Jump to content
Mr. Green Gaming

zs_combinal


Recommended Posts

If you want to make this map good, do this:

- Find leak and fix it

- Add light_env

- env_cubemaps

Those are always used in mapping. IF you've read some mapping teaching sites, you should have know.

If he had a leak the map would be fullbright.

Map looks a bit meh. Repetive and unoriginal texturing. I like the structures, but your buildings are still too blocky. Also, try to find a fitting skybox, this one it too light for the rest of the map.

Link to comment
If you want to make this map good, do this:

- Find leak and fix it

- Add light_env

- env_cubemaps

Those are always used in mapping. IF you've read some mapping teaching sites, you should have know.

If he had a leak the map would be fullbright.

Map looks a bit meh. Repetive and unoriginal texturing. I like the structures, but your buildings are still too blocky. Also, try to find a fitting skybox, this one it too light for the rest of the map.

It isn't fullbright. Since the textures doesn't use env_cubemaps (not all of them), but the bike does. The bike looks fucked up. So i'm guessing i'm right.

Link to comment
If you want to make this map good, do this:

- Find leak and fix it

- Add light_env

- env_cubemaps

Those are always used in mapping. IF you've read some mapping teaching sites, you should have know.

If he had a leak the map would be fullbright.

Map looks a bit meh. Repetive and unoriginal texturing. I like the structures, but your buildings are still too blocky. Also, try to find a fitting skybox, this one it too light for the rest of the map.

It isn't fullbright. Since the textures doesn't use env_cubemaps (not all of them), but the bike does. The bike looks fucked up. So i'm guessing i'm right.

Was talking about the "- Find leak and fix it" part.

Link to comment
If you want to make this map good, do this:

- Find leak and fix it

- Add light_env

- env_cubemaps

Those are always used in mapping. IF you've read some mapping teaching sites, you should have know.

If he had a leak the map would be fullbright.

Map looks a bit meh. Repetive and unoriginal texturing. I like the structures, but your buildings are still too blocky. Also, try to find a fitting skybox, this one it too light for the rest of the map.

It isn't fullbright. Since the textures doesn't use env_cubemaps (not all of them), but the bike does. The bike looks fucked up. So i'm guessing i'm right.

Was talking about the "- Find leak and fix it" part.

But there is still a leak. Cubemaps cant be build, so there is a leak. So there is proof that you know that theres a leak :P.

It probaly in those mountains.

Link to comment

Few tips from me.

- Make sure all your sides of the textures who are NOT visible from the player to be nodraw texture (that makes the map smaller in mb).

- To find a leak go to Map > Load Pointfile. /// Red line will appear on the camera view pointing to right into the leak.

- Use 'Player Clip' textures to limit the space to the mountains. (maybe you know about that)

- Make all your out sides of the skybox to nodraw.

- Making a 3d skybox:

. place a sky_camera entity in the middle of your main map floor.

. select both of them, the floor and the camera.

. hold shift and drag them away. (making a copy)

. while selected the copy hit ctrl+m.

. a small window will appear on the screen asking you for values.

. select Scale and fill all 3 fields with this number 0.0625.

. after that the floor will shrink, that makes it 16 times bigger in game.

. now you are able to add sky props (simply type 'sky' in your browser)

. close the 3d skybox with a skybox texture. (again make the out sides nodraw)

. and copy your light_environment and paste it in your 3d skybox to bring the same light as your main skybox.

tbh its nice for a first map :>

Link to comment

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...