Evolve Posted April 7, 2009 Posted April 7, 2009 i feel in the mood to buy ep2edit: ywa hurry up Quote
Deluvas Posted April 7, 2009 Posted April 7, 2009 I want to buy ep2 , too ...but i don't have da many ! XD Quote
Evolve Posted April 7, 2009 Posted April 7, 2009 I have to save 350 for the summer , but I only have 180 now and only 1 half day work per weak lololol Quote
Ywa Posted April 7, 2009 Posted April 7, 2009 UnlockedNo edits from me, so use the VMF from Clavus. I tried to made some edits, but most of them failed. So I'll fix those in my own version and implant them later in the normal version . Quote
Evolve Posted April 7, 2009 Posted April 7, 2009 lockedit: the .zip from clav's post seems broken!(onverwacht einde van archief bla bla but in English lol)pls help Quote
A Random Hobo Posted April 7, 2009 Posted April 7, 2009 If you don't mind, can i lock, since you can't download?-- Nvm, i forgot i just reinstalled steam and need to wait 30 mins for sdk to be ready anyway. Quote
Evolve Posted April 7, 2009 Posted April 7, 2009 nvm, I figured it outedit: UNLOCKI lack the time to make a whole new thing so nothing new sorry guys Quote
Clavus Posted April 8, 2009 Author Posted April 8, 2009 For everyone else that's going to lock; please make sure you have time and an idea of what to add. Quote
Evolve Posted April 8, 2009 Posted April 8, 2009 UNLOCK: can anyone check the ladder btw? I couldnt climb it.added more stuff to fangm_mrgreen.rar Quote
Clavus Posted April 8, 2009 Author Posted April 8, 2009 UNLOCK: can anyone check the ladder btw? I couldnt climb it.added more stuff to fanGood to see you learned how to use func_details, although you forgot the vertical support brushes on the sides (they're too thin to block the view anyway, so no use in keeping them a brush). Quote
Botervloot Posted April 8, 2009 Posted April 8, 2009 Btw, does the "Ladder" texture tool still work? Quote
Evolve Posted April 8, 2009 Posted April 8, 2009 lock, as I got enough time now to actually make some good progress Quote
Clavus Posted April 8, 2009 Author Posted April 8, 2009 Has to be "func_ladder"func_useableladder. With info_ladder_dismount entities around the end and start point of the ladder. That's the correct system to use. Quote
A Random Hobo Posted April 8, 2009 Posted April 8, 2009 I hate them I prefer the glitchable (You can jump onto roofs) func_ladder. Quote
Clavus Posted April 8, 2009 Author Posted April 8, 2009 LOCKEDIT: Evolve, I turned those glass walls of your tower in func_details. Why? They're round. NEVER make something that's round NOT a func_detail. Plus they were transparent, so what's the point in keeping them brushes? The only things that should remain a brush are walls that completely hide a part of the map so Source knows it doesn't have to render that part of the map when the player's behind the brush. Quote
A Random Hobo Posted April 8, 2009 Posted April 8, 2009 An explination for this, it fucks up your visleafs.A 5 second ms paint job will show. Quote
Clavus Posted April 8, 2009 Author Posted April 8, 2009 UNLOCK* Redone the brushwork of the walkways around the house.* Removed the light in on the lowest floor of the house, it caused some kind of weird light glitch if you looked at the house.* Corrected lightning settings (my bad)* Realigned some textures. Make sure to turn off texture lock if you don't want it people...* Placed some props here and there* Extended the walkways* Added launchplatformgm_mrgreen.zip Quote
Evolve Posted April 8, 2009 Posted April 8, 2009 LOCKEdit: UNLOCK, added a big rocketgm_mrgreen.zip Quote
Evolve Posted April 9, 2009 Posted April 9, 2009 agreed, but I think that huge fan construction tower I made doesn't really fit in the map theme, maybe the architecture or textures need a re-editedit: good idea myself, LOCK edit: ffs, the upload I posted a few posts ago didn't contain my work, so I have to make new stuff grgrg Quote
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