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Mr. Green Gaming

zs_combinal


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Posted

So I made this 'map' today.

I made some pics to give u guys an impression.

Some props wouldn't load for some reason and other props were like if they were raped by a poison zombie(all over the place).

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Posted

If you want to make this map good, do this:

- Find leak and fix it

- Add light_env

- env_cubemaps

Those are always used in mapping. IF you've read some mapping teaching sites, you should have know.

Posted
If you want to make this map good, do this:

- Find leak and fix it

- Add light_env

- env_cubemaps

Those are always used in mapping. IF you've read some mapping teaching sites, you should have know.

If he had a leak the map would be fullbright.

Map looks a bit meh. Repetive and unoriginal texturing. I like the structures, but your buildings are still too blocky. Also, try to find a fitting skybox, this one it too light for the rest of the map.

Posted
If you want to make this map good, do this:

- Find leak and fix it

- Add light_env

- env_cubemaps

Those are always used in mapping. IF you've read some mapping teaching sites, you should have know.

If he had a leak the map would be fullbright.

Map looks a bit meh. Repetive and unoriginal texturing. I like the structures, but your buildings are still too blocky. Also, try to find a fitting skybox, this one it too light for the rest of the map.

It isn't fullbright. Since the textures doesn't use env_cubemaps (not all of them), but the bike does. The bike looks fucked up. So i'm guessing i'm right.

Posted
If you want to make this map good, do this:

- Find leak and fix it

- Add light_env

- env_cubemaps

Those are always used in mapping. IF you've read some mapping teaching sites, you should have know.

If he had a leak the map would be fullbright.

Map looks a bit meh. Repetive and unoriginal texturing. I like the structures, but your buildings are still too blocky. Also, try to find a fitting skybox, this one it too light for the rest of the map.

It isn't fullbright. Since the textures doesn't use env_cubemaps (not all of them), but the bike does. The bike looks fucked up. So i'm guessing i'm right.

Was talking about the "- Find leak and fix it" part.

Posted
If you want to make this map good, do this:

- Find leak and fix it

- Add light_env

- env_cubemaps

Those are always used in mapping. IF you've read some mapping teaching sites, you should have know.

If he had a leak the map would be fullbright.

Map looks a bit meh. Repetive and unoriginal texturing. I like the structures, but your buildings are still too blocky. Also, try to find a fitting skybox, this one it too light for the rest of the map.

It isn't fullbright. Since the textures doesn't use env_cubemaps (not all of them), but the bike does. The bike looks fucked up. So i'm guessing i'm right.

Was talking about the "- Find leak and fix it" part.

But there is still a leak. Cubemaps cant be build, so there is a leak. So there is proof that you know that theres a leak :P.

It probaly in those mountains.

Posted

Few tips from me.

- Make sure all your sides of the textures who are NOT visible from the player to be nodraw texture (that makes the map smaller in mb).

- To find a leak go to Map > Load Pointfile. /// Red line will appear on the camera view pointing to right into the leak.

- Use 'Player Clip' textures to limit the space to the mountains. (maybe you know about that)

- Make all your out sides of the skybox to nodraw.

- Making a 3d skybox:

. place a sky_camera entity in the middle of your main map floor.

. select both of them, the floor and the camera.

. hold shift and drag them away. (making a copy)

. while selected the copy hit ctrl+m.

. a small window will appear on the screen asking you for values.

. select Scale and fill all 3 fields with this number 0.0625.

. after that the floor will shrink, that makes it 16 times bigger in game.

. now you are able to add sky props (simply type 'sky' in your browser)

. close the 3d skybox with a skybox texture. (again make the out sides nodraw)

. and copy your light_environment and paste it in your 3d skybox to bring the same light as your main skybox.

tbh its nice for a first map :>

Posted

I'm no mapper, but i think you should add different textures [like clavus said]

But the map itself looks really fun to play. lots of places to hide from zombies and still have good open spaces to run around shooting the shit out of zombies. :lol:

Posted

Structures look pretty advanced for your first few attempts at map making. If your going to try and make it quite moody, concentrate on the lighting is prob what I would suggest - But to be honest im not a map making god :P

Im just the eye candy.

Posted

more WIP, the tomb with the crypt under it O_0

I know the light has screwed up a bit, needs fixing

note this is not zs_combinal or w/e, but my new map, zs_undercroft

deluvas is working further on combinal

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