Wigbig Posted August 28, 2011 Share Posted August 28, 2011 Hi, released a small zombie survival map recently.http://www.garrysmod.org/downloads/?a=view&id=124780 BlueYoshi97 and Mr. Darkness 2 Quote Link to comment
Mr. Darkness Posted August 28, 2011 Share Posted August 28, 2011 (edited) I'm proud to see my son doing such a progress!BRAVO!!!No sereously, you have progressed too far.Did you do this map alone?Edit: Impressing! Edited August 28, 2011 by Mr. Darkness Quote Link to comment
Pufulet Posted August 28, 2011 Share Posted August 28, 2011 (edited) This map seems to use episode 2, I hope it dosnt cause that would be a really big issue, or maybe you pakratted it. Edited August 28, 2011 by Pufulet Quote Link to comment
Wigbig Posted August 28, 2011 Author Share Posted August 28, 2011 This map seems to use episode 2, I hope it dosnt cause that would be a really big issue, or maybe you pakratted it.yeh all the stuff is in there, people without the episode can see it. Quote Link to comment
Holy Posted August 28, 2011 Share Posted August 28, 2011 (edited) Looks nice on the screenshot, but it's unplayable.1. func_smokevolume is a really expensive entity, it looks good when used correctly, but if it's overused it causes massive fps issues. While shooting on your map I get a maximum of 30 fps, like always all graphic settings maxed.(I got a fairly good machine and if it lags on mine it's unplayable for the most people here)2. No round will last longer than 5 minutes on that map considering you havn't implented any possible cade spots.Edit: Just decompiled your map and noticed some very bad things in terms of level optimization. Never, ever use the skybox as cube around your map, for example the bottom shouldn't have the skybox texture since it's unneeded to render that area at all. Edited August 28, 2011 by Holy Quote Link to comment
Wigbig Posted August 28, 2011 Author Share Posted August 28, 2011 Looks nice on the screenshot, but it's unplayable.1. func_smokevolume is a really expensive entity, it looks good when used correctly, but if it's overused it causes massive fps issues. While shooting on your map I get a maximum of 30 fps, like always all graphic settings maxed.(I got a fairly good machine and if it lags on mine it's unplayable for the most people here)2. No round will last longer than 5 minutes on that map considering you havn't implented any possible cade spots.Edit: Just decompiled your map and noticed some very bad things in terms of level optimization. Never, ever use the skybox as cube around your map, for example the bottom shouldn't have the skybox texture since it's unneeded to render that area at all.so what should I have? Nodraw? Quote Link to comment
Pufulet Posted August 28, 2011 Share Posted August 28, 2011 I thought his map would be laggy to play on the Killaz server, but it was not laggy one bit. And I already told him about the skybox issue.I would explain how to make a proper skybox but that would take some time. Quote Link to comment
TechnoNegro Posted August 29, 2011 Share Posted August 29, 2011 its kinda rare that the skybox is really perfect. usually they are too big and lag like hell, or too small and nades bounce off the clouds. Kinda handy for doing epic tactical nades, tho. Quote Link to comment
Wigbig Posted September 21, 2011 Author Share Posted September 21, 2011 (edited) This map is updated with a version that is much less of an fps rape:find it: http://www.garrysmod.org/downloads/?a=view&id=125380download it.Upload to server. Edited September 21, 2011 by Wigbig Quote Link to comment
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