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Mr. Green Gaming

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Posted

Command Centre building!

Here is the fourth building, it has some satellites and a big red glowing light. It will act like the control room for the whole base. At the moment most of the lights look repetitive but once im further into progression they will have much more variety.

I have used like Mr.Darkness told me func_occluder on everything that it works on and I think it will really help me out.

What i will do next is probably add another building with a different purpose, and get add some reality touches to some stuff like you have seen in the elevator room those stairs are linked to a fence which is wierd and will be fixed. I will also add safety features to my elevator since i had several incidents of falling down :V

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Posted

I have a liitle idea if you want, you should make an iceberg so it looks like it's sinking.

You know, not a ____ but slightly like a /.

And you can add destroyed buildings on it :P

I could make it so an alarm goes off from the command centre and icey water starts to go up but dosnt cover the top parts, and does like 15 Frost damage or so. Might be a fun idea.

Place a school on the ice.

no. :V

Posted

Ready to give me the map for adding Mr. Darkness' special effects? tongue.gif

EDIT: The house on 1st pic looks like a robot head.

oh yeah... didnt notice that, but its not a house though :P

Not yet my special effects man, wait till i get all my shit down. Your time will come again

Posted

Ready to give me the map for adding Mr. Darkness' special effects? tongue.gif

EDIT: The house on 1st pic looks like a robot head.

oh yeah... didnt notice that, but its not a house though tongue.gif

Not yet my special effects man, wait till i get all my shit down. Your time will come again

My time... will come... it will... I belive...

Patience brother!
Posted

2 New Buildings

The small one is the barracks where the people slept and ate. The secound one has no purpose yet, still thinking about it and is not linked in anyway with the rest of the iceberg thing. I will make 2 ways to get to it. It is also above the zombie spawn but it will be hard to get there from the spawn. It is barricaded heavily so its a good spot for surviving the onslaught. Downside is you will get flushed out by fast zombies easily.

The Flares and Spotlights still need changing,

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Posted (edited)

Pufulet, that is normal that the flares dont have sound. Try to find "Sound" in flags, i think there is some kind of that option.

EDIT: Pufu, remember the sea of shit? :V

Edited by Mr. Darkness
Posted

I think it looks quite nice, but shouldn't there be support for this....?

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Because i would have thought that it would be quite unstable if it just sticks out like that :>

i was discussing with Mr.Darkness about unstable bridges like that being attached with explosives and might go boom.

and yes Darkness, the sea of floating shit still haunts me D:

Posted (edited)

After the mighty tsunami beast was slain, i continued to work on stuff. I have gave the bunker a secound floor which links the catwalks to the top area. There is also a ladder inside the barracks which can easily take you to the catwalks. Some of the rails are broken to make it more dangerous when using them. Just a few more things, changes and tweaks and the structures will be done and ready to move on.

There is also a way more dangerous route to the top area if you look closely

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Edited by Pufulet
Posted

Can you add a big anchored ship, with a motor powered bridge leading to it.

Just a suggestion. :P

Posted

Pufu this is zombie survival not climb xD

yeah but that dangerous path is a really good thing. People will most likely camp up there and watch the bridge but they wont notice that easily that there is another sneaky entrance to the top area :V

Can you add a big anchored ship, with a motor powered bridge leading to it.

Just a suggestion. :P

i did say at the beginning of this post that i dont want suggestions about BOATZ didnt i? :V

i would of added a boat buuut Mr.darkness might be helping me with a flood trigger and the boat will get unrealisticly flooded.

Posted

I made some lovely ropes and handrails in different places. The smoke from the generator is screwed up and i will fix that.

I have added a new area that is the human spawn. It is like the docking area and it has some phys doors that might be good for cading in the future. Tomarrow i will hand the map over to Mr.Darkness so he can do some of his magic and then i will have it back to continue my work on it.

Still some things to be added or fixed

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