sert man Posted December 21, 2008 Share Posted December 21, 2008 it will be harder to do a map better than this one.listen just send it to me when u have a problem or ur stuck trying to do something.ill do what i can Quote Link to comment
Mr. Darkness Posted December 21, 2008 Author Share Posted December 21, 2008 almoust done with mapi will take the pictures of it tomorrowlisten just send it to me when u have a problem or ur stuck trying to do something.ill do what i canokwhats your e-mail? Quote Link to comment
Mr. Darkness Posted December 22, 2008 Author Share Posted December 22, 2008 sert man? e-mail? Quote Link to comment
Mr. Darkness Posted December 25, 2008 Author Share Posted December 25, 2008 Clavus? i have a problem with my map...THe houses are a little bit bigger than in normal.the door arch is like 3 humans high and the second problem is... IT DOESN"T WANT TO MAKE A .BSP!!! I tryed to make the same i've made with my first map for left4green.com (remember?) can you give me an advice? PLZ?SERT MAN IF UR'E READING THIS, READ UR E-MAIL! it contains an .vmf (my map) Quote Link to comment
Clavus Posted December 25, 2008 Share Posted December 25, 2008 Clavus? i have a problem with my map...THe houses are a little bit bigger than in normal.the door arch is like 3 humans high and the second problem is... IT DOESN"T WANT TO MAKE A .BSP!!! I tryed to make the same i've made with my first map for left4green.com (remember?) can you give me an advice? PLZ?SERT MAN IF UR'E READING THIS, READ UR E-MAIL! it contains an .vmf (my map)You're probably messing something up with the brushes, check your compile log for errors (post it here (in quote tags) if you can). Quote Link to comment
Mr. Darkness Posted January 31, 2009 Author Share Posted January 31, 2009 Created a map.The pictures will be soon.its kinda farm where you spawn, and it has a secret underground (a portal)zs_mrdark_bloodforest. Do i have to change the name to zs_bog_bloodforest?(oh bloodforest because there are many trees.) Quote Link to comment
A Random Hobo Posted January 31, 2009 Share Posted January 31, 2009 These arn't the latest screenies, so some issues that might be in screenies are probably fixed.Since i took these screenies, i added a awesome(ish) 3d sky, sexy lighting, etc.Jealous? Quote Link to comment
Damien Posted February 1, 2009 Share Posted February 1, 2009 Looks promising , you should make it more environmental [ decrease lightning, add creapy shadows etc.] Quote Link to comment
A Random Hobo Posted February 1, 2009 Share Posted February 1, 2009 Already been added to a couple of servers, so im happy. It's well liked. Quote Link to comment
Mr. Darkness Posted February 2, 2009 Author Share Posted February 2, 2009 Oh i have an idea...Lets make this topic about the maps you've created (ok?) O_o.oh and nice map(how to make doors that you made on your map?(if it is your XD)) Quote Link to comment
A Random Hobo Posted February 2, 2009 Share Posted February 2, 2009 prop_door_rotating, or func_physbox with a phys_constraint or phys_hinge Quote Link to comment
Damien Posted February 2, 2009 Share Posted February 2, 2009 I Think your map is great already, but i say that to almost all maps. mr.green's server has higher map standards to attend to, thats why i gave some advice [i like maps with a lot of atmosphere in it, that you really need to shit your pants ] Quote Link to comment
Mr. Darkness Posted February 9, 2009 Author Share Posted February 9, 2009 I Think your map is great already, but i say that to almost all maps. mr.green's server has higher map standards to attend to, thats why i gave some advice [i like maps with a lot of atmosphere in it, that you really need to shit your pants ]Well I'm telling you, This one will have Atmosphere, that you call + secrets.OK?Oh Mr.Slow has already seen my maphe said that he would never do a cool map as this one. (mine)EDIT: it has many triggers and some traps Quote Link to comment
Mr. Darkness Posted February 11, 2009 Author Share Posted February 11, 2009 My map is completed!Clavus? whats your E-mail, I want to send you an VMF Quote Link to comment
Deluvas Posted February 11, 2009 Share Posted February 11, 2009 just use the forum attachment and upload it here. Quote Link to comment
A Random Hobo Posted February 11, 2009 Share Posted February 11, 2009 You don't send the vmf, you send the bsp. (Unless you want Clavus to easilly edit it) Quote Link to comment
Mr. Darkness Posted February 11, 2009 Author Share Posted February 11, 2009 just use the forum attachment and upload it here.OkYou don't send the vmf, you send the bsp. (Unless you want Clavus to easilly edit it)I want to send the vmf toook?(just to know how is all built) Quote Link to comment
A Random Hobo Posted February 11, 2009 Share Posted February 11, 2009 If you want, upload it here and ill take a look at the design for you. Quote Link to comment
TimbukTurnip Posted February 11, 2009 Share Posted February 11, 2009 you could upload screenshots as well, as i cant be bothered and dont have the time to download and check out the map : D Quote Link to comment
Mr. Darkness Posted February 12, 2009 Author Share Posted February 12, 2009 phew... ok... ive even made a .demThe file costs 2,8 MB Emm... and where is my file?ups... mistake... 2,2 MB Quote Link to comment
A Random Hobo Posted February 12, 2009 Share Posted February 12, 2009 Upload it to www.filefront.com or www.rapidshare.comDepends which game you compiled it with.Css --steam/steamapps/username/Counterstrike/css/mapsgmod --steam/steamapps/username/garrysmod/garrysmod/mapsHL2:DMsteam/steamapps/username/hl2/hl2/mapsYou get the idea. Quote Link to comment
Mr. Darkness Posted February 13, 2009 Author Share Posted February 13, 2009 For now i have it in garrys mod. Also I tested it in zombie survival. I thik great... be careful, do not go to the zombs spawn poit. DONT EVEN BE NEAR TO IT! oh behind the zombs spawn point theres a hatch that ... emm... if you brake it you will get an item battarey. (shell)I think I know why didn't it uploaded to the forum. I didn't press upload Also i did it threw safari XD Quote Link to comment
A Random Hobo Posted February 13, 2009 Share Posted February 13, 2009 The blue lines represent VisleafsAs you can see, they are a mess. Quote Link to comment
Mr. Darkness Posted February 13, 2009 Author Share Posted February 13, 2009 Does those visleafs make something to my map? Quote Link to comment
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