mr.dogshit Posted January 5, 2011 Posted January 5, 2011 (edited) Aphex - JumpsLots of jumps, approx. 4:30 long.race-Aphex-Jumps.zip Edited January 29, 2012 by mr.dogshit Quote
mr.dogshit Posted January 10, 2011 Author Posted January 10, 2011 First, heres the fixed Aphex - Jumpsrace-Aphex-Jumps.zipAnd second...Here's a new one for L4G...Speed BowlA littlewhiteys classic, even if I do say so myself Speedy, simple, and... um, bowl-yrace-Speed-Bowl.zip Quote
BinSlayer Posted January 11, 2011 Posted January 11, 2011 (edited) both maps uploaded Edited January 11, 2011 by BinSlayer Quote
mr.dogshit Posted January 19, 2011 Author Posted January 19, 2011 New map!Aphex - Grand Prixrace-Aphex-Grand-Prix.zip Quote
mr.dogshit Posted February 22, 2011 Author Posted February 22, 2011 New MapLesbian Nurse Sex Partyrace-lesbian-nurse-sex-party.zip Quote
mr.dogshit Posted June 6, 2011 Author Posted June 6, 2011 New map!Monster Mayhem!race-monster-mayhem.zip Quote
mr.dogshit Posted June 15, 2011 Author Posted June 15, 2011 (edited) Another new mapLottoA quick and simple implementation of my random vehicle script.race-lotto-fixed.rar Edited June 15, 2011 by mr.dogshit Quote
BinSlayer Posted June 19, 2011 Posted June 19, 2011 Wow, I'm not sure what you tried to accomplish but it was poorly made. The map had no point/goal, it was short and it was weird.I dont know, maybe try a different race.. Not a 5-seconds race Quote
BlueYoshi97 Posted June 19, 2011 Posted June 19, 2011 Another new mapLottoA quick and simple implementation of my random vehicle script.race-lotto-fixed.rarYour random vehicle script? Quote
mr.dogshit Posted June 20, 2011 Author Posted June 20, 2011 Another new mapLottoA quick and simple implementation of my random vehicle script.race-lotto-fixed.rarYour random vehicle script?yeah, at every checkpoint there is a 75% chance you would change to a dinghy (and slide back to the bottom) and a 25% chance you would stay as a monster... I'm guessing it didn't work??? It worked fine when I tested it. Quote
mr.dogshit Posted June 20, 2011 Author Posted June 20, 2011 (edited) New map!Not The Same AgainWith full on random shizzle (minus the RC vehicles because they suck ) Edited June 21, 2011 by mr.dogshit Quote
BinSlayer Posted June 21, 2011 Posted June 21, 2011 Your script is bugged, most of the time the vehicle doesn't change. Especially when the players are supposed to turn into boats and they stay cars.That's just objective of me. Now on the subjective side, pretty shitty of you to try to rip off my map :/ (even the name of the map)Anyway, the map can still be uploaded if it gets fixed. Quote
mr.dogshit Posted June 21, 2011 Author Posted June 21, 2011 Your script is bugged, most of the time the vehicle doesn't change. Especially when the players are supposed to turn into boats and they stay cars.That's just objective of me. Now on the subjective side, pretty shitty of you to try to rip off my map :/ (even the name of the map)Anyway, the map can still be uploaded if it gets fixed.I specifically tested it many times and tweaked the vehicle change markers so that they were the same size as the race CPs (again, specifically because I recognised that there was a difference in size - I worked out the markers needed to be 4 sizes bigger), I can only imagine that for some reason the CPs are larger on the server than they are when being tested locally - but I can't know for sure because by the sounds of things you uploaded the map and then took it off the server without giving me a chance to see it working. As for you saying I ripped off your map! lolwut!? are you saying you're the only person allowed to use the random vehicle script?! and anyway i wasn't trying to rip it off, if anything i meant it's a homage to yours because like most people i love it and want to see more maps like it!... "Imitation is a form of admiration". On a personal note, don't be so precious ffs... I mean I could understand if I had totally ripped off your script line for line somehow, or made an almost identical map and uploaded it to another server... but no... seriously, WTF!? Quote
BlueYoshi97 Posted June 21, 2011 Posted June 21, 2011 (edited) Your script is bugged, most of the time the vehicle doesn't change. Especially when the players are supposed to turn into boats and they stay cars.That's just objective of me. Now on the subjective side, pretty shitty of you to try to rip off my map :/ (even the name of the map)Anyway, the map can still be uploaded if it gets fixed.I specifically tested it many times and tweaked the vehicle change markers so that they were the same size as the race CPs (again, specifically because I recognised that there was a difference in size - I worked out the markers needed to be 4 sizes bigger), I can only imagine that for some reason the CPs are larger on the server than they are when being tested locally - but I can't know for sure because by the sounds of things you uploaded the map and then took it off the server without giving me a chance to see it working. About the checkpoints, I've had experiences too with checkpoint-sizes being changed in the server. My original Mona Pizza map had smaller checkpoints, so you would have to go near the doors to 'deliver the pizza'. In the server, the checkpoints just turned so big, people didn't even need to drive in the gardens anymore. Edited June 21, 2011 by BlueYoshi97 Quote
mr.dogshit Posted June 21, 2011 Author Posted June 21, 2011 (edited) Your script is bugged, most of the time the vehicle doesn't change. Especially when the players are supposed to turn into boats and they stay cars.That's just objective of me. Now on the subjective side, pretty shitty of you to try to rip off my map :/ (even the name of the map)Anyway, the map can still be uploaded if it gets fixed.I specifically tested it many times and tweaked the vehicle change markers so that they were the same size as the race CPs (again, specifically because I recognised that there was a difference in size - I worked out the markers needed to be 4 sizes bigger), I can only imagine that for some reason the CPs are larger on the server than they are when being tested locally - but I can't know for sure because by the sounds of things you uploaded the map and then took it off the server without giving me a chance to see it working. About the checkpoints, I've had experiences too with checkpoint-sizes being changed in the server. My original Mona Pizza map had smaller checkpoints, so you would have to go near the doors to 'deliver the pizza'. In the server, the checkpoints just turned so big, people didn't even need to drive in the gardens anymore.Yeah, that happened to my map Monster Mayhem, the CPs turned HUGE!... but not Move! Is there anything specifically that causes it, any fix for it? (I've tried googling for an answer... but cant find anything).BTW, did you play this map (Never The Same Again)? if so how wide were the first few CPs? (they should have been the default 2.25 size)EDIT: I found this fix for the huge CP issuehttp://forum.multitheftauto.com/viewtopic.php?p=325752&sid=2d691ba9a8e1b282cbcc8ac399cdc476#p325752But that doesn't seem to be a problem with this map. :/ Edited June 21, 2011 by mr.dogshit Quote
mr.dogshit Posted June 21, 2011 Author Posted June 21, 2011 Fixed the issues.Special thanks to SDK for the scripting help! race-Never-The-Same-Again-FIXED.zip Quote
BinSlayer Posted June 21, 2011 Posted June 21, 2011 You're not ripping it off you say.. haha .. even the name is the same .Map uploaded Quote
mr.dogshit Posted June 21, 2011 Author Posted June 21, 2011 (edited) Fixed the stuck-in-the-road bug using getElementPosition and setElementPosition, vehicles now change at Z+3race-Never-The-Same-Again-FIXED-2.zipRip off? / inspired by? / homage to?... meh! It's not like I'm making money from it. Edited June 21, 2011 by mr.dogshit Quote
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