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Mr. Green Gaming

CsenaHUN

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Everything posted by CsenaHUN

  1. You can find your map here: MTA San Andreas\server\mods\deathmatch\resources\yourmap
  2. It looks like you know how to use the map editor. But this map is a bit boring. you can make much much better. Use this: https://code.google.com/p/mtasa-resources-rcg/downloads/detail?name=mtasa-resources-rcg-r8.zip&can=2&q= How: http://wiki.multitheftauto.com/wiki/Roller_Coaster_Generator Have fun mapping!
  3. Well I know what is the problem with the map. It is working fine in editor, but when you play it on the server scripts are behave wierd. There is more than 100 police car and policeman spam (road block). SDK or Slayer can you try fix the script? Good idea Slayer. If you make that script i will use it.
  4. Who dont want scripting: http://community.mtasa.com/index.php?p=resources&s=details&id=1224
  5. Are you using the model as Buffalo?
  6. Send it to me and i will try to fix that bug. I am interest to the map, coz I would like to know what kind of maps Slayer like. But if you dont want to share it, just send me the model.
  7. No. With Plod's script you can go faster and you got better breaks, but that is all. These numbers what you write here are useless in MTA. You can use them only if you put the vehicle into the original game. But you have to use the original handling.cfg file if you would like to play with MTA. If you would like the vehicle to go faster use Plod's handling script. How? http://www.xoti.net/stuff/uploads/handling_15ed.lua Open notepad, save the text as handling.lua. Copy it to your map folder. Open the map's meta.xml and copy this line into the file: <script src="handling.lua" type="client" /> Like this: <meta> <script src="handling.lua" type="client" /> <info gamemodes="race" type="map" name="xy" author="xy" version="1.0.0" description="Race" /> <map src="xy.map" dimension="0" /> <settings> . . . </settings> </meta> "Lots of effort has also been put into scripting functions for customising vehicle handling , but at this point we don't know if we will finish them before 1.1."
  8. Yes, two weeks before.
  9. Bank Robbers 1.0.1 race-bankrobbers.zip
  10. ghost mode==noob mode
  11. TR=hax... Nothing new here.
  12. Here is my text script: this one show the text only for 15 sec Put this line into your meta file: <script src="helptext.lua" type="client" /> And save this one as helptext.lua local rootElement = getRootElement() local screenWidth, screenHeight = guiGetScreenSize() function createText ( ) dxDrawText ( "Text", 0, 0, screenWidth, screenHeight, tocolor ( 255, 255, 255, 255 ), 1, "pricedown", "left", "center", false, false, false ) setTimer (remove, 15000, 1) --Text showing for 15 sec end function remove () removeEventHandler("onClientRender", rootElement, createText) end addEventHandler("onClientRender", rootElement, createText)
  13. Trial script. http://community.mtasa.com/index.php?p=resources&s=details&id=430
  14. Well. I have not played ZS yet and I dont know the map editor, but 5 min search on internet and i have found so many maps for ZS. Download and test them. If you find good map just upload it on the forum and ask an admin to upload it. http://www.fpsbanana.com/maps/23739 http://www.garrysmod.org/downloads/?a=view&id=22175
  15. Is this new version works fine? I tryed the magnetwheels script, but the camera was so wierd.
  16. Lambo race remake: Ferrari Enzo Race. Different model, some moving object. race-fer.zip
  17. You can create vehicle with collision: Script: function vehicles () theVehicle01 = createVehicle( 596, -2565.5588378906, 1101.1065673828, 55.387321472168, 0, 0, 340.5) ---create the policecar ped01 = createPed ( 280, 0, 0, 0 ) ---create the policeman warpPedIntoVehicle ( ped01, theVehicle01 ) ---send him into the car setElementData ( theVehicle01, 'race.collideothers', 1 ) ---set the car collision on setVehicleEngineState ( theVehicle01, true ) ---turn the engin on setVehicleSirensOn ( theVehicle01 ,true ) ---turn the siren on setVehicleOverrideLights ( theVehicle01, 2 ) ---turn the light on theVehicle02 = createVehicle( 596, -2563.3388671875, 1108.3162841797, 55.387321472168, 0, 0, 340.5) ped02 = createPed ( 280, 0, 0, 0 ) warpPedIntoVehicle ( ped02, theVehicle02 ) setElementData ( theVehicle02, 'race.collideothers', 1 ) setVehicleEngineState ( theVehicle02, true ) setVehicleSirensOn ( theVehicle02 ,true ) setVehicleOverrideLights ( theVehicle02, 2 ) theVehicle03 = createVehicle( 596, -2559.3916015625, 1119.3482666016, 55.387321472168, 0, 0, 340.5) ped03 = createPed ( 280, 0, 0, 0 ) warpPedIntoVehicle ( ped03, theVehicle03 ) setElementData ( theVehicle03, 'race.collideothers', 1 ) setVehicleEngineState ( theVehicle03, true ) setVehicleSirensOn ( theVehicle03 ,true ) setVehicleOverrideLights ( theVehicle03, 2 ) theVehicle04 = createVehicle( 596, -2557.0859375, 1125.9329833984, 55.387321472168, 0, 0, 340.5) ped04 = createPed ( 280, 0, 0, 0 ) warpPedIntoVehicle ( ped04, theVehicle04 ) setElementData ( theVehicle04, 'race.collideothers', 1 ) setVehicleEngineState ( theVehicle04, true ) setVehicleSirensOn ( theVehicle04 ,true ) setVehicleOverrideLights ( theVehicle04, 2 ) end addEventHandler("onResourceStart", resourceRoot, vehicles) meta.xml <script src="vehicles.lua" type="server" /> Ped skin id: http://wiki.multitheftauto.com/wiki/Character_Skins Vehicle id: http://wiki.multitheftauto.com/wiki/Vehicle_IDs Note: If you are too far from the policecars warpPedIntoVehicle wont work. If not you can hear siren sound. Use timer for the warpPedIntoVehicle like this: setTimer(warpPedIntoVehicle, 1000, 1, ped, Vehicle ) ---1000 is milisec (1 sec)
  18. coz mta map editor is really easy to use. I think it is good that so many player started making maps. Few months ago there was ~300 map on the race server. It was so boring after few days of playing.
  19. Post your maps here: http://forums.left4green.com/forum/32-map-uploads/ SDK prefer zip files
  20. So here is the map: Extrem Hydra Race: 32 players, 60 cps. Vehicle: Hydra. Hydra: Lockheed F-35 Lightning II, author: EA Link: http://www.gtainside.com/en/download.php?do=comments&cat=234&start=0&id=19063&orderBy= Scripts: moveobject1,2,3,4,5,6 vehicle mil_protection author: DakiLLa Link: http://community.mtasa.com/index.php?p=resources&s=details&id=233 Screens and the map: http://community.mtasa.com/index.php?p=resources&s=details&id=1047 race-extremhydrarace.zip
  21. Extrem Hydra Race: Just some pics. Any recommendation? http://img96.imageshack.us/img96/9138/mtascreen20100927040903.jpg http://img819.imageshack.us/img819/6540/mtascreen20100927041043.jpg http://img443.imageshack.us/img443/1551/mtascreen20100927041135.jpg http://img834.imageshack.us/img834/6664/mtascreen20100927041252.jpg
  22. Bridge Race 2: 37 cps (4 laps), 32 player, car: bullet, respawn 5sec Scripts: moveobjectsbridge peds SKC Death Race 2 is almost ready and I started making the plane map that i promised. Just need inspiration. race-bridgerace02.zip
  23. Cookie for president!!!
  24. "4. This continues forever, until the resource is stopped and the next resource is started." Not for me. This happens all the time when i tested the map in map editor: object created move1_1 move1_2 move1_1 and after that my object stop. Why? I have no idea. I use this kind of script on my Floodrace map for explosion and that script never stoped like this. Any idea? Edit: works fine without Wojak's huntbot script. wierd. when the hunter start shooting at me the next moveing wont start.
  25. I know what do you want. I have no that map on my resource folder, but i have the rainbow road. If you want use objects from that map, you have to use scripting. map-rainbowroad/rainbowroad.lua: this file contains the script what replace original objects. map-rainbowroad/img/: in this folder you can find all "new" objects. But you have to make a meta file in this folder and some other thing. It is not too easy. btw if the map is not free, then this stealing.
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