Ywa Posted August 18, 2009 Share Posted August 18, 2009 I'll post small ZS updates here.What I've edited so far:[Fix] Fixed roll the dice[Change] Improved director (better balancing) (spawns less hammers etc. etc.)[Change] Decreased max. prop health with 50%[Delete] Completely disabled reviving (redeeming still works)[Delete] Temporarily disabled dragging (due to an exploit) Quote Link to comment
Ywa Posted August 20, 2009 Author Share Posted August 20, 2009 Another update released this evening:[Fixed] Zombie healthbar vtf (thanks Deluvas)[Delete] Removed the barricade kit.[Change] Hammers can't be dropped anymore.[Change] Roll the dice got minor edits[Change] Improved director and difficulty results[Other] Other small editsPlease note dragging is still disabled. Quote Link to comment
Botervloot Posted August 20, 2009 Share Posted August 20, 2009 Poor, poor barricade kit. Quote Link to comment
Mayco Posted August 20, 2009 Share Posted August 20, 2009 Is the barricade kit removed forever, or "out for repairs" ? Quote Link to comment
Corby Posted August 20, 2009 Share Posted August 20, 2009 I made an entire home out of cades and then self-killed inside it XD Quote Link to comment
RoboRobb Posted August 20, 2009 Share Posted August 20, 2009 I miss Dragging feature. Please come back to me one day!! I miss you so much!! XXXXXX Quote Link to comment
Ywa Posted August 20, 2009 Author Share Posted August 20, 2009 Is the barricade kit removed forever, or "out for repairs" ?Removed forever. It was kinda obsolete with the nailing hammer.Admins can still get it with the swep-command. But admins shouldn't use the barricadekit too. Quote Link to comment
Sneed Posted August 20, 2009 Share Posted August 20, 2009 (edited) Then why have it? enabled it the swep list... Edited August 20, 2009 by Sneedbeard Quote Link to comment
Darkstar Posted August 20, 2009 Share Posted August 20, 2009 Then why have it? enabled it the swep list...Ooh, had to save yourself there Quote Link to comment
Nico Posted August 21, 2009 Share Posted August 21, 2009 [*][Delete] Removed the barricade kit. [*][Change] Hammers can't be dropped anymore. Anything I can say to that.. Server turns more bad... Quote Link to comment
Hundred2 Posted August 21, 2009 Share Posted August 21, 2009 When you dropped hammers. you got 6 nails again, or the other guy got 6 nails again.And the cade kit had unlimited ammo. Quote Link to comment
Chainsawman17 Posted August 21, 2009 Share Posted August 21, 2009 pfff...you want to edit the dice? The dice may edits you if he wants to! Beware. Quote Link to comment
Ywa Posted August 21, 2009 Author Share Posted August 21, 2009 [*][Delete] Removed the barricade kit. [*][Change] Hammers can't be dropped anymore. Anything I can say to that.. Server turns more bad...I suppose you just say that because you used the exploits with them. Quote Link to comment
Chikennugget1 Posted August 21, 2009 Share Posted August 21, 2009 [*][Delete] Removed the barricade kit. [*][Change] Hammers can't be dropped anymore. Anything I can say to that.. Server turns more bad...I suppose you just say that because you used the exploits with them.Why not trying to fix the cade gun glitch instead of deleting it? Hammer will never replace cade gun because cade gun was especially used in the attics to slow the zombies and block them,hammer can't do it,for the moment maybe,because we can't grab props to place it where we want.Also,why not a substitute gun if you don't want cade gun to be back?It can be like a cade gun which needs to be charged by picking up wood debris for example (you break a wood crate and pick up its parts to charge a bar which represents a plank,and for each plank you need wood parts etc...) ?It can be a good alternative, people have to find pieces of wood to make a plank and they can't glitch because they need to charge the gun. Quote Link to comment
Chainsawman17 Posted August 21, 2009 Share Posted August 21, 2009 After they add the dragging-feature everything will be alright.You can take your props with you and then use the hammer to fix them. Quote Link to comment
Hundred2 Posted August 21, 2009 Share Posted August 21, 2009 pfff...you want to edit the dice? The dice may edits you if he wants to! Beware.In soviet russia. dice plays you! Quote Link to comment
Nico Posted August 21, 2009 Share Posted August 21, 2009 [*][Delete] Removed the barricade kit. [*][Change] Hammers can't be dropped anymore. Anything I can say to that.. Server turns more bad...I suppose you just say that because you used the exploits with them.I didn't know about this glitch, I got a cade kit and just made 3 cades. Somebody should have told me that eralier, so I could have won the round You can make a cade kit, with 3 cades... Quote Link to comment
Deluvas Posted August 27, 2009 Share Posted August 27, 2009 (edited) Ok, my work, so far ...I. Gameplay : A. Humans : Implemented a bullet damage calculation system. That means, the further the bullet goes, the lesser the damage. Guns not affected by this : AWM,Sniper,Crossbow. (Reason : No more zombie spawn killing from 500 km, for you!) [NEW] Added recoil on almost all weapons and slightly reduced spread values. (Reason: They are real punchy weapons, not butter!) [FIX] Fixed ironsight reload bug and animation. [FIX] Fixed AWM/Scout/Crossbow fov bug. [FIX] Fixed a typo on the screenboard. [FIX] Fixed the dice crashing the player chat commands. (I hope so ) [FIX] Upgrade "Last Stand Man" now gives the player the M249 even if your slots are full. B. Zombies: [FIX] Fixed "SteamRoller" upgrade. It is now giving the right amount of health back. [NEW] Changed zombie postprocessing (I don't know if it's permanent) [FIX] Fixed gibs. They now return the right amount of health back. [FIX] Fixed poison headcrab view.II. Shop: [NEW] Added new shop item: Vampire! Cost: 7000 GC. As zombie, you leech health from your victim. The greater the damage, the greater the health leeched. [NEW] Added new shop item: Cheat Death! Cost: 6500 GC.As human, if you have health equal or less than 30 and you get hit by a zombie (and the damage is greater than 25), then you have a 30% chance to not take damage. This can occur once every 5 minutes. [NEW] Added new shop item: Horse health. Cost: 5500GC. As human, you regenerate an additional 10 hp. You need "Quick Cure" to buy this upgrade, and at least 3 other upgrades. [NEW] Added new hat: Computer Monitor. [NEW] Added new hat: Skull! [NEW] Added new hats: Headcrab Hat and Egg Hat. [NEW] Added new shop item: Natural Immunity. Cost: 5000 GC. As human, if you get hit by a poison headcrab spit or hump, you will get 40% less damage. You need at least 4 other upgrades to buy this.III. VGUI: A. Hud: [FIX] Fixed health bar. It now shows health correctly. B. Effects : [NEW] Added a shake screen when you move right/left. [NEW] Added reloading sound when you reload a weapon as a human! [NEW] Added different glow colors for different weapons.Note: #1. These are not all the changes i want to do to the gamemode, but just what i've worked so far. #2. I'll post some ideas i want to implement soon enough. #3. Expect !some! this to be online in about 2 weeks or so.Possible new features to experiment/text in the near future: - No collision between teammates (left4dead style) - (there is a problem, though, as Ywa said.. You can camp in each other :<) - No collision with small props (left4dead style) - (Warning: Prop killing works,even with these small props!) -- Highly experimental - New zombie class(es) and secondary attack. - Human classes/perks! () -- Killing Floor style. (This would be a lot of work!) - New achievements, shop items. - Probably some new vgui elements, too! (Like a dynamic hint system, left4dead style ) - Ambient FX. - Drag systemBottom line is to make the game attract players again; both teams should be fun to play and probably balanced (I don't think you really can do that - It depends on the maps). Anyways, i'm leaving town on 29, i'll be back on 4-5 September, i think. Bye Edited August 27, 2009 by Deluvas Quote Link to comment
Chainsawman17 Posted August 27, 2009 Share Posted August 27, 2009 Very nice, Deluvas. Cant wait to play the update!You're on the right way! Quote Link to comment
Hundred2 Posted August 27, 2009 Share Posted August 27, 2009 Ok, my work, so far ...I. Gameplay : A. Humans : Implemented a bullet damage calculation system. That means, the further the bullet goes, the lesser the damage. Guns not affected by this : AWM,Sniper,Crossbow. (Reason : No more zombie spawn killing from 500 km, for you!) [NEW] Added recoil on almost all weapons and slightly reduced spread values. (Reason: They are real punchy weapons, not butter!) [FIX] Fixed ironsight reload bug and animation. [FIX] Fixed AWM/Scout/Crossbow fov bug. [FIX] Fixed a typo on the screenboard. [FIX] Fixed the dice crashing the player chat commands. (I hope so ) [FIX] Upgrade "Last Stand Man" now gives the player the M249 even if your slots are full. B. Zombies: [FIX] Fixed "SteamRoller" upgrade. It is now giving the right amount of health back. [NEW] Changed zombie postprocessing (I don't know if it's permanent) [FIX] Fixed gibs. They now return the right amount of health back. [FIX] Fixed poison headcrab view.II. Shop: [NEW] Added new shop item: Vampire! Cost: 7000 GC. As zombie, you leech health from your victim. The greater the damage, the greater the health leeched. [NEW] Added new shop item: Cheat Death! Cost: 6500 GC.As human, if you have health equal or less than 30 and you get hit by a zombie (and the damage is greater than 25), then you have a 30% chance to not take damage. This can occur once every 5 minutes. [NEW] Added new shop item: Horse health. Cost: 5500GC. As human, you regenerate an additional 10 hp. You need "Quick Cure" to buy this upgrade, and at least 3 other upgrades. [NEW] Added new hat: Computer Monitor. [NEW] Added new hat: Skull! [NEW] Added new hats: Headcrab Hat and Egg Hat. [NEW] Added new shop item: Natural Immunity. Cost: 5000 GC. As human, if you get hit by a poison headcrab spit or hump, you will get 40% less damage. You need at least 4 other upgrades to buy this.III. VGUI: A. Hud: [FIX] Fixed health bar. It now shows health correctly. B. Effects : [NEW] Added a shake screen when you move right/left. [NEW] Added reloading sound when you reload a weapon as a human! [NEW] Added different glow colors for different weapons.Note: #1. These are not all the changes i want to do to the gamemode, but just what i've worked so far. #2. I'll post some ideas i want to implement soon enough. #3. Expect !some! this to be online in about 2 weeks or so.Possible new features to experiment/text in the near future: - No collision between teammates (left4dead style) - (there is a problem, though, as Ywa said.. You can camp in each other :<) - No collision with small props (left4dead style) - (Warning: Prop killing works,even with these small props!) -- Highly experimental - New zombie class(es) and secondary attack. - Human classes/perks! () -- Killing Floor style. (This would be a lot of work!) - New achievements, shop items. - Probably some new vgui elements, too! (Like a dynamic hint system, left4dead style ) - Ambient FX. - Drag systemBottom line is to make the game attract players again; both teams should be fun to play and probably balanced (I don't think you really can do that - It depends on the maps). Anyways, i'm leaving town on 29, i'll be back on 4-5 September, i think. ByeWhen are you going to tweak the melee system ? Quote Link to comment
A Random Hobo Posted August 27, 2009 Share Posted August 27, 2009 - No collision between teammates (left4dead style) - (there is a problem, though, as Ywa said.. You can camp in each other :<)http://wiki.garrysmod.com/?title=Entity.BoundingRadiusplayerentity:ApplyForceCenter(Vector(20 , 0 , 0))Try that. Quote Link to comment
Dusty Posted August 27, 2009 Share Posted August 27, 2009 Now we're talking, these are the kind of updates we're looking for. Quote Link to comment
Kniight Posted September 1, 2009 Share Posted September 1, 2009 Get rid off the horrible colour correction you get as zombie lol. It hurts my eyes. Quote Link to comment
Corby Posted September 1, 2009 Share Posted September 1, 2009 Whilst testing these updates, they look very promising and make the game massively more fun already Quote Link to comment
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