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Mr. Green Gaming

Updates for CSS released


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* 144 achievements added

* New lifetime player stats and summary screens

* New match player stats and summary screens

* New end of round display with MVP and interesting fact about a player

* Updated scoreboard with new icons, visual style, MVP stars, and avatar pictures

* New cinematic death camera

* New domination and revenge system

* Added avatar icons to voice chat, scoreboard, and end of round display

* Incorporated many source engine updates

* Disallowed the use of arbitrary command strings for the message of the day screen. Now only a specific list of commands is allowed.

* Addressed issue in which AWPs and Scouts sometimes did not make the zooming sound.

* cvar mat_showlowresimage is now a cheat command.

* Many development console commands which would crash the server removed.

* Updated source engine addresses many issues:

* Better flashlight effect

* Better HDR behavior

* Multicore rendering support

* Added sv_disablefreezecam cvar to turn off the freezecam on a server.

* Added sv_nonemesis cvar to turn off domination/revenge on a server.

* Added sv_nomvp cvar to turn off MVP stars on a server.

* Added sv_nostats cvar to turn off stats on a server.

* Removed -tickrate command line option and defaulted tick rate to 66 rather than 33. This addressed a number of issues, including:

o Tick rate affecting how fast doors open / close

o Tick rate causing players hitting the ground to stutter

o Tick rate affecting the firing mechanisms of certain guns

UI

* Added the following cvars to allow players to customize their scoreboards.

* cl_scoreboard_ct_color_red

* cl_scoreboard_ct_color_green

* cl_scoreboard_ct_color_blue

* cl_scoreboard_t_color_red

* cl_scoreboard_t_color_green

* cl_scoreboard_t_color_blue

* cl_scoreboard_dead_color_red

* cl_scoreboard_dead_color_green

* cl_scoreboard_dead_color_blue

* Changed the screen that appears when the message of the day fails to load to display proper error text.

* Made the CT silhouette for the auto-select option in the Choose a Class screen smaller and corrected its aspect ratio.

* Addressed a problem that occasionally caused characters to be colored incorrectly on the Change a Class screen.

Gameplay

* Made ladders easier to climb. Added cvars sv_ladder_dampen and sv_ladder_angle.

* Fixed issue that awarded three points when the bomb explodes after the round ends by elimination criteria instead.

* Fixed issue in which you weren’t given credit for grenade damage if you fired a weapon at someone then hit them with a grenade (in that order). Also fixed problem in which grenading a player and then killing them with another weapon showed as ‘*** in 1’ on console.

* There’s now a priority order for displaying win conditions when multiple win conditions are set.

* If timelimit exists and is not 0, then show timelimit.

* If timelimit does not exist, show maxrounds if not 0.

* If both timelimit and maxrounds are 0, show winlimit.

* If timelimit, maxrounds, and winlimit are all 0, show nothing.

* Added a cvar to ignore win conditions: mp_ignore_round_win_conditions.

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