Stelk Posted March 5, 2009 Share Posted March 5, 2009 Another ZS map I made suddenly. Its a small base. It has 3 buildings for camp. There are buttons in one of the buildings to activate the electricity which lasts for 3 minutes and then goes off again, so if you want to fight the zombos in a lighty map you have to go back and turn on the electricity again. I have made OnTouch door and they open I also placed a small protection on them so props cannot be pushed under them to glitch the door. Have a nice game, I hope you like the map.I have a small delay but I'm sure thats becuase of my retarded PC.Screens in the link: http://garrysmod.org/downloads/?a=view&id=63823 Quote Link to comment
Clavus Posted March 5, 2009 Share Posted March 5, 2009 Jezus, you're pumping these out real fast. It's almost like you have a tree that grows maps. Quote Link to comment
Donlan Posted March 5, 2009 Share Posted March 5, 2009 I just wish I had the time to map anymore, anyway bloody good job on that map from the screens alone it's easy to see that a lot of work has been put into it. Quote Link to comment
Stelk Posted March 5, 2009 Author Share Posted March 5, 2009 Thx for the comments :> Quote Link to comment
Deluvas Posted March 6, 2009 Share Posted March 6, 2009 Jezus, you're pumping these out real fast. It's almost like you have a tree that grows maps.He's right. Your maps are high quality also plus you are releasing them like you have a "tree that grows maps".Edit : the map reminds me (or looks like) of a stalker shadow of cernobyl multiplayer map i played long ago ... Quote Link to comment
Clavus Posted March 6, 2009 Share Posted March 6, 2009 Tested it, and it's going on the server. Prop placement is still a bit random, but your maps are really far above average quality Quote Link to comment
RoboRobb Posted March 6, 2009 Share Posted March 6, 2009 If its anything like the last map you made (in terms of quality) I cant wait! Quote Link to comment
Stelk Posted March 6, 2009 Author Share Posted March 6, 2009 Damn the props! I promise next time to place them not that randomly. Soon i'll come up with zs_subversive_v2, I'm planing to continue v1 from the canal part into corridors and some camp rooms, we'll see :> Quote Link to comment
Damien Posted March 6, 2009 Share Posted March 6, 2009 I playtested it with roborobb and a few others and it has a bit low fps outside. i have 30 fps with my hd3870 for me that isn't that bad, but for people with low hardware it is. inside is normal. [around 70]the map itself is high quality and it reminded me of an area in stalker. good job Quote Link to comment
Stelk Posted March 6, 2009 Author Share Posted March 6, 2009 Yea the FPS goes down outside for some ppls with low hardware, like me. Thats near the zombie spawn and happens when you look straight to the center of the whole map. Its pretty hard, almost impossible to optimize opened maps like this one. Quote Link to comment
Johnathan Pewtershmitz Posted March 6, 2009 Share Posted March 6, 2009 Not really, you know, Optimization isn't only No draw texture. Quote Link to comment
Stelk Posted March 6, 2009 Author Share Posted March 6, 2009 Yea its not but opened maps are alot harder to optimize. I think its normal, you cant run map with 500 FPS in every spot. And lets not forget that this is gmod, laggy mod for hl2. Quote Link to comment
Stelk Posted March 8, 2009 Author Share Posted March 8, 2009 A fatal glitch were found on the map so I had to make a fix version. Prop fade dist. has been added into the bigger props and smaller fade out into the smaller (centered props). Optimization is a bit boosted. Sorry for the reupload :SI feel so stupid because didnt notice the glitch.Link with the fix: http://garrysmod.org/downloads/?a=view&id=63995 Quote Link to comment
Mr. Darkness Posted March 8, 2009 Share Posted March 8, 2009 Are the latest maps going to the end of mapcycle list? Quote Link to comment
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