Notte Posted April 8, 2010 Share Posted April 8, 2010 (edited) Started working on the IW code a lil'. Changes so far: Turret tool more reliable, no more desyncs Mines take longer to initialize No more instant-propkilling Changed the Speed mode motion blur to use the engine's own instead of the crappy post-processing one Behemoth player is forced to switch class after he dies 10 times and there are other players in his team Decreased round time from 20 to 15 minutesI expect to update some time next week.Also, I got a pretty neat idea for a possible Warghoul Master loadout, so we'll see...All changes except the Behemoth is very nice, but I (and many I have talked to on the server) dont like the max 10 deaths whit behemoth. Almost every round its spawn camp the first 2-3 mins, and that make you as the behemoth die 4-5 times. And mines also kill you a lot in the start of a round. One of the good things aboute get chosen to be an undead in the start of a round is to be the behemoth. And this make it BAD, if you max can die 10 times. Its best to be the 2nd behemoth, after the mines and the spawn camping. Its a lot better to make a system who make it possible to die more times if you kill more humans. One kill = 11 deaths, two kills = 12 deaths etc. You need the behemoth to get some achievements, its almost impossible to get 10 kills whitout the behemoth. The behemoth is a kill stealer from heaven. Edited April 8, 2010 by Notte Quote Link to comment
VMR Posted April 8, 2010 Share Posted April 8, 2010 I disagree.Just disable suicide for behemoth somehow.I don't think we have to force zombeis to win either.. Quote Link to comment
Notte Posted April 8, 2010 Author Share Posted April 8, 2010 The main point is, no max deaths. Quote Link to comment
stalker-dude(nl) Posted April 8, 2010 Share Posted April 8, 2010 I agree with Notte. Quote Link to comment
Sneed Posted April 8, 2010 Share Posted April 8, 2010 why not have some kind of rolling system? every minute the behemoth roll something that keeps behemoth or not... Quote Link to comment
stalker-dude(nl) Posted April 9, 2010 Share Posted April 9, 2010 why not have some kind of rolling system? every minute the behemoth roll something that keeps behemoth or not...Huh, better explanation? Quote Link to comment
TheGreenGrasshopper Posted April 9, 2010 Share Posted April 9, 2010 still I can get 10 kills as non-behemoth IF there isn't a behemoth, I mean it's easy using stalker or bones and get them from behind but you always need a behemoth who gets the kills one way or another. Quote Link to comment
Notte Posted April 9, 2010 Author Share Posted April 9, 2010 still I can get 10 kills as non-behemoth IF there isn't a behemoth, I mean it's easy using stalker or bones and get them from behind but you always need a behemoth who gets the kills one way or another.Yes Quote Link to comment
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