Wixern Posted July 9, 2009 Posted July 9, 2009 I've been wondering for a while now: Why isn't CTF_Turbine included in the map rotation of the CTF/CP server? It's an official map, it's open and gives the spy and sniper (and to some extent the scout) plenty of chances to shine, even in the hussle of a 32-man server. It's the only map that I feel is really missing in the rotation. And I do believe that most people prefer it over CTF_2Fort. So yeah, why wasn't Turbine included in the rotation? Any particular reasons?Also, on unrelated note: Pistol scripts, and scripts using the "wait" command causes players to crash on Mr. Green, due to the server variable "sv_allow_wait_command" being set to 1. I can understand this is used to block scripts that seem unfair, but a warning somewhere would be a nice touch. Some people need to alt-tab out of the game to undo their script, then restart the game to resume, whereas with a warning somewhere they could toggle the script off before playing. Thanks for reading. Quote
Botervloot Posted July 10, 2009 Posted July 10, 2009 It's a user made map.I think it looks really boring, but it is balanced. Quote
DeeGee Posted August 10, 2009 Posted August 10, 2009 Why we have 2Fort and not Turbine just confuses me. Nobody enjoys 2fort, it's a 30 mintue stalemate of "let's see who can get the most sniper kills". At least Turbine is balanced. Quote
Kniight Posted August 11, 2009 Posted August 11, 2009 Maps that are balanced because they are symmetrical are kinda lame Quote
Ywa Posted August 11, 2009 Posted August 11, 2009 We did had it on the cycle for a small time. But people didn't like it, because it's so small. I'll discuss it with Clavus when he comes back (today or tomorrow). Quote
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