Deluvas Posted October 6, 2009 Share Posted October 6, 2009 (edited) Since i won't bump the old mapcycle thread, i'm just gonna write here. (I don't even think that thread exists anymore :<)I would like to get rid of the maps that don't fit the game. (Really small maps, nowhere to hide, cluster-fucked). Examples : zs_raunchy(iest??)er? (what's with those names, anyway :/), zs_pub, zs_zincoshine, etc.Complete maplist: 1: zs_zincoshine_revamp2: zs_uglyfort3: zs_snow_v14: zs_tunnels_fixed_v25: zs_clav_maze6: zs_storm_v17: zs_fortress8: zs_barren9: zs_house_number_2310: zs_clav_segments_v211: zs_nastierhouse_v312: zs_nastyhouse_v3b_fixed13: zs_subway_1_cargo14: zs_termites_final15: zs_bog_pubremakev2bf16: zs_raunchyhouse_final17: zs_vitron_f918: zs_outpost_final19: zs_villagehouse_final20: zs_stormier_v121: zs_sewers_final22: zs_bog_shityhouse23: zs_alexg_motel_v224: zs_pub25: zs_greenpub_b126: zs_subversive_v227: zs_forgotten_city_enclosed28: zs_ravenholm_v429: zs_clav_inverse30: zs_thevillage31: zs_port_v532: zs_deadhouse33: zs_urbandecay234: zs_plague_v235: zs_shithole_v336: zs_farmhouse37: zs_imashouse_final38: zs_clav_massive39: zs_clav_wall40: zs_junkyard41: zs_direforest42: zs_subversive_part4Nominal Maps: (Rejected Only means that gameplay on those maps is horrible. Partially-Rejected or Semi-Rejected means that they're playable-ish and Nominal means they're nice/really nice!)*Note: Ignore any mistakes i've made here (writing mistakes, i hope you understand what i wanted to say).1: zs_zincoshine_revamp - Rejected (Small map, no place to go, zombie spawn near human spawn,roof camp)2: zs_uglyfort - Semi - Rejected (no place to go)3: zs_snow_v1 - Rejected (Small map, no place to go, zombie spawn near human spawn)4: zs_tunnels_fixed_v2 Rejected (low fps [on Sapphire 4850], no place to go, roof camp)5: zs_clav_maze - Nominal (Besides from the fact that you have no place to go, it's alright)6: zs_storm_v1 - Nominal (You can camp but you can't hide)7: zs_fortress - Rejected (Spawn killing)8: zs_barren - Nominal9: zs_house_number_23 - Partially rejected (Small map, no place to go, probably enable it when there are a few players)10: zs_clav_segments_v2 - Nominal (Besides from the fact that you have no where to go, it's ok)11: zs_nastierhouse_v3 - Rejected (Small map, boring, camping, not suitable for the gamemode)12: zs_nastyhouse_v3b_fixed - Rejected (Same as above)13: zs_subway_1_cargo - Nominal (Really nice map, the gamemode needs more maps like this, you can hide, you can run, you can survive)14: zs_termites_final - Rejected - (Small map, boring, not suitable for the gamemode)15: zs_bog_pubremakev2bf - Semi - Rejected (Small map, human massacre, camping, etc :<)16: zs_raunchyhouse_final - Semi - Rejected (Small map, probably enable it when there are a few players)17: zs_vitron_f9 - Rejected - (Low fps, no place to go, zombie spawn near human spawn)18: zs_outpost_final - Rejected (Low fps, no place to go,roof camping)19: zs_villagehouse_final - Semi - Rejected (Small map, human massacre,sometimes camping)20: zs_stormier_v1 - Nominal (Small map but nice)21: zs_sewers_final - Rejected (You can only hide in the upper tunnels, unsuitable for this kind of gameplay)22: zs_bog_shityhouse - Semi - Rejected (Small map - prop heaven!, probably enable it when there are a few players)23: zs_alexg_motel_v2 - Partially Rejected (Small map, restricted to a motel, zombies burst in, the rest is meat)24: zs_pub - Rejected (Very small map, removed for good)25: zs_greenpub_b1 - Partially Rejected (not finished, composed of just a motel/pub. Only one way to the first floor - most of the time, blocked)26: zs_subversive_v2 - Nominal (Nice map but boring :<)27: zs_forgotten_city_enclosed - Nominal (Nice map)28: zs_ravenholm_v4 - Nominal (Very nice map)29: zs_clav_inverse - Partially Rejected (You can hide/run, most of the time zombies ain't got a chance because of the long corridors )30: zs_thevillage - Rejected (Low fps, the crushing elevator, the camping house)31: zs_port_v5 - Partially Rejected (Small nice map, but the human spawn is a camping place since you have nowhere else to go)32: zs_deadhouse - Nominal (AWARD) Excellent map33: zs_urbandecay2 - Nominal - Nice map, but it would have been better if there was a bigger version of this.34: zs_plague_v2 - Partially Rejected (Boring map, no place to go/run, spawn killing sometimes)35: zs_shithole_v3 - Rejected (Small map, fast paced, zombie spawn near human spawn, not suitable for gamemode)36: zs_farmhouse - Rejected (Low fps, no place to hide/run/go, ends fast)37: zs_imashouse_final - Rejected (Small map, roof camp, sometimes the human spawn is a big tent for campers)38: zs_clav_massive - Nominal - Cool map although some players throw themselves in the nothingness. 39: zs_clav_wall - Partially Rejected (unbalanced map - zombies can't reach the humans in the first 5-7 minutes, after that the round ends, no place to hide/run/go)40: zs_junkyard - Rejected (Usually players get on the roof and zombies don't have a chance at the beginning)41: zs_direforest - Rejected (Funny map but with low fps, small map, fast paced, turns into a slaughter house in minutes!)42: zs_subversive_part4 - Nominal - (The map is alright, kind of boring, sometimes camping)Rejected maps should be removed.Partially rejected maps should be placed as secondary on vote or played with less people. (some of them should be removed, though)Nominal maps are staying.If you find maps you think would fit the game, post them here and me or Ywa/Clavus will have a look at them. Ywa is porting some cool maps. Hope they end up properly Map types like the following you could search : zs_deadhouse, left4dead like maps, infected wars like maps (most of them fit the gamemode), zs_ravenholm_v4,zs_barren, etc. (Big maps, where you can hide/run, even barricade, urban-ish but not like outpost where you can see everybody and camp on the roof or like zs_plague)Note#2: Mapcycle cleaning will start until you've had a chance to comment on something from above. Edited October 6, 2009 by Deluvas Quote Link to comment
pointpoint Posted October 6, 2009 Share Posted October 6, 2009 NOOOOOOOOOOO !!!!!!!!!! not pubremake </3 Quote Link to comment
Hundred2 Posted October 6, 2009 Share Posted October 6, 2009 (edited) Finnaly the bad maps are gone!no more maps that last 3 minutes Aw some classic maps are gone. but they didnt fit in this zs tho Edited October 6, 2009 by Hundred2 Quote Link to comment
Chikennugget1 Posted October 6, 2009 Share Posted October 6, 2009 Nooo,not zs_storm! At least you should keep the good old maps from 1st ZS (storm,stormier,raunchyhouse,the village,urban decay, plague).The FPS problems are weird, do you have a good 3D card? Because not everyone has this problems I think. Maps to add:ZS_thecity (with new gamemode it would be awesome, you have some places to hide)Zs_placid (Nice map in zs_storm's style with a surrounding area with water,hills...)Zs_3rd street (Urbandecay style, with streets and opened buildings)Zs_haunted bayou (a bit if optimization and it would be ok,that was a good map D: )Zs_barrelfactory (mehehe!)Well you noticed that all of these maps,except bayou, are from Zs 9, but that doesn't mean they are outdated! They are all awesome maps, and more opened maps (as thecity,3rd street) would be welcomed!Why not putting these maps just to test? And if players like them keep em! :christmas:At my eyes, first zs's maps are still excellent for most of them Quote Link to comment
Deluvas Posted October 6, 2009 Author Share Posted October 6, 2009 (edited) I have ATI RADEON Sapphire 4850. Those low fps maps are AWFUL! Most left4dead campaign maps would fit perfectly into zs Edited October 6, 2009 by Deluvas Quote Link to comment
Dr. Pannenkoek Posted October 6, 2009 Share Posted October 6, 2009 zs_alexg_motel_v2This map should never have been put on the cycle O.o Quote Link to comment
Dusty Posted October 6, 2009 Share Posted October 6, 2009 Woah, what the hell? zs_fortress being removed for spawn killing? The spawn is big and with the lack of weapons, it's pretty hard to spawn kill. Quote Link to comment
Ywa Posted October 6, 2009 Share Posted October 6, 2009 I think zs_fortress's spawnkilling disappears when the crow-update rolls out.Also, I'll fix up zs_greenpub_b1 (I made it, kinda) and try to stop the stairs blocking and use the attic and basement.Requests to be added:wurzel and rabidtransit Quote Link to comment
Clavus Posted October 6, 2009 Share Posted October 6, 2009 Requests to be added:wurzel and rabidtransitBoth maps I removed in the past because they frustrated players.I'm not totally convinced by your list. I know you want to only have good maps in the cycle, but 'bad' maps are what make the good maps shine even more. Small maps should not be rejected because they're small. They're fun with less players. Maybe just make a minimum-maximum player system like I use in the Infected Wars mapcycle. Quote Link to comment
Ywa Posted October 6, 2009 Share Posted October 6, 2009 Requests to be added:wurzel and rabidtransitBoth maps I removed in the past because they frustrated players.Things changed and will change even more with the coming update. I think they fit perfectly now. Quote Link to comment
Prismaa Posted October 7, 2009 Share Posted October 7, 2009 Requests to be added:wurzel and rabidtransitahhh good old maps Quote Link to comment
Deluvas Posted October 7, 2009 Author Share Posted October 7, 2009 (edited) Maybe just make a minimum-maximum player system like I use in the Infected Wars mapcycle.I had that in mind for some time. I've talked to Ywa about this. Great idea, by the way Also, as i have written in the first post, partially rejected/semi rejected maps won't be removed. Probably only the really bad ones, but the rest will remain in the cycle to be played with less players. Edited October 7, 2009 by Deluvas Quote Link to comment
Corby Posted October 7, 2009 Share Posted October 7, 2009 I'd like a votemap thing that kicks in at the end of the game. Quote Link to comment
Holy Posted October 7, 2009 Share Posted October 7, 2009 zs_subway_1_cargo is only a good map if the fence at camp spot get removed Quote Link to comment
Lemon! Posted October 7, 2009 Share Posted October 7, 2009 Yeah. That camp spot is so easy. It's straight and they can hide there, without getting propkilled. Imagine, 5 players with shotgun and boom, you can't even get near. Quote Link to comment
deathbycrowbar Posted October 7, 2009 Share Posted October 7, 2009 I still go on zs occasionally and I think Delu is right, most of the maps listed aren't great for zs. Its nice how the gamemode seems to have made the bigger more interesting maps better for gameplay (e.g subway_1_cargo was pretty dull in the old gamemode but is fun in the new one). Quote Link to comment
Darkstar Posted October 7, 2009 Share Posted October 7, 2009 I think its because you need the room to move around in the early stages of a round, to escape any zombies while equipped with fists :3 Quote Link to comment
Holy Posted October 12, 2009 Share Posted October 12, 2009 (edited) Ah, is it only me that noticed that there are unbreakable woodcrates on bog_pubremake ?I just nailed one of them in front of the doorway with the plank in small house and no one could get me.Guys here is a good looking map called zs_urbandecay_v3 it got some places to stay at not like the old version that we got for ages.http://www.garrysmod.org/downloads/?a=view&id=68163 Edited October 17, 2009 by Holy Quote Link to comment
Hundred2 Posted October 17, 2009 Share Posted October 17, 2009 (edited) Maybe re-add some classic maps back ? that fit more with this gamemode Need to get them names back tho.I will edit them in my post i think are suitable for this ZSzs_zombies_on_a_train (dont know full name, not THAT good tho, better if someone adds some rooms and such.)zs_residentevil (IW server has it, i think it will be sexy for ZS) Edited October 17, 2009 by Hundred2 Quote Link to comment
Holy Posted October 17, 2009 Share Posted October 17, 2009 Maybe re-add some classic maps back ? that fit more with this gamemode Need to get them names back tho.I will edit them in my post i think are suitable for this ZSzs_zombies_on_a_train (dont know full name, not THAT good tho, better if someone adds some rooms and such.)zs_residentevil (IW server has it, i think it will be sexy for ZS)Is zombie on a train the map where 2 trains always come and you need to jump on them and use a ramp to come to the humans ?If yes this map kick ass but its small. Quote Link to comment
Hundred2 Posted October 17, 2009 Share Posted October 17, 2009 No. the other one. With a room with a corridor that has a ramp going up and a vent. and a subway train. Quote Link to comment
Holy Posted October 17, 2009 Share Posted October 17, 2009 ah that one its good but it need more room and more distance between zombie and human spawn points Quote Link to comment
Azae Celestis Posted October 17, 2009 Share Posted October 17, 2009 What about zs_ventilation back ? Quote Link to comment
Holy Posted October 17, 2009 Share Posted October 17, 2009 vent was awesome i love to fly around with tons of zombie in your back Quote Link to comment
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