Ywa Posted June 29, 2009 Share Posted June 29, 2009 Hi everyone,I've just tested the first beta of the map on the Mr. Green ZS server and it still needs to be more improved. This map is based from the Left 4 Dead Survival map Lighthouse. Players do not need Left 4 Dead to play this map. Yeah, I know it's kinda illegal and such. But whatever. The map isn't currently in the map cycle. But it will when it's finished (probably).Suggestions are welcome.Current to-do things:Fix electricity cablesOptimize it for more FPSFix invisible wall in houseCreate second zombie spawnpoint more near the lighthouse, to balance it more.One screenshot included. Quote Link to comment
EmRA Posted June 29, 2009 Share Posted June 29, 2009 May I make a suggestion?Next time tell EmRA when something epic is going on, you communist. Quote Link to comment
Ywa Posted June 29, 2009 Author Share Posted June 29, 2009 Love the toxic fumes. Quote Link to comment
Danni Posted June 30, 2009 Share Posted June 30, 2009 It looks nice Ywa. Looking forward to test/play the map..Can I get the .bsp file? Quote Link to comment
Botervloot Posted June 30, 2009 Share Posted June 30, 2009 Why don't I get invited to such things ._. Quote Link to comment
Ywa Posted June 30, 2009 Author Share Posted June 30, 2009 It looks nice Ywa. Looking forward to test/play the map..Can I get the .bsp file?No, gotta reupload it then (40 mb).Why don't I get invited to such things ._.I invited nobody. Quote Link to comment
RoboRobb Posted June 30, 2009 Share Posted June 30, 2009 This was really really fun. Cant wait for the final version of this level & I am really looking forward to seeing other L4D maps on the server!! Well Done Ywa. Quote Link to comment
Ywa Posted June 30, 2009 Author Share Posted June 30, 2009 The new lighthouse version, which I will test this evening probably, will include a rescue vehicle. Only humans inside the helicopter will win the round. Quote Link to comment
Darkstar Posted June 30, 2009 Share Posted June 30, 2009 The new lighthouse version, which I will test this evening probably, will include a rescue vehicle. Only humans inside the helicopter will win the round.similar to that map on ZP:S then? Quote Link to comment
Ywa Posted June 30, 2009 Author Share Posted June 30, 2009 The new lighthouse version, which I will test this evening probably, will include a rescue vehicle. Only humans inside the helicopter will win the round.similar to that map on ZP:S then?Which in ZP:S?Anyways, I'm compiling the new map now. I hope everything is balanced now. And if it's not, I'm going to cry. And map compiling takes ages btw. Quote Link to comment
Darkstar Posted June 30, 2009 Share Posted June 30, 2009 The new lighthouse version, which I will test this evening probably, will include a rescue vehicle. Only humans inside the helicopter will win the round.similar to that map on ZP:S then?Which in ZP:S?dont know the name, but its the one which you have to keep progressing through, through doors, past a floor which disintegrates, you have to wait for the hangar doors to open, then jump onto the helicopter, and it eventually takes off, and humans (if any left) win Quote Link to comment
Ywa Posted June 30, 2009 Author Share Posted June 30, 2009 dont know the name, but its the one which you have to keep progressing through, through doors, past a floor which disintegrates, you have to wait for the hangar doors to open, then jump onto the helicopter, and it eventually takes off, and humans (if any left) winHm. Don't know what you are talking about.Anyways, thanks to decompiling the map I need to use 4 PCs at once to compile the map. Quote Link to comment
A Random Hobo Posted June 30, 2009 Share Posted June 30, 2009 <3 Cloud computing. Quote Link to comment
Ywa Posted July 1, 2009 Author Share Posted July 1, 2009 <3 Cloud computing.Indeed. Still takes ages with 8 workers/PCs. Quote Link to comment
Clavus Posted July 1, 2009 Share Posted July 1, 2009 <3 Cloud computing.Indeed. Still takes ages with 8 workers/PCs.And I'll keep telling you it's because you decompiled It really shouldn't take THAT long with a map the size of Last Stand. Quote Link to comment
Ywa Posted July 1, 2009 Author Share Posted July 1, 2009 And I'll keep telling you it's because you decompiled It really shouldn't take THAT long with a map the size of Last Stand.It's already shorter. All brushes I can find are now on the grid. And removed a lot of unnecessary brushes. Quote Link to comment
Ywa Posted July 3, 2009 Author Share Posted July 3, 2009 Tested the second beta two times yesterday. Might remake the map so it uses more HL2 textures and models and improve performance.Here are some screenshots. Quote Link to comment
EmRA Posted July 3, 2009 Share Posted July 3, 2009 Oh god, this was so epic :-)Thanks ywa, hope to see more l4d maps at green EDIT: Me on the first pic C: I was so happy when I got there with that darn 300 ping D: Quote Link to comment
Botervloot Posted July 3, 2009 Share Posted July 3, 2009 Now decompile other l4d maps like this :3 Quote Link to comment
Holy Posted July 4, 2009 Share Posted July 4, 2009 that looks awesome nice idea Quote Link to comment
Iulian Posted July 4, 2009 Share Posted July 4, 2009 Moving heli ? That's awsome. Quote Link to comment
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