Jeremiah Posted October 3, 2014 Share Posted October 3, 2014 (edited) Basically starting this thread to keep track of maps that needs to be changed.We got a lot maps at the moment that are unbalanced in current game state.Lots of zombies rage-quit often if they can't get kills fast enough and the game will just be boring as there aren't enough zombies. cs_officeHard for new players as they just mindlessly walk into the big area of snow and get raped by humans, zombies will just leave the game.Needs removal.zs_twilightBasically impossible for humans to win, no strategic advantages just hallways and shit.Needs removal.subversive part 4Overpowered cade opportunity on top of the ladder at the zombie spawn.Needs modification: remove orange crate in the small room.fridge of doomMap doesn't add any value to ZS.Needs removal.zs_ambushReally unbalanced in the beginning of the game, all humans go to the restricted area where there are no hitboxes and camp there.Needs modification: hitboxes on every part of those roofs.swimmingpoolThe roof on the main building is still accessible on some parts without getting hit.Needs modification: more hitboxes. Edited October 7, 2014 by Jeremiah Quote Link to comment
Reiska Posted October 3, 2014 Share Posted October 3, 2014 ugly fort is a classic, so id say no to that but office just fucking sucks zs_twilight is another good for nothing map that has no good cading spots and its terrible for running also Quote Link to comment
Jeremiah Posted October 3, 2014 Author Share Posted October 3, 2014 Yes, I enjoy Ugly Fort as well but so many zombies quit playing on this map, perhaps a small modification can fix this. Quote Link to comment
Braindawg Posted October 4, 2014 Share Posted October 4, 2014 subversive pt4 is a pretty good map with the big flaw of a big fucking straight ladder chute to mow down zombies. Remove the cading cart but keep the room, as it's a nice area to camp plus it's the only way to get to the vent. oh and making sure a crate doesn't spawn in the room won't help one bit due to Pulse SMG Quote Link to comment
Greens Duby Posted October 5, 2014 Greens Share Posted October 5, 2014 We need to remove both versions of the fridgemap. Sure they are popular but its just bad for gameplay and yea... I think the times is up for those maps. Damien remove them asap please. Quote Link to comment
Jeremiah Posted October 5, 2014 Author Share Posted October 5, 2014 Thanks Braindawg and Duby, updating the first post now. Quote Link to comment
Reiska Posted October 5, 2014 Share Posted October 5, 2014 I don't agree with ugly fort, but as for the others , yes Quote Link to comment
Greens Duby Posted October 5, 2014 Greens Share Posted October 5, 2014 Its down to the inital health of the zombies when they spawn. I have buffed the starting zombies health so we shouldn't have this issue of spawn killing them. Quote Link to comment
Braindawg Posted October 5, 2014 Share Posted October 5, 2014 I like the original version of Fridge where you can survive and kill the fridge, it adds a small objective plus the arena mode is just fun alltogether Quote Link to comment
Jeremiah Posted October 5, 2014 Author Share Posted October 5, 2014 Removed the suggestion to modify ugly fort as the starting zombies got buffed. Quote Link to comment
Jeremiah Posted October 7, 2014 Author Share Posted October 7, 2014 (edited) Added swimming pool, still a few places you can go without getting a hitbox. If all players go here it would be too overpowered. Edited October 7, 2014 by Jeremiah Quote Link to comment
Damien Posted October 14, 2014 Share Posted October 14, 2014 I removed 11 maps from the map cycle and added 5 maps back to it. Hopefully there will be less RQ now. Duby and Ywa 2 Quote Link to comment
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