Dr.Darkness Posted June 3, 2015 Posted June 3, 2015 (edited) -Add Strong perk for [support] (Allow them to pick up heavier objects and rotate them)-Add Sharpeye perk for [sharpShooter] (Allow them to see ethereal easier than other classes)-Add Proxy Mine perk for [Enginner] (Proxy Mines over c4)-Add Stone Ears perk for Commando (No damage dealt to howler scream)-Add Resistant perk for [Engineer] (Make them invulnerable to their own C4)-Add Eating Cannibal perk for [berserker] (Eat zombie gibs to gain small amount of health, temp speed boost)-Add Healing Presence perk for [Medic] (Medkit gives more health whilst in radius of other medics)-Add Fearing Boss perk for [Commando] (More resistance again boss zombies)-Add Last Bullet perk for [Commando] (Last bullet does 15% more damage)-Add Amazing Courage perk for [Medic] (While at low-hp as medic, medkit gives 50% more health and SP)-Add Ghillie Suit perk for [sharpShooter] (Allows them to be less visible against zombies)-Add Eagle Vision perk for [sharpShooter] (Allows SharpShooter to see other humans auras, as well as faint auras from higher rank zombies)-Add Binoculars perk for [sharpShooter] (Allows Sharpshooters too see more clearly in dark areas) -Add Medical Tower equipment for [Medic] (Medic can plant a statinoary tower to supply humans hp near by)-Add Motion Sensor equipment for [sharpShooter] (SharpShooter can place a motion sensor which can vibrate the area whenethereal are near by, making them visible for a short period of time.-Add Compact Cade Kit for [Engineer] (Engineer can use a small barricade kit which places miniature barricades)-Add Maneuverable Sentry for [Enginner] (Enginner can place a sentry which can rotate and targert zombies. 'Better version of turret for higher levels)-Add Blowtorch for [Enginner] (Enginner can use blowtorch as an alternative from the hammer. Blowtorch can heal props from a greater distance without hitting them if you can't reach it)- Edited June 3, 2015 by Dr.Darkness Quad_Tube 1
Pufulet Posted June 4, 2015 Posted June 4, 2015 -Add Strong perk for [support] (Allow them to pick up heavier objects and rotate them)-Add Sharpeye perk for [sharpShooter] (Allow them to see ethereal easier than other classes)-Add Eating Cannibal perk for [berserker] (Eat zombie gibs to gain small amount of health, temp speed boost)-Add Last Bullet perk for [Commando] (Last bullet does 15% more damage)-Add Motion Sensor equipment for [sharpShooter] (SharpShooter can place a motion sensor which can vibrate the area whenethereal are near by, making them visible for a short period of time.-Add Compact Cade Kit for [Engineer] (Engineer can use a small barricade kit which places miniature barricades)-Add Blowtorch for [Enginner] (Enginner can use blowtorch as an alternative from the hammer. Blowtorch can heal props from a greater distance without hitting them if you can't reach it) Stuff similar to these may get added as perks.
Braindawg Posted June 4, 2015 Posted June 4, 2015 -Add Compact Cade Kit for [Engineer] (Engineer can use a small barricade kit which places miniature barricades)Pretty sure we already had a barricade kit before and it was absolute cancer.
Greens Duby Posted June 4, 2015 Greens Posted June 4, 2015 -Add Compact Cade Kit for [Engineer] (Engineer can use a small barricade kit which places miniature barricades)Pretty sure we already had a barricade kit before and it was absolute cancer. It was broken ab-usable and everything else to be precise.. Leave poor zs alone. Its just a load of bones being shoved up Pufu's ass now..
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