Pufulet Posted April 30, 2010 Author Share Posted April 30, 2010 Just water would be boring, put a small boat real far out so that it's not completely boring.any other suggestions in the water? i will make it seem endless and add a boat Quote Link to comment
Albzi Posted April 30, 2010 Share Posted April 30, 2010 few boats, some cliffs in the distance? Quote Link to comment
Mr. Darkness Posted April 30, 2010 Share Posted April 30, 2010 (edited) I think that making it Closer will do.Also you will need to add some more static props. Like pipes under your floor, some lights and physics. That will do.Now it looks boring with its emptyness.============================================================================Choose skybox: d1_coast_02 and make an optional sun for it.Make coast water texture (it will look great)So if you make it brighter, it will be less boring.Make a 3d skybox, like my partners said Add some decals. Edited April 30, 2010 by Mr.Darkness Quote Link to comment
Pufulet Posted April 30, 2010 Author Share Posted April 30, 2010 I think that making it Closer will do.Also you will need to add some more static props. Like pipes under your floor, some lights and physics. That will do.Now it looks boring with its emptyness.============================================================================Choose skybox: d1_coast_02 and make an optional sun for it.Make coast water texture (it will look great)So if you make it brighter, it will be less boring.Make a 3d skybox, like my partners said Add some decals.i will do the props,lights and that after i finish the base of the level first. I am just compiling the map again and will take screenshots so stay close Quote Link to comment
Pufulet Posted April 30, 2010 Author Share Posted April 30, 2010 Heh looks quite nice now still trying to blend the fog with skybox as Clavus said Quote Link to comment
Albzi Posted April 30, 2010 Share Posted April 30, 2010 Still needs more water. You can see the end of the map just "end". Quote Link to comment
Mr. Darkness Posted April 30, 2010 Share Posted April 30, 2010 (edited) MUCH better.No need on more water. That will only make tha compile bigger.2 waysmake a 3d skybox, or close it with something.Maybe making it bigger will go too.But I like it now. Nice view. Edited April 30, 2010 by Mr.Darkness Quote Link to comment
CyriusG Posted April 30, 2010 Share Posted April 30, 2010 That looks much better. Quote Link to comment
Pufulet Posted April 30, 2010 Author Share Posted April 30, 2010 so are you guys kinda settled with the water so I can move on? Quote Link to comment
QTesla Posted April 30, 2010 Share Posted April 30, 2010 Needs more Prop_physics to chuck into the water Quote Link to comment
deathbycrowbar Posted April 30, 2010 Share Posted April 30, 2010 It's looking rather nice now. Should be pretty atmospheric. Quote Link to comment
Pufulet Posted April 30, 2010 Author Share Posted April 30, 2010 Needs more Prop_physics to chuck into the water ok on my waaaaaaaaaaaaaaaaaaaaay stay tuned babe Quote Link to comment
Pufulet Posted April 30, 2010 Author Share Posted April 30, 2010 Remember the lonely boat in 1 of the screen shots? look i seez cliff! now there is a broken elevator that took you up to the base with crappy rowboats and crates and pallets in water. Quote Link to comment
Albzi Posted April 30, 2010 Share Posted April 30, 2010 Looks great now! Congrats! Quote Link to comment
Pufulet Posted April 30, 2010 Author Share Posted April 30, 2010 Looks great now! Congrats! time to work on the props on the map!!! Quote Link to comment
PEPPER Posted May 1, 2010 Share Posted May 1, 2010 But why its called zs_ambush, why not zs_bloodrig or smth else?Also when i am playing some uniqe maps that cannot explaing of how humans got up there, i dont feel that atmospere of zombo apocalypse, so you should do some pre-story of how humans ended in a place like this. Quote Link to comment
Pufulet Posted May 1, 2010 Author Share Posted May 1, 2010 But why its called zs_ambush, why not zs_bloodrig or smth else?Also when i am playing some uniqe maps that cannot explaing of how humans got up there, i dont feel that atmospere of zombo apocalypse, so you should do some pre-story of how humans ended in a place like this. the arrow shows a boat where they came from. the then used rowboats as shown in the circle and then used the elevator which is the line straight up fallowed the catwalks upwards and into the building. is that better? but then they get ambushed by zombies from an unreachable platform. is that better? zs_bloodrig sounds nice might think about that Quote Link to comment
Pufulet Posted May 1, 2010 Author Share Posted May 1, 2010 Well these are the last pics i will be showing you guys till i finish the map. Quote Link to comment
PEPPER Posted May 1, 2010 Share Posted May 1, 2010 About the last picture: we all know what gonna happen if you shoot a fuel barrelBtw, does water got poisoned? Or you can freely swim and fight zombos in water too? Quote Link to comment
Pufulet Posted May 1, 2010 Author Share Posted May 1, 2010 (edited) About the last picture: we all know what gonna happen if you shoot a fuel barrelBtw, does water got poisoned? Or you can freely swim and fight zombos in water too?the water is an instakill oh an about the map i am making the human spawning thing slightly unique because after you spawn you have to run on the catwalks to find a way up to the base which will be hard cause zombies spawn on a high platform and fall down and theres loads of traps on the way up... will show a pic at a later point as shown on the picture with the red lines and shapes above Edited May 1, 2010 by Pufulet Quote Link to comment
Mr. Darkness Posted May 1, 2010 Share Posted May 1, 2010 very nice man now it really has a nice atmosphere =D Quote Link to comment
Pufulet Posted May 2, 2010 Author Share Posted May 2, 2010 Im nearly done with the map Quote Link to comment
Albino_Gunner Posted May 2, 2010 Share Posted May 2, 2010 wow. thats looking very nice. can't wait to play it now. Quote Link to comment
deathbycrowbar Posted May 3, 2010 Share Posted May 3, 2010 (edited) This does actually look pretty damn cool.Hopefully it will have gameplay to match. Edited May 3, 2010 by deathbycrowbar Quote Link to comment
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