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Mr. Green Gaming

On the couch with Ywa!


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Posted

HI, I'M BOTER VERLOOT, AND I'M HERE TODAY WITH YWA, WHO I WILL INTERVIEW ABOUT HIS LATEST PROJECT, WOOT!

Botervloot: Is Woot still the same idea as it was before? Or is it going to be more open, MMO-like?

Ywa: We've chosen to move away from the Source engine because we really want it to be like a MMO, where you could walk through a city and meet hundreds of other players and npcs.

Sometimes a npc might ask you for a favour, and if you do what he asks. You'll gain Green Coins.

And that's basicly what we want with the open world, an interactive world with lots of players and npcs.

Botervloot: You know that this is a pretty risky move. Have you considerd any other options besides it, to ultimately make it succeed? So is this really going to happen?

Ywa: No, we don't have any backup options any more. I'm 100% sure it can be done if there'll be enough time spend on it.

And since Limetric needs something to start up with, Woot is the perfect project.

Botervloot: Are we going to see character customization? Like hats and clothes.

Ywa: Yes, hats, clothing, accessory should all be possible to buy, sell and wear.

Botervloot: Is it going to be just like WoW (in the sense of, doing quests, and just hanging around), or are we going to see some other things, like DM in separate areas, or other gametypes?

Ywa: It's going to be a realistic world. So no weapons or special DM areas to play in.

However, we will add a lot of mini-games which can be played both alone and with friends.

Mini-games can be things like gambling in casinos, playing chess with one of your friends, darts etc. etc.

Botervloot: You mentioned realistic world, so is it going to be in this era?

Ywa: Like I said, It's a realistic world without weapons and such.

You wont be able to level up or so. However, if you want to do or enter certain areas/buildings you will need to pay coins.

Botervloot: How long will this game be in the making? Or are you going to follow the idea behind the original Woot, ("We'll build it up separately, and continue on adding things.")

Ywa: We're planning on creating a small city as a start/test. If people like the game concept, gameplay and such we'll continue adding stuff to it every month.

We're aiming to have a first public test around this years Christmas.

Botervloot: Is the VIP system (Greens, or paid VIP) going to be implanted, just like in Gmod?

Ywa: No. Everyone is equal and everything is handled by coins.

Botervloot: But there will be gamemasters/admins, right?

Ywa: Yes, of course. But those won't have in-game benefits.

Botervloot: Do we have to pay for this game? And is it a browser based game, or an installed game?

Ywa: The game itself can be downloaded & installed free of charge. However, certain things in-game will cost coins.

However, these can also be gained by completing tasks and playing other mini-games (but you can also pay for these coins if you want).

So everyone can fully enjoy this game, even if they rather not pay.

Botervloot: Are you going to implant something unique? A feature that has never been seen before in an MMO?

Ywa: Yeah. We will have a red light district.

Epic

Botervloot: Will this game get a separate section in L4G, or will it receive an entirely new forum? And will L4G/Mr.Green have connection to this? (redirection to L4G, Mr.green and the other way around?)

Ywa: The project wont be integrated into the MrGreen and/or L4G communities. However, for development we will use the L4G forums. When we're heading to a release, we will start using a separate website & forum.

Botervloot Is this game going to play in 3th person, or first?

Ywa: 3rd person.

Botervloot: Will it have cars/pets/achievements?

Ywa: Cars aren't planned, but may be added at a later stage. Same goes for pets. Achievements will be most likely added.

An interesting experience it has been indeed.

Red light district

312_pokemon_dat_ass.jpg

Posted

What game engine are you gonna use?

TrueVision3D with Newton Game Dynamics physics. Not a known engine but it has enough to offer. :)

Posted

sounds awesome, I can't wait till xmas

Ths xmas this year or the one next year?

This year. But I can't guarantee anything.

Posted

How many is working on Woot now?

Current active developers are just the programmers which are Deluvas and I.

Also, the video Botervloot showed nice. But you can't render a huge environment with all SSAO and such (low fps).

Posted

How many is working on Woot now?

Current active developers are just the programmers which are Deluvas and I.

Also, the video Botervloot showed nice. But you can't render a huge environment with all SSAO and such (low fps).

You could add it as an setting.

Posted

How many is working on Woot now?

Current active developers are just the programmers which are Deluvas and I.

Also, the video Botervloot showed nice. But you can't render a huge environment with all SSAO and such (low fps).

You could add it as an setting.

It's too much work to just add it as a setting. :P It's not something you can just turn on or turn off.

Posted (edited)

How many is working on Woot now?

Current active developers are just the programmers which are Deluvas and I.

Also, the video Botervloot showed nice. But you can't render a huge environment with all SSAO and such (low fps).

You could add it as an setting.

It's too much work to just add it as a setting. :P It's not something you can just turn on or turn off.

I sure hope that there will be customization :<

Or maybe implantation for options later on.

Edited by Botervloot
Posted

Are you using a derivated from the Source Engine to do this?

Good luck, it will take a long time, you should recruit some other people for graphics/other stuff cause it's quite a big work for 2 persons.

I hope it will succeed :)

Posted
Good luck, it will take a long time, you should recruit some other people for graphics/other stuff cause it's quite a big work for 2 persons.

Don't worry about that. :P

Posted

What kind of skills do you need to program this? I know a programmer who is kida good, he is not pro, but maybe he can help?

When I need people to help, I'll find them myself. Thanks anyways.

Posted

So if I understand it in a good way it is:

A MMO (based not on a source engine) where people can walk around freely and interact (also with NPC's) play mini games and meet new people. And that it's not linked at all to mr-green and left4green community's.

One question; will the players (so us) walk around in maps?

And yes: how big will these maps be and will there be more than just one or 2?

Posted

Well, at least you know what you want to do with Woot.

What game engine are you gonna use?

TrueVision3D with Newton Game Dynamics physics. Not a known engine but it has enough to offer. :)

Physics engine. In a MMO. Ain't gonna work out sir; have you ever seen a MMO with a decent physics engine?

You can only use it for client-side physics, but then it'd be nothing more than a gimmick.

Posted
Physics engine. In a MMO. Ain't gonna work out sir; have you ever seen a MMO with a decent physics engine?

You can only use it for client-side physics, but then it'd be nothing more than a gimmick.

I know. I just said which software/engine I used.

You can't compare that with Woot. First of all, Woot is meant for having fun and not having a real economy. Then that Calypso looks like a future game with weapons and such.

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