Jump to content
Mr. Green Gaming

Compile Process Problem


Recommended Posts

Hey, i was trying to compile my map but it dosnt compile the right way... theres something wrong. Maybe something new I added idk I tryed to figure it out but I cant please help!

** Executing...

** Command: "c:\program files (x86)\games\steam\steamapps\logituch\sourcesdk\bin\orangebox\bin\vbsp.exe"

** Parameters: -game "c:\program files (x86)\games\steam\steamapps\logituch\counter-strike source\cstrike" "C:\Program Files (x86)\Games\Steam\SteamApps\logituch\garrysmod\garrysmod\maps\zs_necrotic_v3.vmf"

Valve Software - vbsp.exe (Jun 8 2010)

2 threads

materialPath: c:\program files (x86)\games\steam\steamapps\logituch\counter-strike source\cstrike\materials

Loading C:\Program Files (x86)\Games\Steam\SteamApps\logituch\garrysmod\garrysmod\maps\zs_necrotic_v3.vmf

Can't find surfaceprop stone for material DE_TIDES/TIDES_CONCRETEFLOOR, using default

ConVarRef mat_reduceparticles doesn't point to an existing ConVar

Could not locate 'GameData' key in c:\program files (x86)\games\steam\steamapps\logituch\counter-strike source\cstrike\gameinfo.txt

Patching WVT material: maps/zs_necrotic_v3/nature/blenddirtgrass001b_wvt_patch

Patching WVT material: maps/zs_necrotic_v3/nature/blendrockdirt006a_wvt_patch

Patching WVT material: maps/zs_necrotic_v3/nature/blendmuddirt001a_wvt_patch

fixing up env_cubemap materials on brush sides...

ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)

**** leaked ****

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 1536.0 664.0)

Leaf 0 contents:

Leaf 1 contents: CONTENTS_SOLID

viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID

This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID

Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID

Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 2048.0 664.0)

Leaf 0 contents:

Leaf 1 contents: CONTENTS_SOLID

viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID

This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID

Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID

Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-512.0 1024.0 664.0)

Leaf 0 contents: CONTENTS_SOLID

Leaf 1 contents:

viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID

This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID

Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID

Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-512.0 2048.0 664.0)

Leaf 0 contents:

Leaf 1 contents: CONTENTS_SOLID

viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID

This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID

Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID

Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1024.0 4071.0 664.0)

Leaf 0 contents:

Leaf 1 contents: CONTENTS_SOLID

viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID

This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID

Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID

Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1024.0 3559.0 1877.0)

Leaf 0 contents:

Leaf 1 contents: CONTENTS_SOLID

viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID

This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID

Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID

Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1024.0 3559.0 1734.5)

Leaf 0 contents:

Leaf 1 contents: CONTENTS_SOLID

viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID

This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID

Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID

Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1024.0 3559.0 521.5)

Leaf 0 contents:

Leaf 1 contents: CONTENTS_SOLID

viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID

This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID

Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID

Candidate brush IDs:

*** Suppressing further FindPortalSide errors.... ***

Processing areas...done (0)

Building Faces...done (0)

Chop Details...done (0)

Find Visible Detail Sides...

Merged 38 detail faces...done (0)

Merging details...done (0)

FixTjuncs...

PruneNodes...

WriteBSP...

done (1)

Creating default LDR cubemaps for env_cubemap using skybox materials:

skybox/sky_borealis01*.vmt

! Run buildcubemaps in the engine to get the correct cube maps.

Creating default HDR cubemaps for env_cubemap using skybox materials:

skybox/sky_borealis01*.vmt

! Run buildcubemaps in the engine to get the correct cube maps.

Finding displacement neighbors...

Finding lightmap sample positions...

Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10

Building Physics collision data...

done (0) (295747 bytes)

Placing detail props : 0...1...2...3...4...5...6...7...8...9...Material NATURE/BLENDDIRTGRASS001B uses unknown detail object type grass01!

Material NATURE/BLENDMUDDIRT001A uses unknown detail object type coastline_redgrass01!

10

Water found with no water_lod_control entity, creating a default one.

Compacting texture/material tables...

Reduced 316 texinfos to 243

Reduced 110 texdatas to 101 (2944 bytes to 2535)

Writing C:\Program Files (x86)\Games\Steam\SteamApps\logituch\garrysmod\garrysmod\maps\zs_necrotic_v3.bsp

2 seconds elapsed

** Executing...

** Command: "c:\program files (x86)\games\steam\steamapps\logituch\sourcesdk\bin\orangebox\bin\vvis.exe"

** Parameters: -game "c:\program files (x86)\games\steam\steamapps\logituch\counter-strike source\cstrike" "C:\Program Files (x86)\Games\Steam\SteamApps\logituch\garrysmod\garrysmod\maps\zs_necrotic_v3"

Valve Software - vvis.exe (Jun 8 2010)

2 threads

reading c:\program files (x86)\games\steam\steamapps\logituch\garrysmod\garrysmod\maps\zs_necrotic_v3.bsp

reading c:\program files (x86)\games\steam\steamapps\logituch\garrysmod\garrysmod\maps\zs_necrotic_v3.prt

LoadPortals: couldn't read c:\program files (x86)\games\steam\steamapps\logituch\garrysmod\garrysmod\maps\zs_necrotic_v3.prt

** Executing...

** Command: "c:\program files (x86)\games\steam\steamapps\logituch\sourcesdk\bin\orangebox\bin\vrad.exe"

** Parameters: -game "c:\program files (x86)\games\steam\steamapps\logituch\counter-strike source\cstrike" "C:\Program Files (x86)\Games\Steam\SteamApps\logituch\garrysmod\garrysmod\maps\zs_necrotic_v3"

Valve Software - vrad.exe SSE (Jun 8 2010)

Valve Radiosity Simulator

2 threads

[Reading texlights from 'lights.rad']

[1 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\games\steam\steamapps\logituch\garrysmod\garrysmod\maps\zs_necrotic_v3.bsp

No vis information, direct lighting only.

Setting up ray-trace acceleration structure... Done (1.54 seconds)

4414 faces

598500 square feet [86184040.00 square inches]

18 Displacements

23155 Square Feet [3334381.50 Square Inches]

0 direct lights

BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)

Build Patch/Sample Hash Table(s).....Done<0.0178 sec>

FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3)

FinalLightFace Done

0 of 0 (0% of) surface lights went in leaf ambient cubes.

ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (16)

Writing leaf ambient...done

Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness

------------ --------------- --------------- --------

models 1/1024 48/49152 ( 0.1%)

brushes 848/8192 10176/98304 (10.4%)

brushsides 5346/65536 42768/524288 ( 8.2%)

planes 2036/65536 40720/1310720 ( 3.1%)

vertexes 6882/65536 82584/786432 (10.5%)

nodes 2732/65536 87424/2097152 ( 4.2%)

texinfos 243/12288 17496/884736 ( 2.0%)

texdata 101/2048 3232/65536 ( 4.9%)

dispinfos 18/0 3168/0 ( 0.0%)

disp_verts 5202/0 104040/0 ( 0.0%)

disp_tris 9216/0 18432/0 ( 0.0%)

disp_lmsamples 63811/0 63811/0 ( 0.0%)

faces 4414/65536 247184/3670016 ( 6.7%)

hdr faces 0/65536 0/3670016 ( 0.0%)

origfaces 2583/65536 144648/3670016 ( 3.9%)

leaves 2734/65536 87488/2097152 ( 4.2%)

leaffaces 5251/65536 10502/131072 ( 8.0%)

leafbrushes 1755/65536 3510/131072 ( 2.7%)

areas 1/256 8/2048 ( 0.4%)

surfedges 31818/512000 127272/2048000 ( 6.2%)

edges 18887/256000 75548/1024000 ( 7.4%)

LDR worldlights 0/8192 0/720896 ( 0.0%)

HDR worldlights 0/8192 0/720896 ( 0.0%)

leafwaterdata 1/32768 12/393216 ( 0.0%)

waterstrips 435/32768 4350/327680 ( 1.3%)

waterverts 0/65536 0/786432 ( 0.0%)

waterindices 7263/65536 14526/131072 (11.1%)

cubemapsamples 0/1024 0/16384 ( 0.0%)

overlays 0/512 0/180224 ( 0.0%)

LDR lightdata [variable] 1418592/0 ( 0.0%)

HDR lightdata [variable] 0/0 ( 0.0%)

visdata [variable] 0/16777216 ( 0.0%)

entdata [variable] 344/393216 ( 0.1%)

LDR ambient table 2734/65536 10936/262144 ( 4.2%)

HDR ambient table 2734/65536 10936/262144 ( 4.2%)

LDR leaf ambient 1436/65536 40208/1835008 ( 2.2%)

HDR leaf ambient 2734/65536 76552/1835008 ( 4.2%)

occluders 0/0 0/0 ( 0.0%)

occluder polygons 0/0 0/0 ( 0.0%)

occluder vert ind 0/0 0/0 ( 0.0%)

detail props [variable] 1/12 ( 8.3%)

static props [variable] 1/12 ( 8.3%)

pakfile [variable] 176986/0 ( 0.0%)

physics [variable] 295747/4194304 ( 7.1%)

physics terrain [variable] 11056/1048576 ( 1.1%)

Level flags = 0

Total triangle count: 12680

Writing c:\program files (x86)\games\steam\steamapps\logituch\garrysmod\garrysmod\maps\zs_necrotic_v3.bsp

21 seconds elapsed

** Executing...

** Command: Copy File

** Parameters: "C:\Program Files (x86)\Games\Steam\SteamApps\logituch\garrysmod\garrysmod\maps\zs_necrotic_v3.bsp" "c:\program files (x86)\games\steam\steamapps\logituch\counter-strike source\cstrike\maps\zs_necrotic_v3.bsp"

Link to comment

Patching WVT material: maps/zs_necrotic_v3/nature/blenddirtgrass001b_wvt_patch

Patching WVT material: maps/zs_necrotic_v3/nature/blendrockdirt006a_wvt_patch

Patching WVT material: maps/zs_necrotic_v3/nature/blendmuddirt001a_wvt_patch

fixing up env_cubemap materials on brush sides...

ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)

**** leaked ****

MEHBEH?

No idea though, sorry.

Link to comment
**** leaked ****
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 1536.0 664.0)

ect ect

*** Suppressing further FindPortalSide errors.... ***

Oh shit :V

You fucked up proper here. Fix those brushes by looking them up by their coordinates. Also, you have a leak. Fix the leak first, the portal errors can disappear because of that.

Also, you could just put this in your map thread. You've got plenty.

Edited by Botervloot
Link to comment

Well it seemed to compile alright but here it is just in case if you guys can spot anything else.

** Executing...

** Command: "c:\program files (x86)\games\steam\steamapps\logituch\sourcesdk\bin\orangebox\bin\vbsp.exe"

** Parameters: -game "c:\program files (x86)\games\steam\steamapps\logituch\counter-strike source\cstrike" "C:\Program Files (x86)\Games\Steam\SteamApps\logituch\garrysmod\garrysmod\maps\zs_necrotic_v3.vmf"

Valve Software - vbsp.exe (Jun 8 2010)

2 threads

materialPath: c:\program files (x86)\games\steam\steamapps\logituch\counter-strike source\cstrike\materials

Loading C:\Program Files (x86)\Games\Steam\SteamApps\logituch\garrysmod\garrysmod\maps\zs_necrotic_v3.vmf

Can't find surfaceprop stone for material DE_TIDES/TIDES_CONCRETEFLOOR, using default

ConVarRef mat_reduceparticles doesn't point to an existing ConVar

Could not locate 'GameData' key in c:\program files (x86)\games\steam\steamapps\logituch\counter-strike source\cstrike\gameinfo.txt

Patching WVT material: maps/zs_necrotic_v3/nature/blenddirtgrass001b_wvt_patch - Has been looked at by meh

Patching WVT material: maps/zs_necrotic_v3/nature/blendrockdirt006a_wvt_patch - Has been looked at by meh

fixing up env_cubemap materials on brush sides...

ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)

ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)

Processing areas...done (0)

Building Faces...done (0)

Chop Details...done (0)

Find Visible Detail Sides...

Merged 36 detail faces...done (0)

Merging details...done (0)

FixTjuncs...

PruneNodes...

WriteBSP...

done (0)

writing C:\Program Files (x86)\Games\Steam\SteamApps\logituch\garrysmod\garrysmod\maps\zs_necrotic_v3.prt...Building visibility clusters...

done (0)

Creating default LDR cubemaps for env_cubemap using skybox materials:

skybox/sky_borealis01*.vmt

! Run buildcubemaps in the engine to get the correct cube maps.

Creating default HDR cubemaps for env_cubemap using skybox materials:

skybox/sky_borealis01*.vmt

! Run buildcubemaps in the engine to get the correct cube maps.

Finding displacement neighbors...

Finding lightmap sample positions...

Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10

Building Physics collision data...

done (1) (341536 bytes)

Placing detail props : 0...1...2...3...4...5...6...7...8..Material NATURE/BLENDDIRTGRASS001B uses unknown detail object type grass01!

Material NATURE/BLENDDIRTGRASS001B uses unknown detail object type grass01!

Material NATURE/BLENDDIRTGRASS001B uses unknown detail object type grass01!

Material NATURE/BLENDDIRTGRASS001B uses unknown detail object type grass01!

Material NATURE/BLENDDIRTGRASS001B uses unknown detail object type grass01!

Material NATURE/BLENDDIRTGRASS001B uses unknown detail object type grass01!

Material NATURE/BLENDDIRTGRASS001B uses unknown detail object type grass01!

.9...10

Compacting texture/material tables...

Reduced 572 texinfos to 429

Reduced 118 texdatas to 109 (3071 bytes to 2660)

Writing C:\Program Files (x86)\Games\Steam\SteamApps\logituch\garrysmod\garrysmod\maps\zs_necrotic_v3.bsp

3 seconds elapsed

** Executing...

** Command: "c:\program files (x86)\games\steam\steamapps\logituch\sourcesdk\bin\orangebox\bin\vvis.exe"

** Parameters: -game "c:\program files (x86)\games\steam\steamapps\logituch\counter-strike source\cstrike" "C:\Program Files (x86)\Games\Steam\SteamApps\logituch\garrysmod\garrysmod\maps\zs_necrotic_v3"

Valve Software - vvis.exe (Jun 8 2010)

2 threads

reading c:\program files (x86)\games\steam\steamapps\logituch\garrysmod\garrysmod\maps\zs_necrotic_v3.bsp

reading c:\program files (x86)\games\steam\steamapps\logituch\garrysmod\garrysmod\maps\zs_necrotic_v3.prt

1118 portalclusters

3227 numportals

BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)

PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (570)

Optimized: 3128 visible clusters (0.00%)

Total clusters visible: 296307

Average clusters visible: 265

Building PAS...

Average clusters audible: 825

visdatasize:259774 compressed from 321984

writing c:\program files (x86)\games\steam\steamapps\logituch\garrysmod\garrysmod\maps\zs_necrotic_v3.bsp

9 minutes, 31 seconds elapsed

** Executing...

** Command: "c:\program files (x86)\games\steam\steamapps\logituch\sourcesdk\bin\orangebox\bin\vrad.exe"

** Parameters: -game "c:\program files (x86)\games\steam\steamapps\logituch\counter-strike source\cstrike" "C:\Program Files (x86)\Games\Steam\SteamApps\logituch\garrysmod\garrysmod\maps\zs_necrotic_v3"

Valve Software - vrad.exe SSE (Jun 8 2010)

Valve Radiosity Simulator

2 threads

[Reading texlights from 'lights.rad']

[1 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\games\steam\steamapps\logituch\garrysmod\garrysmod\maps\zs_necrotic_v3.bsp

Setting up ray-trace acceleration structure... Done (1.68 seconds)

4784 faces

487630 square feet [70218840.00 square inches]

22 Displacements

24427 Square Feet [3517619.00 Square Inches]

4784 patches before subdivision

38426 patches after subdivision

sun extent from map=0.173648

27 direct lights

BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (10)

BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (12)

transfers 3115306, max 698

transfer lists: 23.8 megs

GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)

Bounce #1 added RGB(19165, 19558, 14563)

GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)

Bounce #2 added RGB(3162, 3453, 2032)

GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)

Bounce #3 added RGB(562, 680, 326)

GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)

Bounce #4 added RGB(109, 148, 60)

GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)

Bounce #5 added RGB(22, 34, 12)

GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)

Bounce #6 added RGB(5, 8, 2)

GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)

Bounce #7 added RGB(1, 2, 1)

GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)

Bounce #8 added RGB(0, 1, 0)

Build Patch/Sample Hash Table(s).....Done<0.0201 sec>

FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (7)

FinalLightFace Done

0 of 0 (0% of) surface lights went in leaf ambient cubes.

ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (11)

Writing leaf ambient...done

Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness

------------ --------------- --------------- --------

models 77/1024 3696/49152 ( 7.5%)

brushes 932/8192 11184/98304 (11.4%)

brushsides 6016/65536 48128/524288 ( 9.2%)

planes 3300/65536 66000/1310720 ( 5.0%)

vertexes 7483/65536 89796/786432 (11.4%)

nodes 2903/65536 92896/2097152 ( 4.4%)

texinfos 429/12288 30888/884736 ( 3.5%)

texdata 109/2048 3488/65536 ( 5.3%)

dispinfos 22/0 3872/0 ( 0.0%)

disp_verts 6358/0 127160/0 ( 0.0%)

disp_tris 11264/0 22528/0 ( 0.0%)

disp_lmsamples 69244/0 69244/0 ( 0.0%)

faces 4784/65536 267904/3670016 ( 7.3%)

hdr faces 0/65536 0/3670016 ( 0.0%)

origfaces 2952/65536 165312/3670016 ( 4.5%)

leaves 2981/65536 95392/2097152 ( 4.5%)

leaffaces 5420/65536 10840/131072 ( 8.3%)

leafbrushes 2008/65536 4016/131072 ( 3.1%)

areas 3/256 24/2048 ( 1.2%)

surfedges 34739/512000 138956/2048000 ( 6.8%)

edges 20331/256000 81324/1024000 ( 7.9%)

LDR worldlights 27/8192 2376/720896 ( 0.3%)

HDR worldlights 0/8192 0/720896 ( 0.0%)

leafwaterdata 1/32768 12/393216 ( 0.0%)

waterstrips 431/32768 4310/327680 ( 1.3%)

waterverts 0/65536 0/786432 ( 0.0%)

waterindices 7179/65536 14358/131072 (11.0%)

cubemapsamples 0/1024 0/16384 ( 0.0%)

overlays 0/512 0/180224 ( 0.0%)

LDR lightdata [variable] 1642840/0 ( 0.0%)

HDR lightdata [variable] 0/0 ( 0.0%)

visdata [variable] 259774/16777216 ( 1.5%)

entdata [variable] 300855/393216 (76.5%)

LDR ambient table 2981/65536 11924/262144 ( 4.5%)

HDR ambient table 2981/65536 11924/262144 ( 4.5%)

LDR leaf ambient 10771/65536 301588/1835008 (16.4%)

HDR leaf ambient 2981/65536 83468/1835008 ( 4.5%)

occluders 0/0 0/0 ( 0.0%)

occluder polygons 0/0 0/0 ( 0.0%)

occluder vert ind 0/0 0/0 ( 0.0%)

detail props [variable] 1/12 ( 8.3%)

static props [variable] 1/1812 ( 0.1%)

pakfile [variable] 176177/0 ( 0.0%)

physics [variable] 341536/4194304 ( 8.1%)

physics terrain [variable] 9972/1048576 ( 1.0%)

Level flags = 0

Total triangle count: 13383

Writing c:\program files (x86)\games\steam\steamapps\logituch\garrysmod\garrysmod\maps\zs_necrotic_v3.bsp

43 seconds elapsed

** Executing...

** Command: Copy File

** Parameters: "C:\Program Files (x86)\Games\Steam\SteamApps\logituch\garrysmod\garrysmod\maps\zs_necrotic_v3.bsp" "c:\program files (x86)\games\steam\steamapps\logituch\counter-strike source\cstrike\maps\zs_necrotic_v3.bsp"

Link to comment

Material NATURE/BLENDDIRTGRASS001B uses unknown detail object type grass01!

Material NATURE/BLENDDIRTGRASS001B uses unknown detail object type grass01!

Material NATURE/BLENDDIRTGRASS001B uses unknown detail object type grass01!

Material NATURE/BLENDDIRTGRASS001B uses unknown detail object type grass01!

Material NATURE/BLENDDIRTGRASS001B uses unknown detail object type grass01!

Material NATURE/BLENDDIRTGRASS001B uses unknown detail object type grass01!

Sounds suspicious.

Also, try control+p (or alt+p, I forgot), it finds errors.

Edited by Silver Dot
Link to comment

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...