Donlan Posted December 29, 2008 Posted December 29, 2008 Well I recently found an old .vmf of a map I was working on with base of the map provided by a friend so I deicded to carry on with the map and finish it, the result seen below.Please don't even ask about the name and don't comment on the map based on the screenshots, play it yourself.It was once a CS:S ZM map but I'd say I managed to readapt it pretty well for zs.-It has way over 40 spawn points.-All extreme camping spots balanced pretty well.-Plenty of props outside to propkill with to help zombies out at an earlier stage.-fully lit & compiled.-Large amount of map optimisation.-No custom textures used.Updated-Added decals to the map so it doesn't look so bland.-retextured parts of it to add more realism.-added more light to some areas where it seriously lacked it.But it's only a beta map so improvements will be made so It's not expected to be perfect.If anyone wants to use the map as a base for something else feel free to ask me for the .vmf and I'll get back to you as quick as I can. But please give credit to me and NKO.Some screens below:the_map.zip Quote
Donlan Posted December 29, 2008 Author Posted December 29, 2008 Looks quite small It's no smaller than other zs maps, and the screen where you see all the map is zoomed out a fair bit, there's actually 3 floors and a rooftop in this map which can all be visited so it can't be that small.And there's a small shed aswell.And I'll be updating the attatched map file in a few minutes with some updates. Quote
Linkii Posted December 29, 2008 Posted December 29, 2008 Looks quite small It does. But I think zs_zincoshine_revamp is smaller than that.Good look with your map Don Quote
Donlan Posted December 29, 2008 Author Posted December 29, 2008 Thanks for that Linkii, and prepare for yet another map update, this one adding some much needed HP machines and healthpacks to the areas vital for defenceAnd a secret room...or two.And how does everyone feel about some opera music? Quote
TimbukTurnip Posted December 29, 2008 Posted December 29, 2008 looks like a good map =]i havent played it, but from the screenshots and what you said it reminds me of the map thats really biased to humans, tug_hut i think, but this map sounds a lot more fair ^^opera music?one of the rooms has an old record player or something? : D Quote
Donlan Posted December 29, 2008 Author Posted December 29, 2008 Nah, I'm considering of adding some Opera music to a secret room as a way of keeping players away from it. Quote
Mindtwistah Posted December 29, 2008 Posted December 29, 2008 lolOh, and don't add to much health. That's what made urbandecay so damn sucky after the ZS update, there's like 200 health around there and 1 regenerating health machine. WAY to unfair for zombs. But sure, add some health packs here and there but I beg you, no god damn health machine :/ Quote
Donlan Posted December 29, 2008 Author Posted December 29, 2008 lolOh, and don't add to much health. That's what made urbandecay so damn sucky after the ZS update, there's like 200 health around there and 1 regenerating health machine. WAY to unfair for zombs. But sure, add some health packs here and there but I beg you, no god damn health machine :/Fair point, I'll include vials and health packs rather than machines. Quote
Mr. Darkness Posted December 29, 2008 Posted December 29, 2008 map looks nice its bigger than nastyhouse, much biggerand if it has a secret room or two, it's good already so humans or zombies can win :|Nice mapVOTE FOR DONLAN!!! Quote
Donlan Posted December 29, 2008 Author Posted December 29, 2008 Not sure about how well it's balanced since that'd need a server with players to test it on. Quote
Damien Posted December 30, 2008 Posted December 30, 2008 Put a healt regenerator in one of your secret rooms . i like the map from what i can see, multiple floors are cool. runnning up and down, up and down etc. . hope it is done soon, because more maps is more fun Quote
A Random Hobo Posted January 17, 2009 Posted January 17, 2009 Change skybox, and add a 3d sky rather than than wall all around the map. Quote
Deluvas Posted January 17, 2009 Posted January 17, 2009 just add some displacements to make it more realistic and its good to go . Quote
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