Clavus Posted April 6, 2009 Share Posted April 6, 2009 Thought this would be a fun little experiment. Since most of us can map (even a little) in Source, this might actually not be such a bad idea.The idea is that we start with an almost empty map .vmf file, after which a member can contribute a little to that map, after that someone else contributes, etc etc. Like someone build a little shed, someone else puts a few barrels outside, while another person dumps a small landscape behind it.In order to let this community effort run a bit organized, there are a few rules:* If you want to contribute, post LOCK and start editing. Once you're done, upload the new zipped .vmf and edit your post with the words UNLOCK.* Don't start editing without posting a lock or someone else is editing it, or else your contribution will probably be ignored.* If you have a lock, don't keep it for longer than 4 hours (unless you request permission to extend it) or your contribution will be ignored.* Compiling is done in the Half-Life episode 2 engine. So make sure to use HL2 Ep.2 settings for Hammer.* Don't use any custom textures. It'll just be a hassle to keep them all included.* Don't make your changes too big. Don't change lightning too much etc.* Don't delete work of previous contributors, unless it really sucked.* You can edit work of previous contributors as long as it makes it better.* Probably obvious: don't make shitty edits. Don't leave in leaks. Don't make it horribly unoptimized.* POST SCREENSHOTS AND SAY WHAT YOU CHANGED/ADDEDThat's about it. If you fail to follow any of these rules, your contribution will be ignored.I might add a few rules later if they're needed. For now, here's the starting .vmf:gm_mrgreen.zipThis is all there is right now. Add stuff to it. Where does the small ramp go to? A house entrance? A large gap? Splits in a large array of walkways? Let your imagination run free. Don't expand the ground area or skybox just yet, let's see how we can fill up this space first. There's already a few entities in this map (light_environment, shadow_control, tonemap_control and a logic_auto). You can move them, just don't mess with their settings or delete them.Useful mapping info:Source SDK wiki (THIS IS YOUR NEW BIBLE)Interlopers tutorialsFPSBanana tutorialsOptimization (READ THIS ONE OR DIE) Quote Link to comment
Kniight Posted April 6, 2009 Share Posted April 6, 2009 I'm inEDIT: No custom textures D: Quote Link to comment
Clavus Posted April 6, 2009 Author Share Posted April 6, 2009 I'm inBe sure to call LOCK when you start editing, and UNLOCK after you're done (after which you shouldn't forget to upload the map).EDIT: No custom textures D:Maybe for the next map, if this one's a success. Quote Link to comment
bastardman Posted April 6, 2009 Share Posted April 6, 2009 This is going to be interesting I would like to take part of this, though I have a lack of ideas at the moment. I guess I'll join in when someone has expanded the map a bit more. Quote Link to comment
Kniight Posted April 6, 2009 Share Posted April 6, 2009 I'm inBe sure to call LOCK when you start editing.Won't contribute yet.. Have other projects on the go. But rest assured i will do something Quote Link to comment
Ywa Posted April 6, 2009 Share Posted April 6, 2009 I'll lock it tomorrow morning . Quote Link to comment
Codename 22 Posted April 6, 2009 Share Posted April 6, 2009 Yarr next week when mah test week is over Also what kind of map is it going to be? construct or zs or mybe puzzle would be fun for events etc ^^ and easier to make if everyone makes 1 puzzle. Quote Link to comment
Clavus Posted April 6, 2009 Author Share Posted April 6, 2009 Yarr next week when mah test week is over Also what kind of map is it going to be? construct or zs or mybe puzzle would be fun for events etc ^^ and easier to make if everyone makes 1 puzzle.It can be anything right now. So mainly a showcase map without much gameplay purpose. If this community effort turns out nicely, we could try to target more specific things like making a Zombie Survival map. Quote Link to comment
A Random Hobo Posted April 6, 2009 Share Posted April 6, 2009 Ill do some once the map is more developed Perhaps optimise it for you (I know alot of you guys can't do that well ) Quote Link to comment
Deluvas Posted April 6, 2009 Share Posted April 6, 2009 * Compiling is done in the Half-Life episode 2 engine. So make sure to use HL2 Ep.2 settings for Hammer. << I don't have episode 2 :/ .... Quote Link to comment
Clavus Posted April 6, 2009 Author Share Posted April 6, 2009 * Compiling is done in the Half-Life episode 2 engine. So make sure to use HL2 Ep.2 settings for Hammer. << I don't have episode 2 :/ ....Then go get it. Quote Link to comment
A Random Hobo Posted April 6, 2009 Share Posted April 6, 2009 Then use the garrysmod config. It shouldn't really matter, just use the latest game you have. (Garrysmod config runs on the Orange Box)A vmf is a vmf. The engine doesn't mean anything till compile. Quote Link to comment
Deluvas Posted April 6, 2009 Share Posted April 6, 2009 I won't pay 15 e for episode two .. (I don't have the money, either) ...so i will compile it in counter strike source mode. So...the map is now in Evolve's hands right? Quote Link to comment
Evolve Posted April 6, 2009 Share Posted April 6, 2009 I've just noticed that it should be compiled in ep 2. Does it matter for the vmf file? Anyway here's the file with some things added. The picture failed because of the engine mismatch. UNLOCKClav decide whether this file should be used.gnightgm_mrgreen__2_.zip Quote Link to comment
Clavus Posted April 6, 2009 Author Share Posted April 6, 2009 Looks just fine You can use different setups, it's just hard to find correct textures in that case.Next person should build upon Evolve's .vmf. Quote Link to comment
Ywa Posted April 7, 2009 Share Posted April 7, 2009 I'll contribute this evening or tomorrow, instead of this morning. Quote Link to comment
Deluvas Posted April 7, 2009 Share Posted April 7, 2009 can we change the current textures so they fit our current hammer setting (ep 1?) ..cause it's really crap to map while you see pink texture (missing ones from ep2) Quote Link to comment
Botervloot Posted April 7, 2009 Share Posted April 7, 2009 LOCK.Making Aquarium.WTF. WinRar detected unknown format, cannot extract.Can someone put my version in a random place in the map?I'll upload when done.LOCK. Quote Link to comment
Donlan Posted April 7, 2009 Share Posted April 7, 2009 I'll add to this whenever I get around to finishing Zs_glyphs Quote Link to comment
Botervloot Posted April 7, 2009 Share Posted April 7, 2009 Failed D:I wanted:- Funny sound when you die in the water- Button that works, and puts a pillar up from the aquarium- That you can see inside of the aquariumAll failed.I'll make a small aquarium now...Not promitted to upload D:rapidshare.http://rapidshare.com/files/218423959/Bah.vmf.html Quote Link to comment
Clavus Posted April 7, 2009 Author Share Posted April 7, 2009 1:30 hour left Botervloot Quote Link to comment
Clavus Posted April 7, 2009 Author Share Posted April 7, 2009 Not promitted to upload D:That's why I said to upload it zipped >.>Bah.zip Quote Link to comment
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