Ywa Posted December 28, 2010 Share Posted December 28, 2010 Basically the gamemode is almost ready to be released under MIT license. The 28th Deluvas will strip some features from it (related to security). And then I think we'll be able to release it.Are there any Lua coders that are interested to work on it? Quote Link to comment
Clavus Posted December 28, 2010 Share Posted December 28, 2010 I might look at it, won't promise anything. Could add my SWEP Construction Kit base if people have nice weapon / gameplay ideas with it. Quote Link to comment
Weo Posted January 3, 2011 Share Posted January 3, 2011 umm is this place to start whining about the proplems of old ZS?awesome!Stalker/ethernal zombie, zombine, poison headcrap are all OP and humans get buttraped by them.stalker is invisible,teleporting,highdamage,fast, fast hitting zombie? <-- fix Zombine <-- too strongpoison headcrap <-- no wonder that there is so much medic runners when these guys are around. explosive radius WAY too largethanks for reading and don't turn it down in 1 second... you guys have seen people complaining about the same proplems so why not fix them.also. if this proplem is alredy fixed... why haven't seen it. i rarely visit the green zs cuz i just rage about the zombies being OP (those 3 up there)oh yeah some extra riiiiight here = why put humans not being able to survive on their own? i mean if they want to barricade why make it impossible for them? why we MUST stay in 1 group to survive + you have made it impossible for that too cuz of the poison headcraps. they kill groups of human by raping with spit. Quote Link to comment
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