Ywa Posted April 2, 2011 Share Posted April 2, 2011 Because NECROSSIN couldn't be bothered to make this topic.It's about these kind of turrets: http://steamcommunity.com/id/necrossin/screenshot/540638652522137769 Quote Link to comment
NECROSSIN Posted April 2, 2011 Share Posted April 2, 2011 (edited) Well here goes all info about current turrets:They will be avalaible only for lvl 5-6 engineers.Turret health will be ~150-250.Damage per turret's bullet ~3-4Maximum amount of ammo for turret ~140-200Turret will scan only 90-110 degrees in one direction (so you can sneak behind it as zombie and destroy).Turret will slowly recharge ammo if there are no zombies around.However if you will turn turret off - recharging speed will be increased in cost that turret will not be able to shoot.Turret will not detect headcrabs (or ethereals).Distance limit between turrets will be ~900-1400 units.Current turret's spot range is 500 units.Humans will not be damaged by turret, however turret's owner will be (50% less damage). Edited April 2, 2011 by NECROSSIN Quote Link to comment
CarPileUp Posted April 2, 2011 Share Posted April 2, 2011 Red colour has ruled the frontpage. Quote Link to comment
Griffon Posted April 2, 2011 Share Posted April 2, 2011 i like i take it zombies can propkill/knock over turrets?if so i applaud you on making balanced turrets Quote Link to comment
Darkstar Posted April 2, 2011 Share Posted April 2, 2011 i like i take it zombies can propkill/knock over turrets?if so i applaud you on making balanced turretsThey can be knocked over with props, but cannot get knocked over with zombie attack. Quote Link to comment
Damien Posted April 2, 2011 Share Posted April 2, 2011 (edited) Sounds good. Maybe its a good idea if other classes get something at lvl 5-6 to ? Edited April 2, 2011 by Damien Quote Link to comment
Deluvas Posted April 2, 2011 Share Posted April 2, 2011 They can be knocked over with props, but cannot get knocked over with zombie attack.Sounds like the best idea ever. Quote Link to comment
mogadonskoda Posted April 7, 2011 Share Posted April 7, 2011 Sounds good. Maybe its a good idea if other classes get something at lvl 5-6 to ?The only problem no one is level 5-6 support the highest is level 4 so they should all be for level 4 and if over powered then make it 5-6Not many people even have level 4+ yet alone 5+ Quote Link to comment
Clavus Posted April 7, 2011 Share Posted April 7, 2011 They can be knocked over with props, but cannot get knocked over with zombie attack.Sounds like the best idea ever.Not all maps have props laying around. Zombie attacks should be able to knock them over too. It should be the player's responsibility to watch his turret and make sure it's placed on the right spot. Quote Link to comment
Ywa Posted April 7, 2011 Author Share Posted April 7, 2011 They can be knocked over with props, but cannot get knocked over with zombie attack.Sounds like the best idea ever.Not all maps have props laying around. Zombie attacks should be able to knock them over too. It should be the player's responsibility to watch his turret and make sure it's placed on the right spot.I agree with Clavus. Quote Link to comment
Lipton Posted April 7, 2011 Share Posted April 7, 2011 Yeah, but i think turrets can be destroyed from behind Quote Link to comment
Deluvas Posted April 7, 2011 Share Posted April 7, 2011 (edited) They can be knocked over with props, but cannot get knocked over with zombie attack.Sounds like the best idea ever.Not all maps have props laying around. Zombie attacks should be able to knock them over too. It should be the player's responsibility to watch his turret and make sure it's placed on the right spot.I agree with Clavus.I was about to say the same thing, however I thought it's worthless, since my initial reply was ironical, thus implying the idea is silly.EDIT: More over, the turret will be rather rare... Make it more accessible and less powerful... Edited April 7, 2011 by Deluvas Quote Link to comment
Griffon Posted April 7, 2011 Share Posted April 7, 2011 (edited) yeah turrets sound good as long as their 'balanced' Edited April 7, 2011 by Darkstar Quote Link to comment
NECROSSIN Posted April 7, 2011 Share Posted April 7, 2011 Please dont make this again Quote Link to comment
Darkstar Posted April 7, 2011 Share Posted April 7, 2011 Darkness stop posting offtopic replies, what you said should have gone into ZS Suggestions thread. NOT THIS ONE. THEY ARE FOR DIFFERENT THINGS.Do it again and your warn level will be increased, again. Quote Link to comment
Mr. Darkness Posted April 7, 2011 Share Posted April 7, 2011 (edited) Ok. Sorry, once again.Btw. I think that lvl 5 is the right level for a turret, because you should 'play 2 win'. I think thats ballanced for the game. All special perks for all should be on high levels only.Edit: maybe on level 6 you can place 2-nd turret, if first was destroyed? (or an upgrade for it)or wait, no... Edited April 7, 2011 by Mr. Darkness Quote Link to comment
Raptor Posted April 7, 2011 Share Posted April 7, 2011 Interesting idea!Would be great to see it in game Quote Link to comment
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