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Mr. Green Gaming

Too long spawnprotection


Danni

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Posted

I just wanna point out that the spawnprotection for zombies is way too long..

Fuck me, they come with fast and normal zombie and you can't do shit about it. They're very fast and you cannot kill them when the spawnprotection is on..

Please shorten it or remove it completely, it's very unfair towards humans ):

Thanks.

-Danni

Posted

you could have posted this in the zombie gamemode changes :-< ...:(( .. i agree with you, by the way. Non-Flying zombies (exception : chem) should not have spawn protection removed when 50% infliction is done. Fast zombie, fast headcrab, headcrab and chem zombie should have SP removed after 50%.

Posted

and you guys think its fair that you get killed INSTANTLY when you get seen by humans after spawned? awesome.. srsly fair , like on that 1 map with huuuuge distance to house where humans are . spawnprotection is must , oh wait it doesnt have enough time to REACH the house.. , clavus dont do nothing to it its fair game atm

Posted

I don't think it's fair when spawn is 2 meters away from humans and zombies come bursting and killing people while sp is on. You can't even shoot them! they have sp !

Posted

I agree with norbo, it's good as it is right now. Because you can easily evase the zombie hits and it wopuld be unfair for noobs are zombie and can't hit anything. :mellow:

Posted

Just think the following case : zombie spawn is near a house (raunchier_house/raunchiest house. .whatever :/). Humans try to barricade in the house, but they are eaten by zombies with spawn protection (normal zombies for start). When infliction reaches 50%, human climb to the roof of the house, but they are killed by fast zombies that have spawn protection. Infliction reaches 75%, 3-4 humans remain alive. Chem-zombies with spawn protection rush to the humans, to blow them to pieces. What chance do the humans have to survive this? None.

Ok, now case number 2. Let's say the zombie spawn is further, like in zs_port. Spawn protection will fade, even if zombies have 50% and have unlocked fast zombies. Humans can shoot the zombies, but cannot spawn kill them, because they have protection. If human tries to spawn kill the zombies, he gets killed by fumes or SP Normal Zombies, Chems , etc .

My advice would be to disable spawn protection for chems, fast zombies, fast headcrabs after 50% infliction.

Posted

get rid of spawn protection altogether and give zombies health when in poison gas that will frustrate those humans! but ateast the humans can shoot! might even help zombie team play!

Posted

Current calculation:

7 * math.max(team.NumPlayers(TEAM_HUMAN)/team.NumPlayers(TEAM_UNDEAD)/3,1)

Should be:

7 * math.min(team.NumPlayers(TEAM_HUMAN)/team.NumPlayers(TEAM_UNDEAD)/3,1)

Spawn protection should be 7 seconds max now (if humans outnumber zombies 3 to 1 or bigger).

Posted

the thing is , you ppl fail to play as survivors , ive NEVER EVER DIED to someone who was spawn protected = PROTIP DO NOT go near zombie spawns , not even slightest of close . if an spawn protted fast zombie comes to roof E V A D E its so damn simple due hitbox is fudged up -.- stop QQing bout the spawnprot its awesome etc etc

Posted

Being spawnprotec as normal zombie makes you free for propkilling everyone without any difficulties (no push back from bullets etc...)

No no i'm not the master of ZS, at least i'm not anymore there are other very good players around there :)

Posted
Being spawnprotec as normal zombie makes you free for propkilling everyone without any difficulties (no push back from bullets etc...)

No no i'm not the master of ZS, at least i'm not anymore there are other very good players around there :)

The onlyone pro i know is you

may be slow too, but ure the most!

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