Deluvas Posted April 7, 2009 Posted April 7, 2009 LOCK - EDIT : bah.vmf contains just the aquarium ..should i add the aquarium to evolve's vmf? Quote
Deluvas Posted April 7, 2009 Posted April 7, 2009 http://www.2shared.com/file/5273899/32809020/gm_mrgreen.html - i added botervloot's what-ever that is into the map ... and i added a kind of house, but it's unfinished, and needs a little nodraw here and there, some ladders, etc ... UNLOCK !IMPORTANT : i worked with CSS config !!! Quote
Deluvas Posted April 7, 2009 Posted April 7, 2009 crap, i forgot to take screen of it :< .. and forgot to put a cubemap for the water .."ITS NOT AN WHATEVAR." << Sorry :< =( Quote
Botervloot Posted April 7, 2009 Posted April 7, 2009 No lightning :3Try making it easier for the compiler. Don't make these corners:|--but these|/--If you get what I mean Quote
A Random Hobo Posted April 7, 2009 Posted April 7, 2009 Imo it would look better and more realistic if the ladder was inside the house Quote
Deluvas Posted April 7, 2009 Posted April 7, 2009 it looked more realistic,if the brush ladder was replaced by prop_static one ... Quote
Evolve Posted April 7, 2009 Posted April 7, 2009 UNLOCK, I added a shitfan, there might be a random wedge somewhere in the map maybe, delete it. I gtg working.gm_mrgreen.zip Quote
Ywa Posted April 7, 2009 Posted April 7, 2009 Good job guys. It's fucked in Ep2 now (textures). Quote
A Random Hobo Posted April 7, 2009 Posted April 7, 2009 If everyone just uses the garrysmod config (Which everyone can have) there would be no problems Quote
Ywa Posted April 7, 2009 Posted April 7, 2009 If everyone just uses the garrysmod config (Which everyone can have) there would be no problemsThere isn't any. Quote
A Random Hobo Posted April 7, 2009 Posted April 7, 2009 Then create oneMake sure you use the Orange Box settings.For all of you who are having the grid problems. I had to it too but fixed it. Use the orange box engine. Not ep1. And if that doesnt fix it, make sure the paths are exactly what he specified. And not something you thought would work, like "$SteamUserDir\garrysmod\garrysmod\maps"instead of "$SteamDir\steamapps\USERNAME\garrysmod\garrysmod\maps" for the Place Compiled Maps. Quote
Botervloot Posted April 7, 2009 Posted April 7, 2009 Just use CFG scape, and put all textures you have in Ep2, then it will compile Quote
Ywa Posted April 7, 2009 Posted April 7, 2009 Why should I use GCFScape when I selected Ep2? All Ep2 textures are loaded. But somehow the map is still fucked. Quote
Codename 22 Posted April 7, 2009 Posted April 7, 2009 This gave me an idea:When I have time to work on this map (with the ep2 config!) then I will make a failboat XD Quote
Botervloot Posted April 7, 2009 Posted April 7, 2009 Why should I use GCFScape when I selected Ep2? All Ep2 textures are loaded. But somehow the map is still fucked.- You can extract textures from different Source games into Ep2.- You can do this by using GCFscape Quote
Ywa Posted April 7, 2009 Posted April 7, 2009 - You can extract textures from different Source games into Ep2.- You can do this by using GCFscapeWhy should I want to do this? Clavus stated we won't use custom textures and compile in Ep2. So I suppose we need to use HL2 and Ep2 textures only. Can't help it you guys use CSS textures and such. Quote
A Random Hobo Posted April 7, 2009 Posted April 7, 2009 Not all people have EP2 (I don't, for example) If we all use the same config which everyone has in common, it has less chance of breaking. Quote
Ywa Posted April 7, 2009 Posted April 7, 2009 Not all people have EP2 (I don't, for example) If we all use the same config which everyone has in common, it has less chance of breaking.Blame Clavus then, not me. Quote
Clavus Posted April 7, 2009 Author Posted April 7, 2009 Changed:* Re-aligned botervloot's aquarium. Don't resize the thing when you have complex brushwork; makes half the vertices go offgrid.* Replaced aweful displacement in aquarium* Reapplied missing textures. ONLY USE TEXTURES AVAILABLE IN HL2 EP2 HAMMER SETTINGS. I said we could do custom textures if this map comes out well. So no CSS textures (Deluvas...).* Changed some crappy brushwork* Ladder now uses the right ladder system, not the crappy old CSS system* Optimized map. Come on people, use nodraw textures where needed and turn every brush smaller than a wall into a func_detail... I just increased the VVIS compilation speed a tenfold by following those simple tricks (first it took 1.5 minutes to compile, now 13 seconds).Added:* Bubbles in aquarium* Some interior on the top floor of the houseOh and people, build upon other structures too, avoid just picking a piece of blank space and dumping something there.Before you start editing, make sure you read everything I posted here thoroughly. New VMF:gm_mrgreen.zipUNLOCK Quote
Botervloot Posted April 7, 2009 Posted April 7, 2009 Ma fishtank r expanded Meh clavus, I had a good aquarium, but I got pissed because it didn't work, and just took the castle from that aquarium and quickly made a new one... Quote
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