mr.dogshit Posted July 12, 2011 Author Share Posted July 12, 2011 FIVE NEW MAPS!...well, when I say "new", I mean new to Mr. Greens race-elite.ziprace-funky-worm.ziprace-pissed.ziprace-treetopturismo.ziprace-wank-my-dog-v1.zipFIVE NEW MAPS!...well, when I say "new", I mean new to Mr. Greens race-elite.ziprace-funky-worm.ziprace-pissed.ziprace-treetopturismo.ziprace-wank-my-dog-v1.zip Quote Link to comment
mr.dogshit Posted December 8, 2011 Author Share Posted December 8, 2011 (edited) New Map!Slamvan Pro-Maprace-SlamvanPromap.zipWell, new to Mr Greens... this was an old map on Littlewhiteys that I remade from memoryAND...Desert Dogshitrace-dogshitdesert.zipAAAND...8race-8.zip Edited December 12, 2011 by mr.dogshit Quote Link to comment
Dr.Minky Posted December 19, 2011 Share Posted December 19, 2011 (edited) - Edited December 19, 2011 by Dr.Minky Quote Link to comment
mr.dogshit Posted December 27, 2011 Author Share Posted December 27, 2011 (edited) NEW MAPS!DOGSHIT GPrace-dogshitgpd.zipand...Blownrace-blown.zip Edited January 3, 2012 by mr.dogshit Quote Link to comment
mr.dogshit Posted January 25, 2012 Author Share Posted January 25, 2012 (edited) NEW MAPSNO LAMPS! - San Fierro (with SDK's 'restore' code)race-NO_LAMPS_San_Fierrob.rarand...Press Mrace-Press_M.zipAAAND....JUMP MOTHERFUCKER JUMPrace-JUMP_MOTHERFUCKER_JUMPc.zip Edited January 29, 2012 by mr.dogshit Quote Link to comment
BinSlayer Posted February 3, 2012 Share Posted February 3, 2012 all 3 uplaodedvery nice mapsbtw the jump map had a very buggy script, however due to the awesomeness of your idea, I fixed it for you Quote Link to comment
mr.dogshit Posted February 3, 2012 Author Share Posted February 3, 2012 all 3 uplaodedvery nice mapsbtw the jump map had a very buggy script, however due to the awesomeness of your idea, I fixed it for youHey thanks Bin BTW, just out of interest what was buggy about the script?... was it the velocity trigonometry bit?... I just remembered I WAS going to change it to the vehicles speed (which I assume can be done) but forgot.Can't wait to see how they play on the server! Quote Link to comment
BinSlayer Posted February 3, 2012 Share Posted February 3, 2012 The problem is that you don't know the difference between clientside and serversideYou had a boolean variable that was supposed to change for each player individually, which serversidely it'll require a table of boolean valuesso instead of ok = true for eg, your script had to be ok[player] = true Quote Link to comment
mr.dogshit Posted February 3, 2012 Author Share Posted February 3, 2012 Aaah, of course!I never even considered that... thanks for fixing it! Quote Link to comment
mr.dogshit Posted February 4, 2012 Author Share Posted February 4, 2012 (edited) I've updated jump.lua to include the 2 key which tictoc tells me will work with game controllers... I've also changed the .txd to reflect this.I also changed all the instances of ok = true to ok[player] = true - but it wouldn't work when I tested it!?Have I done it wrong? or is it because it needs to be run by a server?! If you could check jump.lua quickly that would be ace!race-JUMP_MOTHERFUCKER_JUMPd.zip race-weapondrop.zip Edited February 1, 2013 by mr.dogshit Quote Link to comment
mr.dogshit Posted February 6, 2013 Author Share Posted February 6, 2013 New map! OMGWTFBBQ!!!1! A race with more than 10 different mario kart style pickups! race-weapondrop.zip Quote Link to comment
Sergio_Riv Posted February 6, 2013 Share Posted February 6, 2013 Curious map... Uploaded. Quote Link to comment
mr.dogshit Posted February 6, 2013 Author Share Posted February 6, 2013 reup of omgwtfbbq I found the issue so it should, SHOULD, be working now I hadtriggerClientEvent ( "hitmarker", getRootElement(),1)instead of triggerClientEvent ( player, "hitmarker", getRootElement(),1)In ther server side script... so every time any player hit a pickup marker it was triggering the clientside script for everyone... which meant certain variables were changed meaning some graphics stayed on the screen because the guiSetVisible commands never got called (because they relied on the variables) race-weapondropb.zip Quote Link to comment
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.