Olaf Posted June 24, 2010 Share Posted June 24, 2010 * 144 achievements added * New lifetime player stats and summary screens * New match player stats and summary screens * New end of round display with MVP and interesting fact about a player * Updated scoreboard with new icons, visual style, MVP stars, and avatar pictures * New cinematic death camera * New domination and revenge system * Added avatar icons to voice chat, scoreboard, and end of round display * Incorporated many source engine updates * Disallowed the use of arbitrary command strings for the message of the day screen. Now only a specific list of commands is allowed. * Addressed issue in which AWPs and Scouts sometimes did not make the zooming sound. * cvar mat_showlowresimage is now a cheat command. * Many development console commands which would crash the server removed. * Updated source engine addresses many issues: * Better flashlight effect * Better HDR behavior * Multicore rendering support * Added sv_disablefreezecam cvar to turn off the freezecam on a server. * Added sv_nonemesis cvar to turn off domination/revenge on a server. * Added sv_nomvp cvar to turn off MVP stars on a server. * Added sv_nostats cvar to turn off stats on a server. * Removed -tickrate command line option and defaulted tick rate to 66 rather than 33. This addressed a number of issues, including: o Tick rate affecting how fast doors open / close o Tick rate causing players hitting the ground to stutter o Tick rate affecting the firing mechanisms of certain gunsUI * Added the following cvars to allow players to customize their scoreboards. * cl_scoreboard_ct_color_red * cl_scoreboard_ct_color_green * cl_scoreboard_ct_color_blue * cl_scoreboard_t_color_red * cl_scoreboard_t_color_green * cl_scoreboard_t_color_blue * cl_scoreboard_dead_color_red * cl_scoreboard_dead_color_green * cl_scoreboard_dead_color_blue * Changed the screen that appears when the message of the day fails to load to display proper error text. * Made the CT silhouette for the auto-select option in the Choose a Class screen smaller and corrected its aspect ratio. * Addressed a problem that occasionally caused characters to be colored incorrectly on the Change a Class screen.Gameplay * Made ladders easier to climb. Added cvars sv_ladder_dampen and sv_ladder_angle. * Fixed issue that awarded three points when the bomb explodes after the round ends by elimination criteria instead. * Fixed issue in which you weren’t given credit for grenade damage if you fired a weapon at someone then hit them with a grenade (in that order). Also fixed problem in which grenading a player and then killing them with another weapon showed as ‘*** in 1’ on console. * There’s now a priority order for displaying win conditions when multiple win conditions are set. * If timelimit exists and is not 0, then show timelimit. * If timelimit does not exist, show maxrounds if not 0. * If both timelimit and maxrounds are 0, show winlimit. * If timelimit, maxrounds, and winlimit are all 0, show nothing. * Added a cvar to ignore win conditions: mp_ignore_round_win_conditions. Quote Link to comment
VMR Posted June 24, 2010 Share Posted June 24, 2010 *cough* *cough*What's with you and all your coughing lately, been having a cold? Quote Link to comment
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