NECROSSIN Posted March 24, 2010 Share Posted March 24, 2010 (edited) So I have some ideas how to "fix" the Howler.First of all: Add a bit bigger cooldown between each scream.2. Use Player:SetDSP() instead of screen shaking + use some PostProcess effect for blinding the player (like a shade bomb from IW)Oh and I have some ideas for the ZS Green Shop:* Steel Feets: 50-60% decreased fall damage for humans* (unknown name D:): If you stand still - zombies cannot see you through the walls ("hiding" the 'health-orbs')-- Added:* (unknown name D:): player have a chance to take 40% - 50% less damage from throw prop Edited March 24, 2010 by NECROSSIN Quote Link to comment
Clavus Posted March 24, 2010 Share Posted March 24, 2010 * (unknown name D:): If you stand still - zombies cannot see you through the walls ("hiding" the 'health-orbs')No. This will only cause people to hide in a corner for the entire game. Quote Link to comment
Ywa Posted March 24, 2010 Share Posted March 24, 2010 * (unknown name D:): If you stand still - zombies cannot see you through the walls ("hiding" the 'health-orbs')No. This will only cause people to hide in a corner for the entire game.This.Anyways, your ideas ideas might be cool. Deluvas will probably look at it. Quote Link to comment
Mr. Darkness Posted March 24, 2010 Share Posted March 24, 2010 (edited) I think that "Cold blood" would go for second one.But then you shouldn't even aim.+ it has to be made like that: when you stop and stand still, you are still seen for 20 secs.P.S: I had that idea in mind before. Just wanted to give the idea to deluv. But he was offline D: Edited March 24, 2010 by Mr.Darkness Quote Link to comment
Chikennugget1 Posted March 24, 2010 Share Posted March 24, 2010 Stealer(s)I already suggested to Deluvas the Cold-Blooded power up: Hides your life ball from zombies.Denied.And no, I don't like your idea "add shaking effects etc", there is already the wraith, it's enough annoying for now.I proposed the idea of changing this for a sound effect: The closer you are to the Howler, the less sounds(including music, gunshots and zombie screams)you can hear, and the more you can hear a sort of L4D's Witch styled dong "aaahhuuuyuuuuuyuuuuiuaaaaaauuuiiuu" (xD).I don't think that's a good idea to add so much screen effects because Wraith is already bitching the screen and if you add a lot of effects it may have a consequence on your framerate (and I guess that not everyone has an uber pc with 4GB ram and such).+1 for the steel feet thingy, or something similar. Quote Link to comment
Deluvas Posted March 24, 2010 Share Posted March 24, 2010 Wraith doesn't have the scream anymore. Your arguments are fading D: Quote Link to comment
NECROSSIN Posted March 24, 2010 Author Share Posted March 24, 2010 (edited) Player:SetDSP can make some kind of muffled sound for example. Edited March 24, 2010 by NECROSSIN Quote Link to comment
Chikennugget1 Posted March 24, 2010 Share Posted March 24, 2010 Wraith doesn't have the scream anymore. Your arguments are fading D:Meh, I couldn't know, I played on sunday before you updated, I thought Wraithstill had it But that means that the wraith....Sucks?! Wait no he already sucked anyways. Quote Link to comment
Mr. Darkness Posted March 24, 2010 Share Posted March 24, 2010 Wraith was as lame as now. But now its lamer.wraith could atleast shake screens, bu now it makes only lame hits. (their damage does 15 dmg only...) Quote Link to comment
Sneed Posted March 24, 2010 Share Posted March 24, 2010 Wraith was as lame as now. But now its lamer.wraith could atleast shake screens, bu now it makes only lame hits. (their damage does 15 dmg only...)everything hit for so low fast zombie do 2 damage to me... Quote Link to comment
Mr. Darkness Posted March 24, 2010 Share Posted March 24, 2010 I thought it did 1. Maybe its because i found a battery? Quote Link to comment
DoomKnight Posted March 29, 2010 Share Posted March 29, 2010 I think a good addition would be to add a bit bigger of a cooldown. Perhaps more of a stun. And a smaller range. The stun would greatly help the zombie team overall. At this point it seems zombies have to rely on the map being crowded and cornered. Quote Link to comment
Hundred2 Posted March 30, 2010 Share Posted March 30, 2010 Howler is the new chem When they come close = screwed.When you kill them, they always manage to do a scream anywayLow HPAlways kills the Last HumanTakes minimun skill to use.:3 Quote Link to comment
Luigi Posted March 30, 2010 Share Posted March 30, 2010 Howler is the new chem When they come close = screwed.When you kill them, they always manage to do a scream anywayLow HPAlways kills the Last HumanTakes minimun skill to use.:3I think you need to change the distance of the damage or lower the damage. like hundred say's "They always manage to do a scream anyway" Quote Link to comment
Doubleedge Posted March 30, 2010 Share Posted March 30, 2010 Howler is the new chem When they come close = screwed.When you kill them, they always manage to do a scream anywayLow HPAlways kills the Last HumanTakes minimun skill to use.:3I think you need to change the distance of the damage or lower the damage. like hundred say's "They always manage to do a scream anyway"Yeah this needs a little nerfing, I'm sick of losing 20-30hp when I'm hardly really close. Quote Link to comment
Sneed Posted March 30, 2010 Share Posted March 30, 2010 Howler is the new chem When they come close = screwed.When you kill them, they always manage to do a scream anywayLow HPAlways kills the Last HumanTakes minimun skill to use.:3I think you need to change the distance of the damage or lower the damage. like hundred say's "They always manage to do a scream anyway"Yeah this needs a little nerfing, I'm sick of losing 20-30hp when I'm hardly really close.its good as it is... no more nerfing for the zombies >;( the zombie timer is enough Quote Link to comment
Damien Posted March 30, 2010 Share Posted March 30, 2010 I agree with the longer cooldown, but i agree that they should be a bit OP like sneed says. Howlers are meant to be a pain in the ass. Quote Link to comment
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