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Mr. Green Gaming

JustinTheEnd's Zombie Survival Map Pack


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Hi obviously by the title you know i am creating a zombie survival map pack i have had a look on nearly every zombie survival map and saw many maps were indeed poorly created as i found out online people were camping every match making it boring for both humans and zombies my maps will make both sides fair enough i can promise you no map makes the match fair.

So i suppose you want to see what my maps look like at the moment well i am on my map to finishing my first map here are the maps and details about them.

Map 1: Lockdown (73% Complete)

When a infection is spread across a training facility all escapes are closed leaving the subjects to defend for them selves all trains have stopped so don't try and escape. I like this map because of the undestroyable windows i love looking though the windows only to see a zombie running around to get you. The map isn't very horrific and isn't ment to be scary although it can sometimes when in the train station. Im sure you want to see a images now huh? You may also notice that my map is slightly detailed this is due to me thinking tht detail was a good idea until i thought about the load times :D

http://yfrog.com/fvchamber1j

http://yfrog.com/86containerchecksj

http://yfrog.com/mecontainmentroomj

http://yfrog.com/f1damagedchamber2j

http://yfrog.com/mzdangerousareaj

http://yfrog.com/87outsidechamber1j

(Edit 20/07/2010) - Ok the images above are sorta old however the changes made now are pipes on walls for more detail and also the textures on walls have changed still looking futuristic because thts the point there will be 3 versions

V1 - All Props And Limited Blood Stains

V2 - Limited Props (Because it is hard to move about) And Blood Stains

V3 - All Props And Blood Stains (This will be mostly used)

Map 2: Beachhead

As by the name you know it's on a beach pretty weird huh for zombie map? but got many ideas of a call of duty WAW map i suppose u know lol but another map no one has tried yet on this server or any.

All maps will be made only for Left 4 Green servers.

If you would like to test my maps before anyone just write down below saying so i will be happy to let u give opinions and test my map

Edited by JustinTheEnd
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Lets start with the pros:

1. Refreshing environment, definately not standard.

2. Small areas make it harder for humans and good for barricades.

Now the cons:

1. Textures dont really fit in building, regular walls would be better.

2. Too bright in my opinion, but dont decrease it to much.

3. More small props like tires and barrels are needes(propkillers)

Overall i think the gameplay would be nice on this map. :D. Good job and keep on mapping. ;)

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Lets start with the pros:

1. Refreshing environment, definately not standard.

2. Small areas make it harder for humans and good for barricades.

Now the cons:

1. Textures dont really fit in building, regular walls would be better.

2. Too bright in my opinion, but dont decrease it to much.

3. More small props like tires and barrels are needes(propkillers)

Overall i think the gameplay would be nice on this map. :D. Good job and keep on mapping. ;)

hey thanks for the info i will take them into consideration so i have alot of my lights in at 0.5 so i will lower them to 0.3 will take about 20 mins due to size of map lol it's huge for a zombie map. as for the textures don't worry i will keep em as it's part of the map if u go down the staircase u arrive at trainstation this area has more detailed walls and not just boring grey squares :) i forgot to mention if u have a look in my map u will notice a high amount of barrels and crates throughout i suppose the images are bad was never good at taking pictures

Edited by JustinTheEnd
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When I read your description I thought it would look everywhere ruined and messed up with dark area and lots of blood and broken walls.

The walls look a bit too futeristic in my opinion. Change it to another type of concretewall.

Dosnt look like a zombie invasion since all the nice lights are on.

Containment room, the walls and ceiling look plain. Decals dont always fix that. Add prop_dynamics to it e.g. Pips catwalks cranes. Just fill it up.

Small areas = good gameplay

Add some control room chairs for me and other propkillers

You should check out my maps, that might help you a bit.

The stairs dont look very professional and blocky. See what you can do with that and try adding hand rails for realism.

From all that the map looks intresting to play and dosnt really look like a camp fest.

Add me on steam. just add Pufulet or Logituch since my name is completely unique on steam :V

Edited by Pufulet
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When I read your description I thought it would look everywhere ruined and messed up with dark area and lots of blood and broken walls.

The walls look a bit too futeristic in my opinion. Change it to another type of concretewall.

Dosnt look like a zombie invasion since all the nice lights are on.

Containment room, the walls and ceiling look plain. Decals dont always fix that. Add prop_dynamics to it e.g. Pips catwalks cranes. Just fill it up.

Small areas = good gameplay

Add some control room chairs for me and other propkillers

You should check out my maps, that might help you a bit.

The stairs dont look very professional and blocky. See what you can do with that and try adding hand rails for realism.

From all that the map looks intresting to play and dosnt really look like a camp fest.

Add me on steam. just add Pufulet or Logituch since my name is completely unique on steam :V

damn that hurt my emotions but ok then :( i will give it a shot when i finish the map only issue is i want it to look modern thats the point and there is no good futuristic walls they all sucks balls at least in left 4 dead they had alright looking walls i mean half life 2 textures suck balls compared to left 4 dead and counter strike. do u think it would be good to get some custom textures in i know how but would it disrupt online play seeming as i used custom textures for left 4 dead maps and they worked fine online?

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