Dr.Darkness Posted June 3, 2015 Share Posted June 3, 2015 (edited) -Add Strong perk for [support] (Allow them to pick up heavier objects and rotate them)-Add Sharpeye perk for [sharpShooter] (Allow them to see ethereal easier than other classes)-Add Proxy Mine perk for [Enginner] (Proxy Mines over c4)-Add Stone Ears perk for Commando (No damage dealt to howler scream)-Add Resistant perk for [Engineer] (Make them invulnerable to their own C4)-Add Eating Cannibal perk for [berserker] (Eat zombie gibs to gain small amount of health, temp speed boost)-Add Healing Presence perk for [Medic] (Medkit gives more health whilst in radius of other medics)-Add Fearing Boss perk for [Commando] (More resistance again boss zombies)-Add Last Bullet perk for [Commando] (Last bullet does 15% more damage)-Add Amazing Courage perk for [Medic] (While at low-hp as medic, medkit gives 50% more health and SP)-Add Ghillie Suit perk for [sharpShooter] (Allows them to be less visible against zombies)-Add Eagle Vision perk for [sharpShooter] (Allows SharpShooter to see other humans auras, as well as faint auras from higher rank zombies)-Add Binoculars perk for [sharpShooter] (Allows Sharpshooters too see more clearly in dark areas) -Add Medical Tower equipment for [Medic] (Medic can plant a statinoary tower to supply humans hp near by)-Add Motion Sensor equipment for [sharpShooter] (SharpShooter can place a motion sensor which can vibrate the area whenethereal are near by, making them visible for a short period of time.-Add Compact Cade Kit for [Engineer] (Engineer can use a small barricade kit which places miniature barricades)-Add Maneuverable Sentry for [Enginner] (Enginner can place a sentry which can rotate and targert zombies. 'Better version of turret for higher levels)-Add Blowtorch for [Enginner] (Enginner can use blowtorch as an alternative from the hammer. Blowtorch can heal props from a greater distance without hitting them if you can't reach it)- Edited June 3, 2015 by Dr.Darkness Quad_Tube 1 Link to comment
Pufulet Posted June 4, 2015 Share Posted June 4, 2015 -Add Strong perk for [support] (Allow them to pick up heavier objects and rotate them)-Add Sharpeye perk for [sharpShooter] (Allow them to see ethereal easier than other classes)-Add Eating Cannibal perk for [berserker] (Eat zombie gibs to gain small amount of health, temp speed boost)-Add Last Bullet perk for [Commando] (Last bullet does 15% more damage)-Add Motion Sensor equipment for [sharpShooter] (SharpShooter can place a motion sensor which can vibrate the area whenethereal are near by, making them visible for a short period of time.-Add Compact Cade Kit for [Engineer] (Engineer can use a small barricade kit which places miniature barricades)-Add Blowtorch for [Enginner] (Enginner can use blowtorch as an alternative from the hammer. Blowtorch can heal props from a greater distance without hitting them if you can't reach it) Stuff similar to these may get added as perks. Link to comment
Braindawg Posted June 4, 2015 Share Posted June 4, 2015 -Add Compact Cade Kit for [Engineer] (Engineer can use a small barricade kit which places miniature barricades)Pretty sure we already had a barricade kit before and it was absolute cancer. Link to comment
Greens Duby Posted June 4, 2015 Greens Share Posted June 4, 2015 -Add Compact Cade Kit for [Engineer] (Engineer can use a small barricade kit which places miniature barricades)Pretty sure we already had a barricade kit before and it was absolute cancer. It was broken ab-usable and everything else to be precise.. Leave poor zs alone. Its just a load of bones being shoved up Pufu's ass now.. Link to comment
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