Pufulet Posted March 13, 2015 Posted March 13, 2015 Zombies are overpowered already, that or guns suck. Work around your standard normal zombie 200, poison zombie 300, fastie 125 stuff.
Cheeseman Posted March 13, 2015 Posted March 13, 2015 (edited) The gun buying system sucks right now because there is no quick buy system. It has the same problem the shop used to have. It would have been better to fix this before the crate was changed. Edited March 14, 2015 by Cheeseman
Ywa Posted March 14, 2015 Author Posted March 14, 2015 The gun buying system sucks right now because there is no quick buy system. It has the same problem the shop used to have. It would have been better to fix this before the crate was changed.What kind of quick-buy system would you like to see? The best-available weapons are available on top, and ammo for your gun can be bought by a single click as well.
ElTigere Posted March 14, 2015 Posted March 14, 2015 Hmmm you can add an option at f4 to select your favorite weapon, fav meleeand fav tool ? So you can single click buy em too ? lame shot and Quad_Tube 2
Ywa Posted March 14, 2015 Author Posted March 14, 2015 That's a good idea. I could add a heart button per category, so that weapon appears on top of the list, at all times.
Cheeseman Posted March 14, 2015 Posted March 14, 2015 (edited) Hmmm you can add an option at f4 to select your favorite weapon, fav meleeand fav tool ? So you can single click buy em too ?I was thinking of something like this but with no clicking or menus involved when you want to quick buy. You could simply hit a key when you are near the crate and it will buy your chosen loadout. This makes it better for runners because there is no menu or clicking to slow you down. Edited March 14, 2015 by Cheeseman
Antz Posted March 14, 2015 Posted March 14, 2015 I think that the crate shop buying system only really works well with wave-based zombie survival... Quad_Tube 1
ElTigere Posted March 14, 2015 Posted March 14, 2015 I think that the crate shop buying system only really works well with wave-based zombie survival... yep totally agree we need time to buy from the crate , its so hard if you need to buy something when there are 10 zombies chasing you ... Quad_Tube 1
test1 Posted March 14, 2015 Posted March 14, 2015 Well it isn't hard, if you know you're role or you have already thought what to buy. +The crate is available at all times and there are crates all over the map. Duby 1
ElTigere Posted March 15, 2015 Posted March 15, 2015 yh but 1 missclick and you lose half of your hp ... Quad_Tube 1
Cheeseman Posted March 15, 2015 Posted March 15, 2015 That's why I think having a good quick buy system is crucial in order to make the shop work without waves.
Greens Duby Posted March 15, 2015 Greens Posted March 15, 2015 Something I have noticed is that when there are players in a bundle with turrets, using the crate is fine.The same applies when you are in a cade. But when you are on your own and are running from a horde, this is when the problem occurs. But then I ask myself, if you are in that situation, should you be able to get weapons from the crate that easily? Maybe you are meant to die at that point of the game, but people find it hard to accept. Am I right or wrong? 'Try to see it from the perspective or humans and zombies'
test1 Posted March 15, 2015 Posted March 15, 2015 (edited) Well if people are saying its hard to get a weapon from the crate while a zombie is chasing you, then the only option is to add an option F4 to let you chose what weapon, tool or ammunition you want to auto-buy by just clicking E on the crate, but then there should be an on/off option.Also the 40% resistance thing doesn't really protect you almost, since I myself had around 40HP when a poison zombie came and destroyed me with one hit though I was browsing the shop. Everyone has a different taste for a games difficulty, like some people like a challenge and some don't. Well for me, I mostly like a challenge, but if a majority of people want the crate to have an auto-buy for weapons option and in the end it is added, then I really don't mind it. Edited March 15, 2015 by Lejorah Quad_Tube 1
lame shot Posted March 15, 2015 Posted March 15, 2015 Yea fuck all those people running arround lets all cade.
Braindawg Posted March 16, 2015 Posted March 16, 2015 (edited) getting steamrolled by zombies while spending time buying all the weapons has been a problem since day 0, a shop system is only good for waves/cading where you have the proper time to buy weapons and not accidentally buy the wrong thing or get raped by an army. (Don't get me wrong, I love the shop but it's very hard to work with in the current system) Edited March 16, 2015 by Braindawg
Psychopeti (HUN) Posted March 16, 2015 Posted March 16, 2015 Waves no, SkillShop no. G4K for the Win test1 1
Reiska Posted March 16, 2015 Posted March 16, 2015 Waves no, SkillShop no. G4K for the Win and empty server, its not like we are doing this purely because there weren't much players with g4k system, thought you already new this
Jeremiah Posted March 16, 2015 Posted March 16, 2015 Mr. Green requires waves and shop at the moment, as much as we all love G4K. Quad_Tube 1
Greens Duby Posted March 16, 2015 Greens Posted March 16, 2015 If waves were to be an option we should look at a new way of doing them. By this I mean try not to just do 6 waves with intermissions. We should try to come up with something interesting and unique to make it fun and interesting. We are meant to be a custom server after all. Pushing the boundaries of the new and old to create something out of the box should be on everyone's mind!
9-th Dragon Posted March 16, 2015 Posted March 16, 2015 with 90% damage reduction, there no need a waves. Just gave 30% speed increase for 1 sec after survival left that shop, that would be better idea, than add waves with intermission. ElTigere, Ywa, test1 and 3 others 6
test1 Posted March 16, 2015 Posted March 16, 2015 (edited) with 90% damage reduction, there no need a waves. Just gave 30% speed increase for 1 sec after survival left that shop, that would be better idea, than add waves with intermissXI think 9-th Dragon just perfectly solved the problem. Edited March 16, 2015 by Lejorah Quad_Tube, Duby and Braindawg 3
Cheeseman Posted March 18, 2015 Posted March 18, 2015 Its easier than implementing the quick buy system and solves the problem so why don't we give it a try!
9-th Dragon Posted April 21, 2015 Posted April 21, 2015 Its easier than implementing the quick buy system and solves the problem so why don't we give it a try!it's an idea, but without a plan how it realize.
Ywa Posted April 22, 2015 Author Posted April 22, 2015 I believe I already implemented that 90% damage reduction.
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