Stelk Posted February 25, 2009 Share Posted February 25, 2009 Heya Greenies I made another ZS map. I'm tired to repeat myself on the info of the map so read the description on the link:http://garrysmod.org/downloads/?a=view&id=63383I hope you like it, cyaStelk Quote Link to comment
Mr. Darkness Posted February 25, 2009 Share Posted February 25, 2009 Ok ill see it Nice The skin is nice and some things more, but it would be better if we could see it in 3dthe only way is to download it;DIts under the city or something? Quote Link to comment
Stelk Posted February 25, 2009 Author Share Posted February 25, 2009 Well not exactly "under the city" just download and explore it :> Quote Link to comment
Clavus Posted February 25, 2009 Share Posted February 25, 2009 I'll check it out later today. Quote Link to comment
Mr. Darkness Posted February 25, 2009 Share Posted February 25, 2009 me too danplanned to download Quote Link to comment
Stelk Posted February 25, 2009 Author Share Posted February 25, 2009 mm ok, i hope u like it Quote Link to comment
Mr. Darkness Posted February 25, 2009 Share Posted February 25, 2009 I already like it I saw the pictures My map is ready too, but nobody wants to download it Quote Link to comment
Clavus Posted February 25, 2009 Share Posted February 25, 2009 I've been playing it, and I like it. Some great level design (although prop placement was a bit random now and then).You just have a minor visleaf issue in the tunnel: Plus there is a room in the back with one entrance and a lot of props to block that entrance with, might be a bit camp-tastic.Aside from that, fantastic map! I'll put it on the server and await a new version in the future Quote Link to comment
Johnathan Pewtershmitz Posted February 25, 2009 Share Posted February 25, 2009 Nice map.And Clavus, nice moneys. Quote Link to comment
Stelk Posted February 25, 2009 Author Share Posted February 25, 2009 Clavus have u been noclipping wihle exploring? Cuz right there I have occluder and maybe u have messed the triggers, it runs PERFECTLY for me. About the rooms with the props, some of them are breakable, others can be pushed away very easy. Thanks for the comments.EDIT: I guess you are right Clavus, but thats a ZS issue. Nothing happens in single player but when I tested it in ZS server it screwed up. It seems I have to do a fix version.EDIT: Link with fixed version: http://garrysmod.org/downloads/?a=view&id=63426 Quote Link to comment
Mr. Darkness Posted February 26, 2009 Share Posted February 26, 2009 But why do you say that those visleafs are so mess fo maps?I still cant understand... My friend, thats pro in mapping tells that its nothing for my map... Quote Link to comment
Danni Posted February 26, 2009 Share Posted February 26, 2009 "FILE NOT FOUND"-it says, some problems.. maybe?Btw. Clavus, how can you play ZS in sandbox mode? Quote Link to comment
Stelk Posted February 26, 2009 Author Share Posted February 26, 2009 The working link is in my edited post above.Mr.Darkness those are not visleaf bugs, you see in single player the map runs perfectly but when I tried it in ZS the occluder triggers (optimization) screws up. The job of the occluder is to render the things he want like props and such when you touch the trigger to avtivate and the other trigger to deactivate it he does not stop but start to render whatever he wants, thats why these props are disappearing and appearing when they want. Its just a ZS bug. Quote Link to comment
Damien Posted February 27, 2009 Share Posted February 27, 2009 he has the same zs as on the server, so he can test really easy [duh ] Quote Link to comment
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