Clavus Posted November 17, 2008 Posted November 17, 2008 Another update to ZS is around the corner, and I think I'll be making this the last big one (yet I kept saying that the last few updates too). Anyway, feature suggestion time!Currently in the works:- Destructible props- !rtd ammo reward is spread amongst all weapons- Ability to toggle music off completely- Different alternate fire for poison zomb- Other things and fixesEDIT:- Forced headcrab to stop flying once it hits a targetEDIT2:- Added toxic fumes to zombie spawnsAdmin things:- Name tracker for people that keep changing namesIf you have suggestions or comments on the current state of Mr. Green's Zombie Survival, post them now! They'll be taken into account. Quote
RoboRobb Posted November 17, 2008 Posted November 17, 2008 I think the biggest issue at the moment is with the headcrabs being extremely overpowered in crowds of people ... Maybe if there was a way of just decreasing the damage fast headcrabs do? Or deleting them alternatively would be great Ha just saw the edit Quote
Deluvas Posted November 17, 2008 Posted November 17, 2008 yep, i agree with roborobb...nerf the fast crabs ..(lower their damage). by 10-20% lets say. Oh and, make an IF for the +25 hp on !rtd. See if the player has hp equal to 100 , then remove this chance. Oh and ,if you can ..add shell power to the hud ..it would be useful to see how much armor you ve got left. thanks. Quote
Clavus Posted November 17, 2008 Author Posted November 17, 2008 Poison zomb now throws meat gibs for alternate fire. Zombies can eat the gibs to restore health EDIT:Plus, the destructible props feature is working! Quote
Deluvas Posted November 17, 2008 Posted November 17, 2008 hooray! i'll have a human brain toast please. Quote
Clavus Posted November 18, 2008 Author Posted November 18, 2008 Toxic fumes have been added to zombie spawn to act as spawn protection. Quote
Deluvas Posted November 18, 2008 Posted November 18, 2008 i'm curious, you gotta decompile the map , put the toxic area and then recompile it? or you just insert the parameters into the lua file and it automatically creates a brush sort of thing? Quote
Damien Posted November 20, 2008 Posted November 20, 2008 I think you should make the props way stronger, because now zombies can destroy them way to fast. Now making a barricade won't have that much effect. Quote
Deluvas Posted November 20, 2008 Posted November 20, 2008 i think toxic fumes should get a nerf by -50% damage. Quote
RoboRobb Posted November 20, 2008 Posted November 20, 2008 I think you should make the props way stronger, because now zombies can destroy them way to fast. Now making a barricade won't have that much effect. Agreed. Its too easy to break down Barricades now. Quote
Clavus Posted November 20, 2008 Author Posted November 20, 2008 i'm curious, you gotta decompile the map , put the toxic area and then recompile it? or you just insert the parameters into the lua file and it automatically creates a brush sort of thing?Toxic fumes are placed at every zombie spawnI think you should make the props way stronger, because now zombies can destroy them way to fast. Now making a barricade won't have that much effect. Still need to play-test myself.i think toxic fumes should get a nerf by -50% damage.5 damage a second for each fume source. If you jump right between them you're fucked. Don't go near it! Quote
A Random Hobo Posted November 21, 2008 Posted November 21, 2008 Hmmm... What to add to zombie survival...Hmmm... How about Toxic gasses around the spawns... hmmm... How about making props break... How about making poison zombies throw meat... I wonder how i thought up ALL these ideas all by myself!Hmm...Hmm...Hmm...40 toxic gasses all at once. Lagfest ftw!You seem to have many ideas of your own, Clavus Quote
Linkii Posted November 22, 2008 Posted November 22, 2008 I think the update is just fine nowNothing to complain :D Quote
Damien Posted November 26, 2008 Posted November 26, 2008 i heard somebody say that objects can't be pushed that easy anymore, is there anyway to fix this ? Quote
Damien Posted November 30, 2008 Posted November 30, 2008 i have a question: why doesn't the time counter work with me ? because i played a lot longer on the server than around the 11 hours it says i have played. Quote
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