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Mr. Green Gaming

Zombie Survival Development


Clavus

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Posted

Another update to ZS is around the corner, and I think I'll be making this the last big one (yet I kept saying that the last few updates too). Anyway, feature suggestion time!

Currently in the works:

- Destructible props

- !rtd ammo reward is spread amongst all weapons

- Ability to toggle music off completely

- Different alternate fire for poison zomb

- Other things and fixes

EDIT:

- Forced headcrab to stop flying once it hits a target

EDIT2:

- Added toxic fumes to zombie spawns

Admin things:

- Name tracker for people that keep changing names

If you have suggestions or comments on the current state of Mr. Green's Zombie Survival, post them now! They'll be taken into account.

Posted

I think the biggest issue at the moment is with the headcrabs being extremely overpowered in crowds of people ... Maybe if there was a way of just decreasing the damage fast headcrabs do? Or deleting them alternatively would be great :)

Ha just saw the edit :)

Posted

yep, i agree with roborobb...nerf the fast crabs ..(lower their damage). by 10-20% lets say. Oh and, make an IF for the +25 hp on !rtd. See if the player has hp equal to 100 , then remove this chance. :P Oh and ,if you can ..add shell power to the hud ..it would be useful to see how much armor you ve got left. thanks.

Posted

Poison zomb now throws meat gibs for alternate fire. Zombies can eat the gibs to restore health :)

EDIT:

Plus, the destructible props feature is working!

Posted

i'm curious, you gotta decompile the map , put the toxic area and then recompile it? or you just insert the parameters into the lua file and it automatically creates a brush sort of thing?

Posted
I think you should make the props way stronger, because now zombies can destroy them way to fast. Now making a barricade won't have that much effect. :)

Agreed. Its too easy to break down Barricades now.

Posted
i'm curious, you gotta decompile the map , put the toxic area and then recompile it? or you just insert the parameters into the lua file and it automatically creates a brush sort of thing?

Toxic fumes are placed at every zombie spawn

I think you should make the props way stronger, because now zombies can destroy them way to fast. Now making a barricade won't have that much effect. :)

Still need to play-test myself.

i think toxic fumes should get a nerf by -50% damage.

5 damage a second for each fume source. If you jump right between them you're fucked. Don't go near it!

Posted

Hmmm... What to add to zombie survival...

Hmmm... How about Toxic gasses around the spawns... hmmm... How about making props break... How about making poison zombies throw meat... I wonder how i thought up ALL these ideas all by myself!

Hmm...

Hmm...

Hmm...

40 toxic gasses all at once. Lagfest ftw!

You seem to have many ideas of your own, Clavus

Posted

i have a question: why doesn't the time counter work with me ? because i played a lot longer on the server than around the 11 hours it says i have played.

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