.- Less damage to zombies in groups, more when being with 1-2 others players. So you really have 2 options: Either run (and have fun), or be safe in a cade, but do a lot less damage.- Humans will receive a notice when they're in large groups. Telling that it won't be much use. (or something like that)- If a zombie doesn't define a class, it'll rotate through all available classes every 3 deaths. (useful for kleiners) Do you guys like this idea? Any other suggestions? Thanks. Deluvas 1 Quote Link to comment
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