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Mr. Green Gaming

Perks and New Equipment


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-Add Strong perk for [support] (Allow them to pick up heavier objects and rotate them)

-Add Sharpeye perk for [sharpShooter] (Allow them to see ethereal easier than other classes)

-Add Proxy Mine perk for [Enginner] (Proxy Mines over c4)

-Add Stone Ears perk for Commando (No damage dealt to howler scream)

-Add Resistant perk for [Engineer] (Make them invulnerable to their own C4)

-Add Eating Cannibal perk for [berserker] (Eat zombie gibs to gain small amount of health, temp speed boost)

-Add Healing Presence perk for [Medic] (Medkit gives more health whilst in radius of other medics)

-Add Fearing Boss perk for [Commando] (More resistance again boss zombies)

-Add Last Bullet perk for [Commando] (Last bullet does 15% more damage)

-Add Amazing Courage perk for [Medic] (While at low-hp as medic, medkit gives 50% more health and SP)

-Add Ghillie Suit perk for [sharpShooter] (Allows them to be less visible against zombies)

-Add Eagle Vision perk for [sharpShooter] (Allows SharpShooter to see other humans auras, as well as faint auras from higher rank zombies)

-Add Binoculars perk for [sharpShooter] (Allows Sharpshooters too see more clearly in dark areas)

 

-Add Medical Tower equipment for [Medic] (Medic can plant a statinoary tower to supply humans hp near by)

-Add Motion Sensor equipment for [sharpShooter] (SharpShooter can place a motion sensor which can vibrate the area when

ethereal are near by, making them visible for a short period of time.

-Add Compact Cade Kit for [Engineer]  (Engineer can use a small barricade kit which places miniature barricades)

-Add Maneuverable Sentry for [Enginner] (Enginner can place a sentry which can rotate and targert zombies. 'Better version of turret for higher levels)

-Add Blowtorch for [Enginner] (Enginner can use blowtorch as an alternative from the hammer. Blowtorch can heal props from a greater distance without hitting them if you can't reach it)

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Edited by Dr.Darkness
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-Add Strong perk for [support] (Allow them to pick up heavier objects and rotate them)

-Add Sharpeye perk for [sharpShooter] (Allow them to see ethereal easier than other classes)

-Add Eating Cannibal perk for [berserker] (Eat zombie gibs to gain small amount of health, temp speed boost)

-Add Last Bullet perk for [Commando] (Last bullet does 15% more damage)

-Add Motion Sensor equipment for [sharpShooter] (SharpShooter can place a motion sensor which can vibrate the area when

ethereal are near by, making them visible for a short period of time.

-Add Compact Cade Kit for [Engineer]  (Engineer can use a small barricade kit which places miniature barricades)

-Add Blowtorch for [Enginner] (Enginner can use blowtorch as an alternative from the hammer. Blowtorch can heal props from a greater distance without hitting them if you can't reach it)

 

 

Stuff similar to these may get added as perks.

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  • Greens

 

-Add Compact Cade Kit for [Engineer]  (Engineer can use a small barricade kit which places miniature barricades)

Pretty sure we already had a barricade kit before and it was absolute cancer.

 

It was broken ab-usable and everything else to be precise.. Leave poor zs alone. Its just a load of bones being shoved up Pufu's ass now..

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