Pufulet Posted April 28, 2010 Share Posted April 28, 2010 (edited) Well here is the first images of another map I am working on. Its barely in its beta stage so theres still loads of work to be done with it I just want to show you the map and see what you think, ig you have any suggestions for it pls ask me.Things to be done:LightingSkyboxFogPropsSoundEffectsBreakablesMore detailingOptimizingIf you want to have a better look at it let me know and I will post the map on this Edited April 28, 2010 by Pufulet Quote Link to comment
Albzi Posted April 28, 2010 Share Posted April 28, 2010 It looks nice, but why does it just float? Quote Link to comment
Damien Posted April 28, 2010 Share Posted April 28, 2010 Is it in water or just floating in the air? I think you should add more closed rooms to the maps, because like that you are on a shooting range when your a zombie. Quote Link to comment
EmRA Posted April 28, 2010 Share Posted April 28, 2010 What is that place and what is it for? Quote Link to comment
Deluvas Posted April 28, 2010 Share Posted April 28, 2010 Looks like floating metal to me, it's still WIP though. Quote Link to comment
Albzi Posted April 28, 2010 Share Posted April 28, 2010 What is that place and what is it for?zs_ambush and for the zombie survival server.I win. Quote Link to comment
stalker-dude(nl) Posted April 28, 2010 Share Posted April 28, 2010 What the guys say: BeatAlex wins, more closed rooms and what is the whole background story to it?Looks cool already though. Quote Link to comment
Dr. Pannenkoek Posted April 28, 2010 Share Posted April 28, 2010 I vote it gets turned into a space station, there are no zombie space station maps :< Quote Link to comment
Pufulet Posted April 28, 2010 Author Share Posted April 28, 2010 (edited) I vote it gets turned into a space station, there are no zombie space station maps :< heh i cant say i havnt thought of that idea already its that what about stars, space background and other stuff related to space that i dont know how to make etcWhat the guys say: BeatAlex wins, more closed rooms and what is the whole background story to it?Looks cool already though. what do you mean by background? skybox? or...?Is it in water or just floating in the air? I think you should add more closed rooms to the maps, because like that you are on a shooting range when your a zombie. i havnt fully decided what im going to do with the floor/ground/bottom/air thingy yet but i think it will be in the sky with metal supports and very high that if you touch the floor you will die.. somthing like 'zs_clav_massive'Oh and as I said its barely in its beta stages and i do realise its very opened spaced and will continue working on that to solve the problem.Looks like floating metal to me, it's still WIP though. that stands for Work in progress right?The fog will be worked on as well.. if any ideas for what colour the fog would be and if more specific that would be nice eg 225 225 255 was it?I had this map thing in my mind for quite a while and as it suggests you get ambushed by zombies which would of been cool if they spawned in a higher area like a tower where humans cant get to or a bridge and just fall down wherever they want making it an unsuspecting surprise but since the random spawn of zombies ( btw which i think makes it slightly for balanced ) it would realy work but will add it for other zs servers that fallow the z spawns Edited April 28, 2010 by Pufulet Quote Link to comment
Albino_Gunner Posted April 28, 2010 Share Posted April 28, 2010 with all the open areas it will be an easy human win everytime and it looks a little small. might just be the pictures though. anyway apart from that it looks good and cant wait to see it finished. Quote Link to comment
Pufulet Posted April 28, 2010 Author Share Posted April 28, 2010 with all the open areas it will be an easy human win everytime and it looks a little small. might just be the pictures though. anyway apart from that it looks good and cant wait to see it finished. dont worry i will fix the open areas either with fog, lighting or walls Quote Link to comment
Pufulet Posted April 28, 2010 Author Share Posted April 28, 2010 Well here are some more screenshots of a newer version, there is no light on it so idk what happened there as well as the weird water but I will fix those, was trying out somthing.I added the supports and working on the walls of the catwalks to discourage camping zombies from long ranges and still working with the Fog and Clipping plane if thats what it is called... Quote Link to comment
Damien Posted April 28, 2010 Share Posted April 28, 2010 Its beginning to get a form. i cant wait to play it. Quote Link to comment
QTesla Posted April 28, 2010 Share Posted April 28, 2010 I think it's a little too open and empty. Add props and a lower level? Quote Link to comment
Pufulet Posted April 28, 2010 Author Share Posted April 28, 2010 I think it's a little too open and empty. Add props and a lower level?its still in a very early stage of the map i will add lower and probably upper levels later and im working on the open space catwalks as u can see in the first catwalk pictures and secound picturesIts beginning to get a form. i cant wait to play it. good to know Quote Link to comment
Clavus Posted April 28, 2010 Share Posted April 28, 2010 Don't use clipping when it's clearly visible. And try to match fog settings with the actual skybox. Quote Link to comment
PEPPER Posted April 29, 2010 Share Posted April 29, 2010 I done care about the bugs, theres no feeling that this is another HL2 maps with its urban sprays, similar doors, dusky walls etc. Theres something new, like new atmosphere (is it possible to get better walls lol?) Quote Link to comment
Albzi Posted April 29, 2010 Share Posted April 29, 2010 If he can pakrat I'm sure he can find some nicer walls, but I don't mind the current texture. Quote Link to comment
Pufulet Posted April 29, 2010 Author Share Posted April 29, 2010 i will still make changes to things but for now i just want to finish off the base of the map and then will have a better look at the textures.Clavus so your saying i should remove the clipping right? and i am still looking for a better skybox and then i will match the fog with itOk here are some more pictures of my progress. Normaly people wont show everything of the map until it releases like Stelk but after the siege problem i want to make sure i make the steps correctlyClavus any suggestions for fog colour for the current skybox? Quote Link to comment
QTesla Posted April 29, 2010 Share Posted April 29, 2010 Looking better...Just still looks empty. Quote Link to comment
Pufulet Posted April 29, 2010 Author Share Posted April 29, 2010 I done care about the bugs, theres no feeling that this is another HL2 maps with its urban sprays, similar doors, dusky walls etc. Theres something new, like new atmosphere (is it possible to get better walls lol?) which type of walls are you talking about? catwalk walls or the base walls? Quote Link to comment
Pufulet Posted April 29, 2010 Author Share Posted April 29, 2010 I am now kinda done with the bottom bit.. if you touch the water you die Quote Link to comment
CyriusG Posted April 29, 2010 Share Posted April 29, 2010 You should make a 3d skybox so the water will seem like it is endless. Quote Link to comment
deathbycrowbar Posted April 29, 2010 Share Posted April 29, 2010 You should make a 3d skybox so the water will seem like it is endless.Agreed. Maps with obvious edges really kill the atmosphere. Quote Link to comment
Albzi Posted April 29, 2010 Share Posted April 29, 2010 Just water would be boring, put a small boat real far out so that it's not completely boring. Quote Link to comment
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